Inaba partner

Inaba Produce Farms. Lon Inaba is part of a third generation of family farmers working the rich soil of the Yakima Valley. The Inaba’s started farming in 1907 when Shukichi Inaba immigrated from Japan, bringing along with him Japanese techniques. Carrie Ann Inaba Engaged, Partner, Split, Wedding, Family, Net Worth By Staff Writer On: 13 Sep, 2017 She is a multi-talented star who had started her journey as a Japanese singer but took the biggest stride in her career with her dancing moves as a dancer and a choreographer. After Monaco's first performance with her professional dancing partner, Alec Mazo, Inaba said, 'Kelly, I didn't enjoy your dancing.You looked very stiff and you looked very refined. I appreciated ... Partner. Saeko Inaba joined Ropes & Gray in 2013 as a member of the corporate department. Saeko’s practice focuses on mergers and acquisitions, corporate finance transactions and other general corporate matters. Prior to joining Ropes & Gray, Saeko practiced at a major Japanese law firm and in the legal department of the U.S. operation of a ... Carrie Ann Inaba was born January 5, 1968, to Rodney Inaba and Patty Inaba in Honolulu, Hawaii. She is the youngest of two children. She studied in Punahou School and completed her high school in 1986. She celebrated her 51 birthday on January 5, 2019, with CBS and also shared a video of her Instagram. [email protected] Yuzuru Inaba has abundant experience in advising structured finance and other finance related legal matters widely and proactively deal with new scheme formulations in such legal industry for megabanks, regional banks, trust banks and other financial institutions. ... Associate ~ Partner, Kataoka Law Office 2011

AJPW August Cards and Writeup - 4 Title Matches, including Violent Giants vs Kento/Ikemen. Aoki Memorial Show.

2020.08.05 19:47 _dustykeyboard AJPW August Cards and Writeup - 4 Title Matches, including Violent Giants vs Kento/Ikemen. Aoki Memorial Show.

August 5: Black Menso~re Superhuman Pursuit (Wednesday Special)

Link: https://www.ajpw.tv/program/index/live20200805
Match Type Notes
Black Menso~re vs. Francesco Akira Singles Stip determined by lottery

August 8: Champion Carnival Field Announcements on YouTube

Link: TBA
The Champion Carnival will take place across six dates from Sept. 12 to Oct. 5.

August 15: AA Forever ~ Summer Action Series II Opening Night

Time: 5:30AM East, 2:30AM Pacific, 10:30AM British, 6:30PM Japan
Link: TBA
Match Type Notes
Yuma & Atsuki Aoyagi vs. Enfantes Terribles (Kuma Arashi & Hokuto Omori) Tag-Team
Yoshitatsu Kingdom (Yoshitatsu & Yusuke Okada) vs. Enfantes Terribles (Shotaro Ashino & Yusuke Kodama) Tag-Team
Kento, Jiro, Akira, & HAYATO’s Big Adventure (Francesco Akira & Rising HAYATO) vs. TAJIRI & Ultimo Dragon Tag-Team
Koji Iwamoto, Osamu Nishimura, & Wild Menso (Takao Omori & Black Menso~re) vs. Jun Akiyama, SUSHI, Dan Tamura, & Masanobu Fuchi Eight-Man Tag-Team
Hentai Absolute (Hikaru Sato & Takuya Wada) vs. Kagetora [DG] & GOSAMARU [FREE] Tag-Team Atsushi Aoki Memorial Tag
Yankee two Kenju (Isami Kodaka & Yuko Miyamoto) (c) vs. Purple Haze (Zeus & Izanagi) Tag-Team All-Asia Tag-Titles (V4)
Kento Miyahara, Jake Lee, & Yuji Okabayashi vs. Violent Giants (Suwama & Shuji Ishikawa), & Shigehiro Irie Six-Man Tag-Team Atsushi Aoki Memorial Tag

August 23: Summer Action Series II in Saitama

Time:
Link: TBA
Match Type Notes
Francesco Akira vs. Baliyan Akki Singles
Yoshitatsu Kingdom (Yoshitatsu & Yusuke Okada), & Ryuji Hijikata vs. Enfantes Terribles (Kuma Arashi, Yusuke Kodama, & Hokuto Omori) Six-Man Tag-Team Rare Ryuji Hijikata sighting
JIN (Jake Lee & Koji Iwamoto) vs. Wild Menso (Takao Omori & Black Menso~re) Tag-Team
Yuma & Atsuki Aoyagi & TAJIRI vs. Purple Haze (Zeus, Izanagi, & UTAMARO) Six-Man Tag-Team EWA Intercontinental Championship Prelude
Shotaro Ashino vs. Hikaru Sato Singles
Evolution (Suwama & Dan Tamura) & Shuji Ishikawa vs. Kento, Jiro, Akira, & HAYATO’s Big Adventure (Kento Miyahara, Jiro “Ikemen” Kuroshio, & Rising HAYATO) Six-Man Tag-Team AJPW World Tag-Title Prelude

August 30: Summer Action Series II Finale in Korakuen

Time: 10:30PM East (8/29), 7:30PM Pacific (8/29), 3:30AM British, 11:30AM Japan
Link: TBA
Match Type Notes
Yuma & Atsuki Aoyagi vs. Kento, Jiro, Akira, & HAYATO’s Big Adventure (Francesco Akira & Rising HAYATO) Tag-Team
Yoshitatsu Kingdom (Yoshitatsu & Yusuke Okada), & CarBell Ito vs. Hikaru Sato & LANDS END (Ryouji Sai & So Daimonji) Six-Man Tag-Team Ryouji Sai return
JIN (Jake Lee & Fuminori Abe) vs. Purple Haze (Zeus & Izanagi) Tag-Team
Osamu Nishimura, Masanobu Fuchi, & Wild Menso (Takao Omori & Black Menso~re) vs. Enfantes Terribles (Shotaro Ashino, Kuma Arashi, Yusuke Kodama, & Hokuto Omori) Eight-Man Tag-Team
TAJIRI (c) vs. UTAMARO Singles EWA Intercontinental Championship (V4)
Koji Iwamoto (c) vs. Dan Tamura Singles AJPW World Junior Heavyweight Title (V1)
Violent Giants (Suwama & Shuji Ishikawa) (c) vs. Kento, Jiro, Akira, & HAYATO’s Big Adventure (Kento Miyahara & Jiro “Ikemen” Kuroshio) Tag-Team AJPW World Tag-Team Championship (V4)

Other Appearances

August 29 - Hard Hit Presents: Hentai ~ Hikaru Sato's 20th Anniversary Shows ~

Afternoon Card (Incomplete)

Match Type Notes
Hikaru Sato [Pancrase MISSION] vs. Hideki "Shrek" Sekine [Bonsai Jiu-Jitsu] Singles King of Hard Hit 1st Round
Rocky Kawamura [Pancraseism Yokohama] vs. Fuminori Abe [BASARA] Singles King of Hard Hit 1st Round
Takuya Wada vs. Yu Iizuka [HARD-HIT] Singles King of Hard Hit 1st Round
Tsuyoshi Okada [TK Esperanza] vs. Takatoshi Matsumoto [Reversal Gym Tachikawa ALPHA] Singles King of Hard Hit 1st Round
Takahiro Tababa [IMPACT] vs. T-98 [Cross Point Kichijoji] Singles King of Hard Hit 1st Round
Also announced for the Afternoon Show: Dan Tamura, SUSHI, Kenta Hattori [Fugetsu Kacho], Hideki Suzuki, & Sen Nakadai [TEAM OVER KILL]

Night Card

Match Type Notes
Yoshitatsu, Hideki Suzuki, & Rocky Kawamura vs. Atsushi Onita, Ricky Fuji [2AW], & Naoshi Sano Street Fight
Black Menso~re, Dan Tamura, SUSHI, Seigo Tachibana, Mitsuhisa Sunabe, TAMURA, Fuminori Abe, Takeshi Okada, Kaori Yoneyama, Kenta Hattori, Francisco Kawasaki, & Rina Yamashita Battle Royale
Hiroyo Matsumoto vs. Tomoka Inaba [JTO] Singles
Francesco Akira & Daiki Wakamatsu [2AW] vs. Atsuki Aoyagi & Tetsuya Ido [HEAT-UP] Hikaru Sato vs. Suwama Singles Hikaru Sato 20th Anniversary Match; No time-limit

August 30: [BJW] Last Buntai ~ Goodbye Yokohama Cultural Gymnasium

AJPW-relevant Match(es)

Match Type Notes
Shuji Ishikawa, Kohei Sato, & Tetsuya Endo vs. Ryota Hama, Ryuichi Kawakami, & Kazumi Kikuta Six-Man Tag-Team Yokohama Bunka farewell special tag

Notes:

  • The Atsushi Aoki Memorial Show opens the tour. Takuya Wada, MMA veteran and former high-school classmate & close friend of Aoki, reprises his team with Hikaru Sato to take on Aoki's wrestling club peers - Kagetora & GOSAMARU, the latter of whom mostly works in Ryukyu Pro Wrestling based in Okinawa. Jun Akiyama makes what could be one of his last AJPW appearances as he re-bases himself in DDT. Yuji Okabayashi gets a spot in the main event due to their time and one-off team based on their Self-Defense Forces tenure, and Irie who feuded with Aoki for the All-Asia Tag-Titles in 2013-2014. The lack of NOAH talent is noticeable.
  • Suwama defeated Shuji Ishikawa, achieving V2 and still reigning as Five-Crown Champion. There will be no Triple Crown Title defense in August, the next challenger will be determined via the Champion Carnival as Suwama says he wants "the strongest challenger to be built so he can destroy him." He specifically named Kento Miyahara, Shotaro Ashino, and Jake Lee as potential challengers he'll defeat. After the Triple Crown match, Kento & Jiro approached for a World Tag-Title shot and were given it on the (joking) stipulation that if the team loses they'll have to cut their entrance down to one song and Kento will have to wear an Ikemen jacket. Kento previously failed to take the Tag-Titles from the Champions with Yoshitatsu as his tag partner. Ikemen's a much newer partner but one he's gotten along well with over the last year since their singles match in last year's Oudou tournament, and gives the team an athletic edge over Violent Giants.
  • Kento named his new faction "Kento, Jiro, Akira, & HAYATO's Big Adventure" and I'll keep writing out the full name until they change it or I stop finding it funny.
  • Jake Lee is currently on a winning streak, earning pinfalls in most matches last tour. This comes after going 4-1 in his singles match series across May/June, brief Enfantes program, extended All-Asia Tag run, and revamped run as faction leader. Probably the one most telegraphed for a big moment or challenge soon.
  • Dan Tamura's rocket push continues as he goes after Koji Iwamoto's Junior Title. Armed with some power moves but mostly a modified Clover Leaf submission that's gotten him this far it's a big milestone match to show how far he's come. Hokuto Omori's developed a raging attitude since joining Enfantes, flipping a switch and mercilessly attacking whoever he's against and mostly targeting Kento Miyahara. His status was as a junior heavyweight so as time goes we'll hopefully get some clarification as to whether he has moved up a division or this is to get his new attitude over while foreshadowing a heavyweight push later in the future.
  • Yoshitatsu Kingdom is "growing" as he nominates people to join his stable against their will then big-leagues them in tags. He also stated he wanted Wild Menso in. The faction has a country theme and Yoshi 'issues Visas' as he pleases so he can develop the perfect sovereign nation.
  • There is no update on Naoya Nomura.
  • Promotions are saying goodbye to Yokohama Cultural Gymnasium, which will be torn down on September 6.
submitted by _dustykeyboard to ajpw [link] [comments]


2020.07.27 05:41 Xcmani [M4A] [Discord] [Literate] Persona 4/5 Roleplay Plots!

Hey! My name is Reese, and I’m a nineteen year old college student who’s interested in doing a Persona roleplay. I’m really interested in a literate story that revolves around a combination of canon or OCs! The story is incredibly interesting and detailed, and I’d love to really take some time to create Personas, enemies, and even confidants that we can work on together. Before we begin though, I’d love to go over some requirements.
•18+. I don’t feel comfortable roleplaying with children, especially a roleplay that’s going to have such mature themes as a Persona roleplay. Because of this, I’d like to discuss things we won’t be comfortable with in DMs so we both know what we’re going for.
•A literate person! I can go from sending one paragraph to several depending on how interested I am in a plot, so I’d love a partner who could keep up literally and grammatically.
•Creativity! I’d like to split the characters between the two of us, so we can build intricate connections between the characters we have in the storyline! I’d like someone I can bounce ideas off of, and someone who’s a real living and breathing person!
Those are the major things I’m looking for! But now, let’s get to the plots I have! If none of these are your fancy, we could always make our own new one! Either Persona 4 or Persona 5 works for me when it comes to a setting.
I. College AU! (Open to OCs!) Essentially the same storyline as the main Persona game except that the characters are now college students. While living their life as young adults and being respectable people in the dangerous collegiate life, a new threat emerges from the underground and they need to balance living a college life plus being underground superhero!
II. Next Generations! (OC Heavy) The children of the original Persona cast, plus some new members, are tasked with picking up with their parents left off. Their parents tried to hide that world from them, but fate had other plans for them and exploded into a long term battle that would change their lives forever.
III. American Persona! (OC Heavy) An American version of Persona! Whether it be a suburban town or a big city, those who wish to do good are tasked with taking down an enemy with a new Western twist on the story!
IV. Reverse Ren/Yu Storyline! (Canon Heavy, Open to OCs!) What if Ren and Akechi (Yu and Tohru) switched roles? Ren (and maybe the rest of the Phantom Thieves?) are the murderers while Akechi is the one who’s attempting to solve the story of the murderous Phantom Thieves, while Yu is the murderous man in Inaba while Tohru is the one solving the mysteries (Very Death Note style story) It’s something very interesting and something I’d like to explore!
If any of these seem interesting or you have your own idea, please let me know! I’d love to do some planning together! Hit me up in the DMs!
submitted by Xcmani to RoleplayPartnerSearch [link] [comments]


2020.07.27 05:30 Xcmani [M4A] [Discord] [Literate] Persona 4/5 Roleplay Ideas!

Hey! My name is Reese, and I’m a nineteen year old college student who’s interested in doing a Persona roleplay. I’m really interested in a literate story that revolves around a combination of canon or OCs! The story is incredibly interesting and detailed, and I’d love to really take some time to create Personas, enemies, and even confidants that we can work on together. Before we begin though, I’d love to go over some requirements.
•18+. I don’t feel comfortable roleplaying with children, especially a roleplay that’s going to have such mature themes as a Persona roleplay. Because of this, I’d like to discuss things we won’t be comfortable with in DMs so we both know what we’re going for.
•A literate person! I can go from sending one paragraph to several depending on how interested I am in a plot, so I’d love a partner who could keep up literally and grammatically.
•Creativity! I’d like to split the characters between the two of us, so we can build intricate connections between the characters we have in the storyline! I’d like someone I can bounce ideas off of, and someone who’s a real living and breathing person!
Those are the major things I’m looking for! But now, let’s get to the plots I have! If none of these are your fancy, we could always make our own new one! Either Persona 4 or Persona 5 works for me when it comes to a setting.
I. College AU! (Open to OCs!) Essentially the same storyline as the main Persona game except that the characters are now college students. While living their life as young adults and being respectable people in the dangerous collegiate life, a new threat emerges from the underground and they need to balance living a college life plus being underground superhero!
II. Next Generations! (OC Heavy) The children of the original Persona cast, plus some new members, are tasked with picking up with their parents left off. Their parents tried to hide that world from them, but fate had other plans for them and exploded into a long term battle that would change their lives forever.
III. American Persona! (OC Heavy) An American version of Persona! Whether it be a suburban town or a big city, those who wish to do good are tasked with taking down an enemy with a new Western twist on the story!
IV. Reverse Ren/Yu Storyline! (Canon Heavy, Open to OCs!) What if Ren and Akechi (Yu and Tohru) switched roles? Ren (and maybe the rest of the Phantom Thieves?) are the murderers while Akechi is the one who’s attempting to solve the story of the murderous Phantom Thieves, while Yu is the murderous man in Inaba while Tohru is the one solving the mysteries (Very Death Note style story) It’s something very interesting and something I’d like to explore!
If any of these seem interesting or you have your own idea, please let me know! I’d love to do some planning together! Hit me up in the DMs!
submitted by Xcmani to Roleplay [link] [comments]


2020.07.11 06:01 angrycynic108 Coming home to Inaba: Replaying Persona 4, 10 years later

I don't really know where I'm going with this. But I felt the need to put my thoughts down somewhere, and this is the place I decided to put it in.
It's a funny feeling playing Persona 4 again.
It's like getting lost watching old videos of you, a moment in time captured forever. Only, I can go back to it and see it with different eyes.
I played this way back in 2010 on the PS2, I remember jumping onto this game as soon as I finished P3:FES.
I cant help but feel myself longing for those bygone days.
It took me around a month on and off to finish P3.
P4 though? Took 6 days, 12+ hours a day everyday from start to true end during my only week of vacation in the middle of semesters during college. I was hooked.
Funny thing, I started playing P4 Golden at the start of this month before the PC announcement. I had asked my brother to lend me his game and console, and it's incredibly fortuitous that so many people are experiencing this game for the first time with the PC port.
These are just my thoughts as a 20-something old fogey, so feel free to check out of this writeup.
Small note:

There might be spoilers ahead.

First off: The premise.
I played this first when I was 17, around the age of the investigation team. Now at 27, finishing Golden felt very much the same but also very different.
The first time I played this, the protagonist and I had opposite backgrounds. Yu Narukami (MC's official name, for the uninitiated) left the big city to come to the rural town of Inaba, while I left my rural hometown to come to the big city.
However, like Yu we both ended up leaving a life behind which is what drew me to the story at first.
Our paths would end up very differently though. Yu would end up having the most memorable time in his life making friends, solving murders, and killing a god. Meanwhile, I myself was unknowingly walking towards my first mental breakdown after a lonesome and terrible time at college. No friends, no girlfriend, bad grades, socially awkard/inept, unhealthy doses of self-loathing, and a boring home life consisting of nothing but escapism through video games.
VERY. DIFFERENT.
But this particular escapism was probably what I needed, since going through Yu's life and journey through 2011 Inaba nudged me into talking more to people and breaking out of my shell.
Funny enough, I had more in common with Mitsuo Kubo back then than Yu. It's not the case anymore, but funny to look back on.
P4 let me live out what I lacked in the life I was leading. And maybe helped me in not offing myself during such a miserable time of my life.
Second: The characters
Let's get the main thing out of the way.
WAIFUS
2010 me: Naoto = Chie > Yukiko > Rise > Yumi > Ai(bitch)
2020 me: Rise > Naoto = Marie > Yukiko > Chie = Ai(she's okay) > Yumi
Both mes: Ayane(you wouldn't want to date Nanako right? Yeah, I didn't think so. Not even on my radar.)
Funny how experiences in life can change a person's perspective eh?
I like tomboys, that much hasn't changed.
I loved Naoto's intelligence, mystery, grace, and tough exterior but delicate interior. While I loved Chie's rough and tumble gal with a feminine streak archetype. Back then, Rise didn't really appeal to me the way she came on so strong.
What changed? I actually started to make friends and talk and date women.
I still love Naoto, but life's taught me that on an intellectual level you should at least stack up to your partner fairly well or there will be friction, let me tell you. I still find Naoto's intelligence and other traits highly attractive, but in reality I'd be nowhere near smart enough to keep a girl like her's attention let alone her interest. So chalk it up to unrealistic male-fantasy number one.
I really love Rise now. It's not about looks when it comes to her. Once you've dated someone who's not as into you as you are to them. Feel completely taken for granted and easily tossed aside, you'll really appreciate Rise's appeal. For someone who's been burned hard in the past, having someone who is completely into you for just being Yu is incredibly reassuring and refreshing. Nothing will knock you down in life harder than not being good enough for that special someone. Having someone who just loves you as you are is a special gift. I've found someone like that in my life now, and it's a joy that I cant compare and hold dear to me.
I've always liked Yukiko, but to me she feels like that girl you decide early on is way out of your league so you drop out early, befriend them, miss all the totally obvious signs that they are into you, and miss out on the chance of ever dating them at all as you walk blissfully unaware towards the friend-zone, only to realize years later and kick yourself in the ass over. I am totally not speaking from experience. Nope. Not at all. Fuck my clueless and naive younger self
Chie is that girl who's cool. One of the boys, but she's actually really pretty. You kind of like her but don't want to mess up your friendship, so you just don't but end up getting an awesome friend anyways. But at times, you do wonder. Nope, not speaking from experience.. except I totally am. goddamnit
Ai Ebihara. Okay, this is where things get interesting. I just really did NOT like Ai before. Total basic bitch, is what I thought. I am still not a fan of her romance path. But her temporary lover's path is what truly endeared her to me for reasons that hit too close to home.
So I actually did end up dating a girl like Ai. Weird. And I shit you not I had to pause a few times during her links because of the eerie parallels between me and a girl in my life. She was totally obsessed with how she looked to others, former fatty, a tease, and desperately seeking for genuine affection.
It was one of Ai's line's that really got to me. One of her hallway dialogues at rank 10 on the temporary lover's route would have her say something alone the lines of "You better find happiness Yu. It sounds strange, but it's the one thing I was never able to do for you. But if you end up happy then Ill be happy." A line that I'd heard IRL that just gave me a few flashbacks lets just say.
Like the temporary lover's path, me and this girl hang out and become friends. She gets burned by a guy she's into. Decides to date me since we bounce off each other pretty well. And then break up and stay friends very shortly after, due to issues on her part.
That was tough. I don't know how I managed it, especially when I got the entire picture with regards to everything that happened. To spare you the dramatic details, she hurt me. Bad. But through some bizarre turn of events, we became best friends.
Ai's hallway dialogue was an almost word for word retelling of my friend's words to me after we made up and I started dating someone new.
The point is with Ai and my ex, there's just more to people than we realize. And people can indeed change for the better, sometimes we just need to face pain and anger with love and compassion. It's never easy, but it can be life changing for you and for them. And I appreciate Ai's social link reminding me of that.
Yumi just never stood out for me. She was pretty forgettable, ironic considering she's in the drama club and her whole social link is about drama.
The investigation team is as lovable as ever. The added scenes in Golden just make them feel like even more of a family than they were before. I didn't like Yosuke's comedic homophobia gag as much now though. Like, Kanji's a cool dude lay off him alright? I guess this is an effect of finally making a number of friends IRL, some of whom are in the LGBTQ+ group. I still giggled every now and then but a lot of Yosuke's interactions with Kanji didn't sit as well with me now that I'm older.
The townsfolk are pretty great too. If you pay enough attention, you'll see that they all have their own small plotlines that unfold. Talk to them each month and you'll find how they deal and struggle with their own problems. It really makes Inaba feel like a living breathing place. Errand boy × Spacy girl is the greatest ship. Fight me. Not to mention the social link npcs. Nanako and Dojima's social links are a real treat they hit hard and really help to make it known to you that they are your family.
Now about Marie...
Third: Marie
Having played vanilla P4, I had low expectations for Marie. In fact, I didn't really like her a whole lot at the beginning. I expected her to be just a shoe-horned in character who would be largely bland and uninteresting. That expectation is why I largely ignored her presence in Persona Q.
Now that I've finished Golden, I've grown to like her. I was and still am not a fan of her tsundere poetry girl shtick. But once she toned that down after the link where she decides to let go of the past and focus on making new memories, she honestly became quite endearing. It's nice that she constantly meets the other members of the investigation team during her S.Links. It makes it feel like she really is a part of the team.
Her dungeon has an interesting gimmick too that would have been a genuine pain had I not brought a Persona with Victory Cry with me. "Girl of the hollow forest" is a good song too and probably my new favorite of the dungeon themes.
Though I gotta say, Elizabeth pulled off the "quirky stranger from another world" card better. Marie just falls flat on that.
Fourth: The gameplay
Maybe it's because I've played this game before, but Golden feels so much easier compared to Vanilla.
Vanilla was already an easy game compared to P3, but with a few difficulty spikes.
I played P4G on hard, since I have finished the game once on the PS2. I did die and continue a few times during Yukiko's castle, but after that? No deaths, no wipes, just dominating the dungeons. My first go in Vanilla was definitely much harder even on normal. I remember struggling all the way to Heaven. In Golden the challenge falls off around Kanji's dungeon which was a definite surprise.
Once you realize that SP management and enemy weakness exploitation is the key to success, the challenge kind of falls off. I ended up grinding less and less as the game progressed and was always unintentionally 10 levels ahead of enemies starting with Rise's dungeon.
Although I will confess to using the Victory Cry Kaiwan skill change trick this time around when I got to Kanji's dungeon. But even before I got it and without it, using Spirit Drain and drawing Cups in shuffle time really eased the difficulty of the dungeons a lot.
By the time I got to Heaven, I was upper 80s in levels. But that's okay since the real meat of the game was in the social links and life simulator aspect, and having more of that and less grinding felt like such a relief. In comparison, in Vanilla I had to do the Rush/Reflect phys grinding method with one of the King shadows to get to 99. In Golden, it just kinda happened.
I was worried that with the addition of Aeon and Jester social links that it would be impossible to max all links in one playthrough without a walkthrough. Fortunately, just like Vanilla, P4G is super generous with time blocks. I maxed all links in Vanilla on my first playthrough and pulled off the same feat in Golden. I love not needing to use a walkthrough for P4 and P4G because P3 in comparison was way more restrictive in scheduling and trying to get all S.Links to max. Going at your own pace, without having to look at a guide every 5 goddamn minutes, makes the game so much more enjoyable.
Okina and Shichiri beach are great additions! And I kind of wish the fishing mini-game had more to it than, trade fish for stones because fishing mini-games are lowkey one of my favorite mini-games in gaming (Legend of Legaia, Breath of Fire, Zelda, Stardew Valley, etc.)
Fifth and last: The payoff
Persona 4 Golden gave me something that is so difficult and precious to find during this Pandemic. Stability.
Just like P4 served as a crutch for me in the turbulent time of 2010 and 2011, P4:Golden serves that purpose once more in the unbelievably insane year that is 2020.
Doesn't matter what goes on in the world, no matter when you decide to play Persona 4 it will always be 2011 in Inaba. You will always make great friends along the way. You will always end up using the power of friendship to kill a god and save the town. And it will always be a fun time playing as Yu Narukami in Chad Simulator: Gold edition 2012.
And that's okay.
Persona 4 Golden is that little time capsule that you open up now and again if you want to feel lost in memories. Inaba is a great world and the cast of characters are written well enough to feel endearingly real.
It's not perfect, based on some people's reactions they don't enjoy some of the stuff like Yosuke's homophobia while playing through it in the insanely politically correct year of 2020. But no matter what people say, P4 is a masterpiece for me. It may contain some holdovers from the culture and mindset of the early 2000s but it's still undeniably a great game.
If you've gotten this far in this long read, color me impressed.
Slogging through this long post of some stranger's experience of a video game must have increased your Diligence, Knowledge, Expression, and Understanding.
Hope you found as much joy in this game as I have. Now all that's left for me is to knock out the 2 New Game+ achievements Margaret & Izanagi-no-Okami and this game will well and truly be finished for me.
submitted by angrycynic108 to persona4golden [link] [comments]


2020.07.06 06:06 LeloucheOTR Suzu Suzuki will partner Ayumi Hayashi and Tomoko Inaba against Mikoto Shindo, Haruka Umesaki and Crea at Shinjuku FACE for WAVE tomorrow night!

Suzu Suzuki will partner Ayumi Hayashi and Tomoko Inaba against Mikoto Shindo, Haruka Umesaki and Crea at Shinjuku FACE for WAVE tomorrow night! submitted by LeloucheOTR to iceribbon [link] [comments]


2020.06.30 16:37 _dustykeyboard [2013] On This Day: The era of Pro Wrestling LOVE came to an end as AJPW bid farewell to half of its roster in the turbulent Wrestle-1 split. Here is the full show, card, background and fallout of the exodus.

Pro Wrestling LOVE in Ryogoku ~ An Abiding Belief

Link: https://drive.google.com/file/d/1cCwJcliSdexyDTIxT7IHmM6M9UK9k4Mf/view?usp=sharing

Background

Disclaimer: The whole story of the split is a mess and I could no longer find some sources. At points this is going off the word of other people or my memories of looking into it previously. Parts are cited with references throughout. Some references overlap information. If anyone sees something that needs to be corrected please let me know.
Despite modest popularity, a well-rounded roster, and a generally good product with recent momentum, long-term financial issues including massive debt & years of declining business caught up with AJPW and Mutoh was forced to sell the company to stay afloat. After quietly filing for bankruptcy, a businessman named Nobuo Shiraishi – President of ‘Speed Partners’ an investment company that specializes in corporate revitalization & construction, entered negotiations to buy and invest in the company. Shiraishi was an outside businessman with no prior experience in working in pro wrestling (not uncommon to see in puro) but was an actual businessman with money and made incredibly bold promises, which drew comparisons to Bushiroad & Takaaki Kidani who had just recently acquired New Japan (this was during a time when Kidani was seen as a bold, loud money mark and had yet to prove himself as a hugely positive influence on that company as time would go on.)
Shiraishi obtained control of the company in November 2012, with the news and his plans for the company becoming public in February 2013. Shiraishi made an immediate impression with crazy promises to become #1 in Puro, return to terrestrial television and run Dome tours within a few years. All Japan became the property of a new “All Japan Pro Wrestling Systems”, a subsidiary of Speed Partners. A few months after obtaining control but before the ownership news became public, AJPW made a big move in obtaining the five top men that recently left NOAH – Jun Akiyama, Go Shiozaki, Yoshinobu Kanemaru, Kotaro Suzuki, Atsushi Aoki – reforming them as the new incarnation of the Burning faction and starting an invasion angle with them taking on AJPW's champions. Though the Burning acquisition was due to the Mutoh/Uchida rather than Shiraishi, it was a positive image boost that went alongside the hope of new ownership stabilizing things. Early-on the angle was incredibly hot and succeeded in bringing in NOAH fans while livening up the cards. A large bonus the Burning angle had over the interpromotional invasions that characterized the previous two years is that Burning worked full-time, on house shows, rather than just the big events.
Issues began just as quickly however. While Takaaki Kidani’s ambitions could be reigned-in, Shiraishi’s couldn’t and it immediately turned to hostility soon after the news of the new regime went public. His way of hyping up the company involved trashing other products (in Facebook posts, some of which seem to be gone now) - giving special attention to NJPW as he accused them of being “fake”, unlike "real" AJPW who does not "rig matches" like NJPW does. Shiraishi also insulted their roster, aside from Nagata & Nakamura specifically whom he claimed he would attempt to steal from NJPW – Nagata angrily denied ever being willing to leaving NJPW for any sum of money. Shiraishi also mused about potentially buying NJPW “once AJPW overtakes them.” This comes a year after Mutoh AJPW/NJPW spent significant time co-promoting their 40th Anniversary year together and 2 years of AJPW booking Nagata in high-profile angles. With these statements, Kidani lashed back in the press, acknowledging the end of the NJPW/AJPW partnership. New Japan also indirectly rebuked Shiraishi’s criticisms on their website after Invasion Attack. Because he didn’t know when to stop, Shiraishi also publicly mused on his Facebook about taking then-GHC Champion KENTA away from NOAH. While burning bridges with outside companies, he was seeing internal resistance as well. Shiraishi touted ending the company's interpromotional partnerships to return to isolationism – an awful move as AJPW’s product regained a lot of momentum due to interpromotional partnerships – and a move towards becoming “pure” via a change towards shoot-style, a wildly unpopular proposal. Despite being the most legit guy in the company, Masakatsu Funaki was an early furious public detractor of Shiraishi’s plans and threatened to vacate the Triple Crown if Shiraishi does not listen.
Shiraishi also turned to trashing his own roster and calling out whoever he thought wasn’t pulling their own weight. He would also threaten punishment against whoever disagreed with his ideas (something that never ended-up happening) which made him Shiraishi reviled by the wrestling industry and AJPW fans by the time he started making appearances at shows. After a hostile crowd reaction to Shiraishi at the March 10 Korakuen, AJPW President Masayuki Uchida wanted to prohibit Shiraishi from appearing at the Sumo Hall show a week later but Shiraishi still showed up and made a bad situation worse. In front of a chorus of boos, Shiraishi called-out Uchida & KENSO. When KENSO talked-back, Shiraishi attacked the fan-favorite which sent the furious crowd “on the verge of riot”. Hikaru Sato rushed Shiraishi as he was leaving the arena, ready to attack. Sato later spoke about the incident with a half-hearted apology. The main event saw Suwama end a year-and-a-half of struggle and finally recapture the Triple Crown Championship from Masakatsu Funaki, but rather just show excitement over winning, Suwama, who previously wrote-off talking about the Shiraishi issues in the press in-favor of hyping the product, acknowledged the quickly-growing tensions between Shiraishi and the rest of the roster – mentioning the possibility of an exodus.
Things began to internally fall apart by the end of the Champion Carnival tour. When the company was sold, a transition time-table was set to where Shiraishi could ease-in to his new role and learn/prepare before taking over from then-President Masayuki Uchida late in 2013. Shiraishi announced via Facebook in late-April that he was removing Uchida from his position in June for failing to keep Keiji Mutoh away from booking meetings. After the Carnival Final, a backstage meeting was held with the roster to see who was “Team Mutoh” or “Team Shiraishi” – surprisingly and worryingly, only KENSO maintained he would stay with AJPW through everything.
Trying to correct the course, Mutoh & Uchida attempted to negotiate with Shiraishi to discuss Mutoh fulfilling what would have been Uchida’s duties to keep the company on track with the original plan of a late-2013 takeover. Mutoh had experience running a wrestling business unlike Shiraishi. In late May, while Mutoh was away in Canada doing business for Seiya Sanada’s excursion, Shiraishi cowardly announced he was taking over the President spot in June. Mutoh resigned from Chairman of the Board and tried to rally investors and enter negotiations to re-purchase AJPW from Shiraishi under the threat of exodus, but negotiations failed as it became apparent that starting a new company with loyal talent was cheaper than paying Shiraishi’s price. All throughout June, lines were publicly and privately several being drawn over who leaves and who stays. Kaz Hayashi & Shuji Kondo were quick to announce their departure, with Kondo specifically revealing that payments were becoming late under Shiraishi. Shiraishi gave Mutoh loyalists an out, saying he would let them loose at the end of September but the many of the Mutoh loyalists put in their notice for the end of the month, ending their runs at the upcoming Sumo Hall show.
Speed Partners put out the notice that Mutoh had officially backed-out, and the show the following day will be the last under the current system with changes coming once July’s tour starts. Shiraishi’s AJPW throughout the month had been negotiating with those on the fence, and were able to secure much of the existing main event scene + Burning, Akebono, & Masanobu Fuchi on short-term but high-dollar deals. Kyohei Wada was returning after leaving in 2011. They also made an additional promise of bringing in new wrestlers to fill slots.
This show serves as the definitive end of Pro Wrestling LOVE-era AJPW and the farewell to most of its talent who would go-on to work for Mutoh’s new company, Wrestle-1. The show was also the peak of the exciting Burning vs AJPW feud.

Card

Bold indicates staying
Italics indicates leaving later
Normal indicates leaving
Match Type Notes
Hikaru Sato vs. Hiroshi Yamato vs. Kazushi Miyamoto Three-Way
SUSHI & Masanobu Fuchi vs. MAZADA & Tamon Honda Tag-Team
SMOP (Akebono & Ryota Hama) & Osamu Nishimura vs. Stack of Arms (Masakatsu Funaki, Masayuki Kono, & Koji Kanemoto) Six-Man Tag-Team
Takao Omori & Taiyo Kea vs. Last Revolution (Joe Doering & Yasufumi Nakanoue) Tag-Team
Go Shiozaki vs. KENSO Singles KENSO’s return from injury
Burning (Atsushi Aoki & Kotaro Suzuki) © vs. Team 246 (Kaz Hayashi & Shuji Kondo) Tag-Team All-Asia Tag-Titles (V2)
Yoshinobu Kanemaru © vs. Minoru Tanaka Singles AJPW World Junior Heavyweight Title (V4)
Suwama © vs. Jun Akiyama [CCarnival Winner] Singles Triple Crown Title (V1)

Others unaccounted for:

Fallout

AJPW spiraled after Mutoh & his loyalists split. Though Shiraishi gave-up aiming for pure fighting and isolationism, it didn’t stop morale from falling or bring most of the partnerships back. Shortly after the W1 split, Motoko Baba demanded the return of the original three belts that made up the Triple Crown, leading to the creation of the now-current singular Triple Crown Title. DDT stayed on-board as a partner, loaning Team Dream Futures (Shigehiro Irie, Keisuke Ishii, Soma Takao) for a long-term run, but NJPW & BJW stayed away. The colorful energy of ProWres LOVE was gone and the company was suddenly back to a dryer product. Akebono was signed as a full-time main eventer and Kento Miyahara was picked up from Diamond Ring. Some foreigners (The Funks, Cuervo, Argenis & Drago, Mr. 450, D’Lo Brown, Low Ki) started to be flown-in but none lasted long. The first and only Shiraishi Sumo Hall show happened in October, drawing only a scary 2,563. The lead-in Korakuen didn’t even crack 600.
Shiraishi made multiple attempts to make good. He worked a ‘public punishment’ tag match against Masahiro Chono in August, worked as a “human bomb” in an Atsushi Onita vs Akebono deathmatch, and resigned as President by the end of August. Shiraishi suggested Suwama or Fuchi as President with Akiyama as Vice-President, Suwama & Akiyama firmly refusing. Shiraishi picked his own man, Hirota Inoue, as President of the company while Speed Partners (renamed Hatchobori Investment Co. Ltd.) remained owners.
Despite the media circus being over, AJPW’s crushed business hardly meant stability. Soon it became known that Hatchobori was failing due to investments in housing construction never recuperating from the 2011 Tohoku Earthquake. Payments throughout 2014 started to become late and by June, almost a year after Wrestle-1, it was announced that the remainder of AJPW would form their own company. With a quirk of language, the new company would be called “All Japan Pro Wrestling Co.” but written in katakana (オールジャパン・プロレスリング株式会社) to differentiate from the Kanji-written “All Japan Pro Wrestling” that already existed (全日本プロレス). Verbally, the company would be referred to in English (“All Japan Pro Wrestling”/” Ōru Japan Puroresuringu”) rather than Japanese (“Zen Nihon Prowres”). With Motoko Baba returning as funder and advisor and Jun Akiyama leading the charge, the new AJPW would continue in Baba’s image.
Wanting to avoid hurting the nastiness of a second split, Shiraishi admitted defeat and agreed to the transfer of AJPW trademarks to the new Akiyama All Japan free of charge. The transfer of AJPW ownership happened in early July, and Shiraishi backed out of wrestling for good.

Talent tally

Staying Leaving
Suwama, Joe Doering, Jun Akiyama, Takao Omori, Go Shiozaki, Atsushi Aoki, Akebono, Kotaro Suzuki, Yoshinobu Kanemaru, SUSHI, Osamu Nishimura, Hikaru Sato, KENSO, Masanobu Fuchi Keiji Mutoh, Masahiro Chono, Kaz Hayashi, Shuji Kondo, Seiya Sanada, KAI, Hiroshi Yamato, Manabu Soya, Taiyo Kea, Masakatsu Funaki, Minoru Tanaka, Koji Kanemoto, Ryota Hama, Masayuki Kono, Andy Wu, Daiki Inaba, Rene Dupree, Yasufumi Nakanoue, MAZADA
submitted by _dustykeyboard to ajpw [link] [comments]


2020.03.02 08:36 invisigoth1013 101 Things You Don’t Know About PlatinumGames

101 Things You Don’t Know About PlatinumGames which PG shown during the PAX East Panel (97 in here to be precise). Sorry if there are any typos.
  1. PlatinumGames was founded on February 2nd, 2020
  2. PlatinumGames was originally founded with 59 members
  3. Neither Bayonetta nor Vanquish were among the group of projects planned after the founding of PlatinumGames.
  4. Our first game MadWorld, known for its violent visuals, was originally a more comical affair with stick figures fighting.
  5. The soundtrack for Madworld was originally death metal, but the producer felt that would make it feel too B-grade, so it was changed to hip hop.
  6. There are over 100 version of Bayonetta’s initial character designs.
  7. At one point in Vanquish’s development, the main character was going to have a robot dog as a partner, but the idea was scrapped.
  8. When PlatinumGames was founded, there were almost no other tenants in the Umeda Sky Building, our current home.
  9. The meeting room where we used to gather the whole company is about a fourth of the size of the room we use now.
  10. PlatinumGames employees who have been with the company for 5 years are given a pure platinum coin in celebration.
  11. Employees of PlatinumGames can get a subsidy from the company for any celebrations with coworkers.
  12. Company president Kenichi Sato’s first job was at Isetan, a department store with absolutely no connection to the video games industry.
  13. Sato and Director of Executive Affairs Seigo Tabira worked at Sega together, and worked on launching the Sega Dreamcast.
  14. Sato has an ultra-rare, not-for-sale Dreamcast bike.
  15. Studio Head Atsushi Inaba’s first job was at Irem.
  16. Inaba used to bike to work and bring his bike into the building to keep it from being stolen. However, one day a security guard caught him and tossed him out in front of several PlatinumGames employees.
  17. Chief Game Designer Hideki Kamiya often forgets about meetings.
  18. Producer Eijiro Nishimura, who worked on NieR: Automata and ASTRAL CHAIN, was originally a background artist and later an animator.
  19. ASTRAL CHAIN director Takahisa Taura loves cute CG girls.
  20. One of the finalists for eh company name was “KURO-OBI Games” (“Black Belt Games”).
  21. The original title of The Wonderful 101 was “The Wonderful 100”.
  22. About one-fifth of PlatinumGames employees are from outside of Japan.
  23. The development of Anarchy Reigns was all but shut down temporarily by a flu outbreak on the dev team.
  24. The carpet in the PlatinumGames foyer is printed with the names and release dates of all of our games.
  25. Metal Gear Rising: Revengeance director Kenji Saito only eats well done meat.
  26. We hold monthly birthday parties for all of the employees who have birthdays that month.
  27. The voices shouting “Remastered” in the The Wonderful 101: Remastered opening are all PlatinumGames employees.
  28. That PlatinumGames staff members who acted in the TW101: Remastered launch trailer were so bashful about being in that they decided to have a few drinks first.
  29. Our official Vtuber Shirogane Pt is a fully owned PlatinumGames’ original character.
  30. Our yearly cherry blossom viewing usually manages to miss the actual blossoms every spring, but the alcohol ensures that everyone is in a festive mood.
  31. There are lots of hobby clubs at PlatinumGames, such as the mahjong club, fighting game club, photography club, and running club.
  32. Sato isn’t very fond of heights, and turned down Inaba’s proposal to start a skydiving club.
  33. When we found out that NieR: Automata sold over 2 million copies worldwide, everyone in the company was thrilled. We never dreamed it would go on to break 4 million!
  34. We have got 4 table-style arcade cabinets in the office that use Kamiya’s personal arcade boards. He switches them regularly, and each play costs 100 yen.
  35. Kamiya’s tweets often cause a commotion in the office as well, but he remains undaunted.
  36. Kamiya changes his Twitter icon regularly
  37. Inaba has a steakhouse that he always visits during Gamescom, where he kills a 2 pound steak by himself.
  38. Bayonetta’s character designer Mari Shimazaki has since left PlatinumGames, but is still an active artist with her own manga.
  39. Lots of people still get our name wrong in print.
  40. We have extensive figure collection in the office, with the figures lit and posted for maximum effect. All of the figures are donated by or on loan from employees.
  41. When Kamiya has a lot of pent-up stress, he’ll text Inaba no matter what time it is. Inaba responds maybe 1 percent of the time.
  42. The rough draft of Bayonetta’s GDD is a 12 page Excel sheet.
  43. Around the time Bayonetta was begun it was common to use Excel for GDDs, but that was later banned.
  44. One of the Bayonetta figures took 4 years to approve.
  45. There are multiple free drink machines in the office.
  46. The Bayonetta prototype was made in 3 months.
  47. The rest of Bayonetta took considerably longer.
  48. Infinite Space was co-developed with the game developer Nude Maker. The direct, Hifumi Kono, was also the director of Steel Battalion.
  49. The number of smokers at PlatinumGames has gone down dramatically, but Sato has declared that he will never quit.
  50. There are multiple Calorie mate vending machines in the office.
  51. There is a spa and gym on the upper floors of the Umeda Sky Building we call home, and employees can use them both for free.
  52. It’s fairly common to run into coworkers in the sauna.
  53. Kamiya pretty much lived at the office during last leg of The Wonderful 101’s development.
  54. Passports are required due to the high number of overseas business trips, and PlatinumGames pays the application fees for employees.
  55. Various events and festivals are held frequently in the plaza outside of the office.
  56. We’ve even got Oktoberfest!
  57. During the Christmas season, a giant tree that reaches up to the 22nd floor of the building goes up in the plaza, and a month-long Christmas Market is held around it.
  58. Of course, on Christmas there are so many people that it’s hard to get out of the building!
  59. One of the reasons so many big events are held is that the German consulate is inside the Sky Building
  60. These days the area around the Sky Building is lively, but when PlatinumGames was founded it was a virtual island.
  61. When Vanquish was announced, our PR person played valiantly on stage at TGS but lost badly, creating an unexpected flavor of tension.
  62. PlatinumGames is dedicated to the hardcore, and usually runs demos with the release version.
  63. It usually ends up being too difficult.
  64. During our year-end party, we have a raffle with prizes donated by everyone. The executives continue to one-up each other every year with more fabulous prizes, causing a different kind of excitement!
  65. We have Red, Orange, Yellow, Green, Blue, and Purple meeting rooms, with matching interiors.
  66. There’s also a Brown room that came later, but the décor doesn’t use much brown.
  67. The last meeting rooms to be added are the Gold, Silver and Bronze rooms, named for the Olympic medals, but there’s not a scrap of any of those colors inside.
  68. While there are lots of official PlatinumGames branded products, they are generally not for sale and are extremely hard to come by, but we sold some of them at BitSummit last year.
  69. We’re considering offering these products via online sales.
  70. Kamiya never beats any PlatinumGames titles that he didn’t diect. He hasn’t even played some of them!
  71. We hold a company bowling tournament every year.
  72. Sato kicks off the tournament with different cosplay each year. Last year it was Michael Leitch, captain of Japan’s rugby team, and was surprisingly well done.
  73. Employees receive special cakes printed with the PlatinumGames logo to keep their strength up while bowling.
  74. Sato also give the New Year’s greeting in costume. Unfortunately, due to the nature of this cosplay we cannot disclose it at this time.
  75. Kamiya hates raisins.
  76. Before becoming a producer, Inaba was a programmer.
  77. Kamiya prefers Jeanne over Bayonetta.
  78. Kamiya wrote the Japanese lyrics to The Wonderful 101’s theme song.
  79. PlatinumGames employees often sing The Wonderful 101’s theme song at karaoke.
  80. The first game Kamiya and Inaba worked on together was Viewtiful Joe.
  81. Metal Gear Rising Revengenace director Kenji Saito’s first game as a programmer was also Viewtiful Joe
  82. Kamiya once brought curry rice to a lunch meeting, to the chagrin of all involved.
  83. At one point the office space was too small to hold everyone, and the company rented space in a nearby building. It was only a 5 minute walk away, but still quite the annoyance.
  84. Our in-house lawyer always has a PlatinumGames T-shirt on, showing his undying love for the company.
  85. Employees get long breaks after their projects wrap up, but the younger staff members who tend to just hang out at home get viewed suspiciously by their neighbors. Even more so if they get married during their downtime.
  86. Platinum Man will eventually make his debut in a game.
  87. So will Shirogane Pt!
  88. We have a 3D printer room in the office.
  89. There’s also a massage room with company masseuses. The massage room is extremely popular and getting appointments is a constant battle.
  90. The pictures on employee IDs are taken when they join the company, so lots of employees currently look nothing like the person on their ID.
  91. Kamiya’s Twitter poll asking “Would you rather work with me or Taura?” ended with Taura winning in a landslide.
  92. Kamiya tried to appeal to the people during the poll, but to no avail.
  93. We have a dev team working on our own engine.
  94. Programmer Wataru Omori, leader of the engine team and CTO, once worked on a meat grilling game for PS1 as a college student.
  95. The original concept for The Wonderful 101 was completely different from the finished product, but we can’t show you any art from that concept here.
  96. The dev team for The Wonderful 101 was originally working on a completely different game… the details of which must remain a secret for the ages.
  97. PlatinumGames employees wear their IDs on black lanyards. Originally the idea was that long-time employees would get black lanyards (“black belts”) and new employees would get white lanyards (“white belt”), but that idea was eventually forgotten.
submitted by invisigoth1013 to platinumgames [link] [comments]


2020.03.01 08:32 Quancro PlatinumGames: 101 Things You Didn't Know

I transcrip the 101 things you dind´t know whoever Platinum games was able to share 97 only and sorry for some miss spelling

  1. Platinum games was founded in Ferbuary 2nd 2006
  2. Platinum games was founded originaly with 59 members
  3. Neither Bayonetta or Vanquish were amoung the frist group of projects planned after the founding of platinumgames
  4. Our First games know for is violent visual, was orginaly a more comical affair with stick figures fighting
  5. The soundtrack for Madworld was originaly death metal, but the procude felft that would make it feel too B-grade, so it was change to hip hop
  6. ther are over 100 versions of Bayonetta initial character designs
  7. At one point in Vanquish´s developement , the main character was goin to have a robot dog as a partner, but the idea was scrapped
  8. whem Platinum Games was found, there were almost no other tenats in the Umeda Sky Building, our current home
  9. The meeting room where we used to gather the whole company is about a fourth of the size of the rrom we use now
  10. PlatinumGames employees who´be been wtih the company for 5 year are given a pure platinum coin in celebration
  11. Employees of PlatinumGames can get subsidy from the company for any celebration with coworkers
  12. Company president Kenichi Satos first Job was at Isetan a deparment store with absolutely nothing no connection to the video games industry
  13. Satao and director of executive Affarirs Sigo Tabira workd at Sega together, and worked on launching the Sega Dreamcast
  14. Sata has an Ultra-Rare, not-for-sale Dreamcast bike
  15. Studio head atsushi Inaba´s first job was at Irem
  16. Inaba used to bike to work and bring his bike into the building to keep in from being stolen. However on day a scurity guard caught him and tossed him out in the fron of several Platinumgames employees
  17. Chief game designer Hideki Kamiya often forgets about meetings
  18. Produce Eijiro Nishimura, who worked on NieR: Automata and Astral Chain was orginaly a background artist and later an Animator
  19. Astral Chain directo Takahisa Taura loves cute CG girls
  20. One of the finalist for the company´s names was "KURO-OBI Games" ("Black Belt Games")
  21. Teh orginal title of The Wonderful 101 was "The Wonderful 100"
  22. About one-fith of all Platinum Games employees are from outside of Japan
  23. The development of Anarchy Reigns was all but shut down temporarily by a flu outbreak on the deve team
  24. The Carpet in the Platinumgames foyer is printed with the names and release date of all of our games
  25. Metal Gear Rising: Revengeance directo Kenji Saito only eats weel done meat
  26. We hold monthly birthday parties for all of the employees who have birthdays that month
  27. The voice shooting "Reamstered!" in the The Wonderful 101: Remasterd
  28. That PlatinumGames staff menbers who acted in the TW101:Remasted launch trailer were so bashful about being in it that they decided to have a few drinks first
  29. Our official Vtuber shirogane PT is a fully owned PlatinumGames´ Original Character
  30. Our yearly cherry blossom viewing ussualy manages to miss the actual blossoms every spring, but alcohol ensure that is in a festive mood
  31. There are lots of hobby clubs at platinumgames such as the mahjong club fighting game club, phtography club and running club
  32. Sato isn´t very fond of heights, and turned down Inaba´s skydiving club
  33. when we find out that Nier Automata sold over 2 millions copies worldwide everyone in the company was thrilled. We never dreamed it would go on to break 4 Millions
  34. We´ve got 4 table-style arcade cabines in the office that use Kamiyas personal aracde boards. He switches them regulary and each play costs 100 Yen
  35. Kamiya tweets often cause a commotion in the office as well, but he remains undaunted
  36. Kamiya changes his twitter icon regularly
  37. Inaba has a steakhouse that he always visit during games com, where he kills a 2 ound steak by himself
  38. Bayonetta´s character designer Mari Shimazaki has since left Platinumgames, but is still an active artist with her own manga
  39. Lots of people still get our name wrong in print
  40. We have a extensive figure collection in the office, with the figures lit and posed for maximum effect. All of the fitgures are donated by or on loan from employess
  41. When kamiya has a lot of pent-up stress, he´ll text Inaba no matter what time it is Inaba responds maybe 1 percent of the time
  42. the rough draft of bayonetta GDD is a 12 page excel sheet
  43. Around the time Bayonetta was begun it was common to use Excell for GDD, but was later banned
  44. One of the Bayonettas figure took 4 year to approve
  45. there are multiple free drinks machines in the office
  46. The Bayonetta prototype was made in 3 months
  47. the rest of Bayonetta took consideraably longer
  48. Infinite Space was co-developed with the game developer Nude Maker. The directo Hifumi Kono, was also the directo of Steel Battalion
  49. The Numbre of smokers at PlatinumGames has gone down dramatically, but Sato has declared that he will never quit
  50. There multiple Calorie Mate Vending Machines in the office
  51. There is a Spa and gym on the upper floor of the Umeda Sky Building we call home, and employees can use them both for free
  52. Its fairly common to run in to coworkers in the Sauna
  53. Kamiya pretty much lived at the office during the last leg of the Wonderful 101´s development
  54. Passporte are require to high number of overseas business trips, and Platinumgames pays the application feed for emploryees
  55. Various event and festival are held frequently in the plaza outside of the office
  56. We´ve even got Oktoberfest
  57. During the christmas season a gian tree that reaches to the 22nd floor of the building goes up in the plaza, and a month-long Chirstmas Market is held around it
  58. Of course on chirstmas there are so many people that is hard to get out of the building
  59. One of the reasons so many big events are held is that the German consulate if insdie the sky Building
  60. These day the area around the Sky Building is lively , but when PlatinumGames was founded it was a virtual island
  61. when vanquish was announced, our PR person played valiantly on stage at TGS but lost badely, creating a unexpected flavor of tension
  62. PlatinumGames is delicated to the hardcore, and usually runs demos with the release version
  63. it usually ends up being too difficult
  64. During our year-emd party , we hve a raffle iwth prizes donated by everyone. The executive continue to one-up each other every year with more fabulous prizes, causing a different kind of exitement
  65. We have Red, Orange, Yellow, Greem Blue and Platinum meeting rooms, with matching interiors
  66. there´s also a Brown room that came later, but the decor doesn´t use much brown
  67. The last meeting rooms to be added are the gold, silve and bronze rooms, named for the Olympic medals, but there´s not a scrapof any of the those colors inside
  68. While there are lot of official PlatinumGames Branded products, they´re generally not for sale and are extremely har to come by, but we sold some of the at Bitsummit last year
  69. We´re considering offering these products via online sales
  70. Kamiya never beats any PlatinumGames titlesthat he didn´t direct. He hasn´t even played some of them!
  71. We hold a company bowling tournament every year
  72. Sato kicks off the tournament with different cosplay each year. Last year it was Michael Leitch, captain of the Japan´s Rugby teams and was surprisingly well done
  73. Employee receive special cakes printed with the Platinumgames logo to keep their strength up while bowling
  74. Sato also give the new years greeting in costume. Unfortunately, due to the nature of this cosplay we cannot disclose it at this time
  75. Kamiya hates raisins
  76. Before becomeing a produce, Inaba was a programmer
  77. Kamiya prefers Jeanne over Bayonetta
  78. Kamiya wrote the Japanese lyricsto The Wonderfull 101´s theme song
  79. Platinumgames employees often sing The Wonderfull 101´s them song at the Karaoke
  80. The first game Kamiya and Inaba worked on together was viewtiful Joe
  81. Metal Gear Rising: Revengance director Kenji Saito first game as progammer was also Viewteful Joe
  82. kamiya once brought curry rice to a lunch meeting, to the chagrin of all involved
  83. At one point the office space was too small to hold everyonce and the company rented space in a nearby building, it was only a 5 minute walk away but still quite the annoyance
  84. our in-house lawyer always has PlatinumGames T-shirt on, showing his undying love for the company
  85. Employees get long breaks after their projects wrap up, but the younger staff members who tend to just hang out af home get viewed supiciously by their neighbors, even more so if the get married during theri dowtime
  86. Platinum Man will eventually make his debut in a game
  87. so will Shirogane PT!
  88. We have a 3D printed room in the office
  89. there is also a massage rrom with the company masseuses, the massage room is extremely popular and getting appointments is a constant battle
  90. the pictures on employees ID´are taken when they join the company so lots of employees currently looks nothing like the person on their ID
  91. Kamiya twitter poll asking "would you rather work with me our Taura" ended with Taura in a landslide
  92. Kamiya tried to appeal to the people during the poll but no avail.
  93. we have a dev team working on our own engine
  94. Programmer Wataru Omori leader of the engine team and CTO, once worked on a meat grilling game for the PS1 as a college student
  95. The orginal concept for the wonderful 101 was completely different from the finished product, but we can´t show you any art from that concept here
  96. The dev team was originaly working on a completely different game...the detail of wich must remain a secret for the ages
  97. Platinum Games employees would wear their IDs on black lanyards, Originally the ieda was that long-time employees would get black lanyard ("black belts") abd new employees would get white lanyards ("white belts"), but that idea was eventually fogotten
submitted by Quancro to PlatinumGamesInc [link] [comments]


2020.02.17 20:48 walking_the_way Chihayafuru 3 Companion Guide - S3E18

<-- Previous (S3E17) Next (S3E19) -->
Poem of the Day: Last Words
The Japanese title of S3E18 is あらざらむ or "Arazaran" (Crunchyroll: The storm will soon carry me), which refers to Poem 56 by Izumi Shikibu or Lady Izumi. Lady Izumi was a renowned poet, as one of the few female members of the Thirty Six Immortals, but her legacy is also tied to her personal life, namely her public affairs with men in the Imperial Court. As such, she represents passion and is admired and remembered throughout the ages -- even being seen in shoujo comics in Japan even today.
Chieko Mulhern in her Japanese Women Writers: A Bio-Critical Sourcebook explains:
Torn between worldly ties and physical desire, Izumi Shikibu left a wealth of passionate love poetry, fueling rumors that purported that she was a femme fatale with numerous lovers besides her two husbands and two princely lovers.
Her first marriage was to Tachibana no Michisada, the governor of Izumi and the origin for her name (the Shikibu coming from her father's official designation of master of ceremony or shikibu). However, while married, she fell in love with Prince Tametaka, the third son of Emperor Reizei. This affair was so scandalous that it led to her family disowning her and the dissolution of her marriage with Michisada. Tametaka later passed away and Lady Izumi was then courted by his brother, Prince Atsumichi. She lived with him until his death, before moving to the court of Fujiwara no Shoushi, the Empress of Japan, where she was contemporary to other famous women of the Hyakunin Isshu -- Lady Murasaki (Poem 57), Akazome Emon (Poem 59), and Ise no Tayu (Poem 61) -- in the Empress' court. Shortly after, she married Fujiwara no Yasumasa, a famous military commander, and left the court. Tragically, Lady Izumi outlived her daughter, Koshikibu no Naishi, another poet included in the Hyakunin Isshu (Poem 60).
In Lady Murasaki's diary, The Diary of Lady Murasaki, she tells of her distaste for Lady Izumi:
Now someone who did carry on a fascinating correspondence is Izumi Shikibu. She does have a rather unsavoury side to her character but has a talent for tossing off letters with ease and seems to make the most banal statement sound special ... she can produce poems at will and always manages to include some clever phrase that catches the attention. Yet, she ... never really comes up to scratch ... I cannot think of her as a poet of the highest rank.
At first, this long history might not seem particularly noteworthy, but she definitely shares ties with our Queen title contestants, as well as the theme of relationships between contemporaries, which we will see in action much later in the episode.
Mostow translates Lady Izumi's Poem 56 as:
Among my memories
of this world, from whence
I will soon be gone,
oh, how I wish there was
one more meeting, now, with you!
The rough translation of the Japanese title to English is "I will probably not be alive soon", which sounds ominously similar to Haruka's "Rion-chan. Watch me, okay? Watch closely. Because this will probably be my last Queen match." from S3E17. The poem itself is pretty on the nose, as it is written by Lady Izumi in reflection of the end of her life and her desire to see someone one last time, just as Haruka sees this match as the end of her Queen career and how she's determined to climb to the peak of karuta one last time. From that hint and associating Haruka with Lady Izumi, we can see many commonalities between the two women, particularly in their personal lives. Lady Izumi raised a daughter that became an esteemed poet (and included in the Hyakunin Isshu). This relationship is one that Haruka calls attention to at the start of this episode -- and really throughout this whole season -- as she hints at her pregnancy and wants to inspire "all the girls who want to love karuta all their lives", just as she was by her parents -- doubly reinforced by imagery of Rion and Chihaya. Moreover, Lady Izumi is remembered for her love and passion, which only is fitting for Haruka, whose maiden name of Chihara overlaps with the Chihayaburu (Poem 17) or impassioned poem. Yuki Suetsugu certainly loves her inspiring parental and mentor figures, doesn't she?
Speaking of parental figures, Lady Izumi can be connected to Shinobu too: they both share a complicated and tragic family life. As aforementioned, Lady Izumi was disowned by her family, which is uncomfortably similar to Shinobu's sad family situation. This disownment was also a result of her love or passion, which is similar to Shinobu's detachment from personal relationships because of her skill and love for karuta. This only gets more pronounced too, given Lady Murasaki's impression of Lady Izumi, while Shinobu's behaviour is judged by the karuta community and her family. Even Poem 56's tone is not dissimilar to Shinobu's desperation in her family life and karuta, as she turns to prayer after realizing she "loves her grandmother more than she thought" and painfully pleads to the karuta hall when it seems she might have it all taken away from her:
"Wait... Wait. Which cards did I have at the end? Which card did she take that made me lose? Wait... Wait. Everyone... Don't leave."
The episode is bookended by two very similar scenes -- Shinobu's grandmother looking for the karuta broadcast on television at the start, and someone that seems to be Suou's female relative looking for the broadcast on television at the end.
A mildly interesting thing to contrast between both shots is that both of the women have set out two cups/bowls on the table in front of the TV, implying that there's someone that each of them wants to watch the match with. We can hazard a guess of who the likely partner of each woman is -- the head of the textile association for Shinobu's house, and Tadashii-oniichan for Suou's house. The former, however, is a business/political partner and might not be prone to making a family call, whereas the latter is out drinking with friends. Either way, both of the older women are alone and trying to watch the MasteQueen play, but are left out in the dark due to the evolving times (and technology).
We also note the differences in the room and how that describes each family situation -- Shinobu's grandmother is in a prim, plain, and rather dark room, with most of the windows closed, and that reflects the dark side of her family and how her grandma has apparently treated Shinobu and used her for political gain. On the other hand, Suou's living room is brightly lit, with sunlight blaring in through the front windows, sweets on the table, and his many trophies all proudly lined up along the wall. From the previous episode and this one, we gather that he actually has a good relationship with and is fond of his family, and his family setting very much matches that outlook.
Queen Game 2
There were lots of boards and technical movements to plot out in this chapter, so that was what the effort toward this writeup went towards. The game doesn't linger on Games 2 or 3 particularly long, but we are still given a full board map for game 2 at 02:32:
Queen Game 2 -- Haruka vs Shinobu (15-10 Haruka).
02:15 - Haruka wins #18 (su) from her lower left to lead 15-10. 02:40 - Hirota recites #80 (na-ga-ka). Haruka wins it from Shinobu's mid left with a cross-stroke. 03:01 - Haruka wins ??. #35 (hi-to-wa) and #05 (o-ku) from her mid left goes flying. 03:03 - Haruka: "This will sound cocky, but I want to make a miracle happen. For the girls who want to love karuta all their lives... I want them to know that even if they have three kids, they can be Queen." 03:31 - Chihaya: "Shinobu-chan... I... I broke my promise." 03:41 - Haruka wins #07 (a-ma-no) from her top right. 03:49 - Haruka wins #64 (a-sa-bo-ra-ke-u)? from her lower left to lead 6-4. 04:02 - Haruka wins #46 (yu-ra) from Shinobu's side. She passes over #01 (a-ki-no) to win by 4.
The mentostudent theme is strong here as Haruka announces her pregnancy to the viewers. We know from S3E5 that kid Haruka herself was inspired to play karuta while watching her parents play, and now both her biological kids, as well as Rion and Chihaya, are watching her play. To mirror Dr. Harada's line at the end of the episode, "Unlike you, I have someone I want to please," Haruka has plenty of people she wants to win for, whereas Shinobu is in the exact opposite state, reeling from her mother's words about her grandmother.
The dorayaki gag that's been dragging on since the S3E9 writeup shows no sign of abating anytime soon. A big part of the argument as to why they represent traps, from that writeup, was that dorayaki are also known as mikasa in the Kansai region of Japan, which includes both Kyoto and Omi Jingu, and that Mount Mikasa was mentioned in exactly one poem, #07 (a-ma-no), which goes "The sky may hold the same moon [...] which shines over Mount Mikasa," which in turn was linked to a story about the poet being shipwrecked and never being able to go home again. And what does S3E18 give us? Chihaya realizing she broke her word to Shinobu by going on her trip, set against a picture of a crushed dorayaki (shipwrecked mikasa) at 03:39, and then immediately followed up with Haruka winning the #07 (a-ma-no) two seconds later, at 03:41!
At 04:05, both #46 (yu-ra) and #38 (wa-su-ra) go flying. The show prominently flashes #46 (yu-ra) and its translation on screen, so assumedly Haruka wins that for her final card. She passes over the #01 (a-ki-no) to Shinobu to win by 4. Shinobu has #01 (a-ki-no), #77 (se), #47 (ya-e), and #38 (wa-su-ra) left -- there are three cards remaining on the board, but the #38 is lying around on the floor off-screen, since it's still on the board behind the match as well.
46: Like a boatsman adrift at the mouth of the Yura, I do not know where this love will take me.
The adrift imagery here works pretty well for Shinobu, as it's not so much that she doesn't know where the love will take her, but that she doesn't even really seem to understand love or friendship, having had little of either through her childhood. The #01 (a-ki-no) card is last episode's episode card, as well as a card representing the Emperor buried at Omi Jingu, as well as symbolically representing Suou. And here it also represents the after-effects of Shinobu's "sleeves becoming wet with dew," as per last episode, while the #46 card shows her danger of being swept out to sea and becoming even more drenched.
Haruka symbolically takes Shinobu's precious cards from her as the winner, showing that, as Shinobu said in S3E16 08:29, "Well, if I lose the Queen match, I'll have nothing left." She then says,
04:59 - Shinobu: "Wait... Wait. Which cards did I have at the end? Which card did she take that made me lose? Wait... Wait. Everyone... Don't leave."
This line is why the missing #38 from the shot composition of the final board was a neat touch -- the audience is misled to think that she lost by 3, when there was a 4th card that went flying as well, highlighting Shinobu's uncharacteristic confusion. It is also interesting to look back at the entire game in the context of this line, because the only card that was actually "recited" was #80 (na-ga-ka), the card that Haruka won from Shinobu with a cross-stroke, a tool not in Shinobu's arsenal. Every other card wasn't recited -- this shows that Shinobu, lost in her thoughts, couldn't "hear" the cards, and this led to her loss.
Master Game 2
05:33 - Hirota recites #33 (hi-sa). Harada wins it. He sends #33 (hi-sa) and #17 (chi-ha) flying. 05:41 - Hirota recites #62 (yo-o). Harada wins this from Suou's side. He passes over the #70 (sa) to win the game.
There isn't much in this section, but even the two cards read out are already more than we heard Hirota read out in the entire Queen segment. We aren't shown Harada's victory margin, nor his thought process as he defeats Suou, but the better question is why one of Suou's cards is positioned outside of the playing field.
The most interesting part of this segment is the first card that Harada wins here. We get this scene at 05:33 as focus flips to the Master game, with the #33 and #17 flying off together as Harada wins the former. But this is an incredibly significant pairing of cards! They are the cards featured on Chihaya's first recruitment poster (S1E1 and elsewhere), side by side and even almost in the same exact alignment. Harada is thus sending a "Watch me, I'll show you that Suou is beatable" message here to the Mizusawa team as well, although the next scene at 05:35 instead flips to Arata watching, including him among Harada's "students." But more than that, it shows the importance of having a support team behind you even though the games themselves are one-on-one -- this is what Shinobu lacks.
In the interlude between the two Master matches, we get a number of important scenes.
06:02 - Chihaya: "Kana-chan, help me!" 06:05 - Chihaya: "Kana-chan, you have to help me with Shinobu-chan!"
Chihaya's lines with Kana can be read in two ways. The literal way, to help obtain a tasuki, as well as the figurative way to help Chihaya defeat Shinobu. For the latter way, Sakurazawa has an epiphany later on in the episode that Shinobu connects the cards by way of their readers and the contents of the poems themselves, but this is an epiphany that Chihaya has long since known herself (for example, S1E24 18:21 - Chihaya: "This won't work... I'm not attached to the cards the way Shinobu-chan and Kana-chan are..."). This signifies that by enlisting Kana's help to help out Shinobu, Chihaya's also helping herself get closer to Shinobu, and in the long run helping herself to be able to understand the world that Shinobu and Kana live in.
There's also a kind of pun here with the similarity of the words tasuki (襷), the sash for the kimono sleeves, and tasukete (助けて), or "to help." They don't have the same root kanji, but Chihaya uses the latter word when calling for Kana to help her at 06:02, and evidently the request for help is to find or create the former word. This all ties in with how Chihaya uses the tasuki to help Shinobu with her match, while at the same time the tasuki also helps her get closer to the enigmatic Queen.
There's more here, but we'll come back to this segment again later!
Next, we see Shinobu throwing off her dark kimono to show her white inner robes, punctuated by lots of panting, a significant but straightforward scene -- what she's been forced to endure and the public face she's shown, versus what she actually is like inside/wants to do.
We then get a scene of Haruka's room, and can contrast how Shinobu refuses to let her mother inside the room, with how Satoshi is trying to get Aki and Jin out of Haruka's room to let her rest. But the most important mirrored scenes for Haruka and Shinobu are their cupped hand scenes. Haruka has this scene at 7:41, where we see a prominent wedding ring on her left hand, followed by this scene where a glowing ball of light emerges. This most probably represents her actual family, and her new baby, with the ball of light linked to the "tama" (玉, ball) tie-in that has had some focus in the past couple episodes (shiratama), fusing with another homonym kanji of "tama" (魂) that means soul or spirit.
Shinobu, on the other hand, has this scene at the shrine later where all that her hands contain is a single dried persimmon, even after her prayer to the gods. But then the gods send Chihaya to her, and by the end of their interaction, at 13:04, she has some significant karuta cards in her hands instead -- her namesake card, #40 (shi-no), the two cards representing the Queen matchup, #57 (me) and #62 (yo-o), and a promise to bring them all home.
The two cupped hands thus represent two things -- both different at first but both ultimately meaning the same thing for both women. They represent their family, and their greatest wish and reason to win the Queen title -- for Haruka, her literal family with the ring and her new baby, and her wish to be a role model for other girls, and for Shinobu, her family of cards and her wish to not have that taken away from her.
Lastly, we have the Suou phone scene, a scene that doesn't make much sense at first but gains clarity by the end of the episode, when we learn that he has extremely poor peripheral vision. We learn the name of the person he's been speaking with on the phone, Tadashii nii-chan, and as it turns out, his phone contact on this S3E17 scene that we talked about turned out to actually just be Tadashii (正) nii (兄) -chan (ちゃん). Half the nii- was cut off so it looked like another word.. but anyway, it's apparently Suou's older brother!
We also learn that he has a female relative or acquaintance called Yukiko-chan. She’s unlikely to be his grandmother or mother (despite the elderly tone to the voice) due to the honorifics used. This picture might be of that relative helping out a young Suou who was unable to see clearly. We learn that the eye problem is hereditary to some degree, as Yukiko also has problems looking at the whole wide television screen, and we learn that Suou is seldom at this family home of his, even though his trophies are there, because his brother decided that Suou did not know that the family had bought a 60-inch TV.
Master Game 3
08:36 - Igarashi recites #64 (a-sa-bo-ra-ke-u). Harada wins this from his top right. 08:45 - Mashita: "I've never seen the Master try to cover a card before. He's awful at it!" 08:55 - Igarashi recites #13 (tsu-ku). Suou wins this from his mid right. 08:57 - Igarashi recites #06 (ka-sa). Suou wins this from Harada's mid right. 10:55 - Igarashi recites #19 (na-ni-wa-ga). Suou wins this from his lower right. He leads 20-9. 11:28 - Igarashi recites #70 (sa). Suou wins it from his lower right. 20-8. 11:44 - Suou wins a card from his mid left row. 11:56 - Suou wins a card from Harada's middle right to win his game by 17.
The board for this game can be cobbled together, and it looks like this:
Master Game 3 -- Harada vs Suou (25-25)
There's some mildly interesting things that happen in the game itself, with Harada continuing the "Watch me" theme as we start to see cracks in Suou's armour, and perhaps a little bit of panic on his part. But even then we learn he is playing into Harada's hands, as the latter just wants to lose quickly anyway in order to recharge his batteries for the fourth game. There's some straightforward symbolism with the cards, like the #19 ("May the time we spend apart from one another be") and #70 ("All alone") that bookend Shinobu's scene being cards about loneliness.
The reader for this third game is Osamu Igarashi, and we mentioned in the S3E12 writeup that his family name, Igarashi is made out of kanji that means Fifty Storms (五十嵐). As 50 is exactly half the cards in the Hyakunin Isshu, and half of 100%, this third match segment is a halfway divider -- it's the middle match of the set of 5 Master games, a game that Harada throws away in exchange for a better shot at winning the games on either side of it. It also cuts through and divides the middle of the episode, and this idea is strengthened by what we pointed out near the start of the writeup -- even the start and end scenes mirror each other.
There is one Queen's match on either side of this middle game, and for Shinobu, the first Queen match is fraught with despair, whereas the second is filled with hope. The catalyst for this change comes from Chihaya, in a shrine scene that itself cuts down the middle of this third Master match.
Shrine Scene
The shrine scene is the pivotal scene of the episode, and perhaps the season, with tons of significance in play. It starts with this uneasy scene. Despite being the Queen, every single person in this scene is shown facing away from Shinobu, most with their backs to her, as she prays. She stands there, hands clasped in prayer, for a long time -- gradually slumping over as she wallows in her pain and starts to tear up.
But Chihaya breaks Shinobu out of her reverie with the hand-clapping portion of her prayer. Despite Shinobu not being able to "hear" most of the second Queen match, and despite Chihaya respecting her isolation by not touching her, Chihaya's action reaches her loud and clear here, breaking her out of her tears and causing her to stare over at the girl daring to stand next to her before the altar of the gods. This clap resonates with the echoes of another scene - S3E10 05:10, when Murao claps Arata's cheek, bringing him back to the game, restoring colour to his world, and enabling him to hear Kyouko's recitals again. He was the support that rescued Arata, and Chihaya does the same for Shinobu here.
It also brings back memories of the entire Mizusawa team back in S1 and S2, praying together at this same Omi Jingu shrine. Symbolically, what Chihaya gives her here represents an aspect of a class/team trip that Shinobu has probably always craved but never been able to do -- praying at a shrine together, and then sharing their wishes with each other afterwards.
Talking about colour, we've also already talked about the shriveled persimmon in her hands, but we should talk about the other half of this line:
S3E14 19:47 - Suou: "It's like how a fresh apple loses in sweetness to a dried persimmon."
Fresh apple? That adds even more symbolism to this scene, due to the colours of the girls' clothing here -- Shinobu is wearing green and Chihaya is wearing red, both colours of fresh apples, though Shinobu's green is more unripe than fresh. But that's fine, because this doesn't represent karuta -- Shinobu's hakama in the match actually is red, so she's got that symbolism down pat. Instead, here the red and green represent friendship and their emotional maturity -- Chihaya has a myriad of connections to other people, whereas Shinobu does not, but she sees in Chihaya the kind of person she yearns to become or befriend.
On the way out, Shinobu walks down the middle of the shrine stairs, triggering a Kana flashback for Chihaya about that being reserved for the gods. Chihaya watches Shinobu descend from the top of the stairs, but doesn't follow her, perhaps considering if she's worthy to walk beside Shinobu. Shinobu stops, comes back up, and gives Chihaya the Snowmaru scarf. This is a fragile gesture of friendship on Shinobu's part, framed with awkwardness -- since there were no words exchanged, she must have noticed Chihaya's coldness at the shrine, but didn't figure out how to react until she was literally halfway down the steps, and had to climb back up to complete the act. But it's a start, and it symbolizes Shinobu making an effort to reach out to a friend, offering the Snowmaru scarf as something that binds the two of them together, and Chihaya accepting her hand in return.
And that's not all. The scene where Shinobu gives Chihaya her scarf just has a shot of their hands making the exchange, one red sleeve and one green sleeve, reinforcing the apple analogy. It's here where that analogy really clicks together, because Shinobu shedding the scarf, and giving it to Chihaya for her to keep warm, marks a mindset change where now the unripe apple is ready to be exposed to the elements, and mature to catch up to the red apple, while offering the ripe apple protection so that she would remain sweet and wait for her.
Lastly, the whole apple and scarf exchange are callbacks to Season 1, and probably intentional ones as well, since this scene is taken from 01:15 of S1E13. At the end of S1E12 20:49, Chihaya had a flashback where she asked a young Arata, "Arata! What's Omi Jingu like?" And her own answer, at 21:12, was "It's bright red." And then, at the start of S1E13, we learn that her prayer was, "Dear God, I don't need any miracles. Please keep us safe from any accidents, so we're able to play." While it didn't quite happen that way, here "God" in the form of Shinobu ascends the stairs to the shrine, and gives Chihaya her scarf in order to keep her warm, fulfilling her wish from last year.
And finally, this entire powerful scene is carried out without a single word uttered between the two girls. Both girls have narrated flashbacks, but the fact that neither one is shown to speak to the other girl parallels their first meeting on the steps here at Omi Jingu as well, silently passing by each other on the stairs.
Tasuki Scene
06:04 - Kana: "What's going on, Chihaya-chan? You're in your socks--"
At 06:04, when Chihaya goes to Kana for help, Kana makes a comment on Chihaya's lack of shoes, calling attention to her legs and feet. This is notable in that segment because it also included a number of quick shots where they prominently focused on Chihaya's feet, as she ran through the crystals and thorns that surround Shinobu -- thorns representing her family's efforts to keep her isolated, and the crystals might be hardened tears, or her repressed emotions, that came from it.
By running barefoot through the sharp crystals and needles to get her the tasuki, the symbolism here is that Chihaya's willing to put in the effort and sacrifice in order to reach Shinobu, something which no one else has done for her. And she does break through each part in the end -- the scene from 12:15 onwards shows Shinobu in slippers that read 近江神官 (Omi Shinkan/Omi Priest), protecting her feet, and Chihaya breaking through Shiho's disapproval and presence to get close to Shinobu, and break through Shinobu's stoic feelings and tears as well.
While the kimono represents the false pretense and pressure from Shiho and Grandma, weighing her down until she was unable to play, the tasuki that moves it aside represents Chihaya's efforts, and how friendship can share the burden and make it easier to bear. They share a laugh about their wishes, and Chihaya then pushes her to let her know that she was not alone and that there were people behind her too. Where did the Snowmaru scarf go, though?
Master Game 4/Queen Game 3
14:21 - Komine recites Naniwa Bay (E: 1, S: 19, T: 68) 14:24 - Chihaya: "Dr. Harada's placement..." 14:26 - Taichi: "... is different from the previous matches."
We are able to map out both the full Master and Queen game boards here:
Master Game 4 -- Harada vs Suou (25-25)
Queen Game 3 -- Haruka vs Shinobu (25-25)
To see the differences in Harada's board, we can look at some of his other S3 boards:
S3E12 - Master Challenger Finals Game 1 S3E13 - Master Challenger Finals Game 3 S3E17 - Master Game 1 S3E18 - Master Game 3
Harada doesn't always alternate the cards on his top left row, but he often does, a habit that Chihaya has picked up recently as well. But there are definitely a number of visible changes in the Game 4 board compared to the other four boards. For example, the 20, 38, 69 and 73 are cards that normally exclusively reside in Harada's middle left row, but in this game they're scattered -- the 69 and 73 in his lower right, 20 in lower left, and 38 in middle left.
That being said, it's not a completely random board -- there are still some quirks with the board that are very Shiranami Society in nature. For example, the bottom right row of Harada's board contains the #15, and then the #66 and #18 in the corner. Compare that to Taichi's board from S2E4, Chihaya's board from S2E20, and even Sumire's board, though that last one is weaker.
14:37 - Komine recites #51 (ka-ku). Dead card for both boards. 14:39 - Komine recites #52 (a-ke). Dead card for both boards. 14:41 - Komine recites #63 (i-ma-wa). Dead card for both boards. 14:44 - Harada: "Excuse me. I'm moving "Said world grants no escape."" 14:51 - Komine recites #97 (ko-nu). Dead card for both boards. 14:53 - Harada: "I'm moving "Impassioned was.""
He moves #83 (yo-no-na-ka-yo) from his middle right row to his top left row, and #75 (chi-gi-ri-o) from his bottom left row to his middle right row.
14:58 - Komine recites #87 (mu). Harada wins it from Suou's lower right. He sends the #81 (ho) from his lower left. It goes to Suou's lower right. 25-24 Harada. 15:20 - Komine recites #06 (ka-sa). Harada wins it from Suou's lower left. He sends #66 (mo-ro) from his lower right. It goes to Suou's lower left. 25-23 Harada. 16:50 - Harada wins #21 (i-ma-ko) from Suou's top right.
Due to Reddit post limitations, this section is just for event logging purposes and not analysis!
17:25 - Shinobu sends #05 (o-ku) to Haruka from her top right. She leads 23-19. 17:41 - Sakurazawa: "The art?! She's making these connections based on the card art? It does seem like Lady Koshikibu and Lady Kii would get along well... Sarumaru Dayu is from a different age, too." 18:01 - Shinobu wins #34 (ta-re) from Haruka's middle right row. She passes over the #16 (ta-chi) from her upper left row.
Firstly, we see a board map here. We then see the poets for #72 (o-to) and #60 (o-o-e), then #05 (o-ku).
Queen Game 3 Board 2 -- Haruka vs Shinobu (23-19 Shinobu)
60: While it brings me no joy, the road beyond Mount Oe is too long and I have yet to visit Amanohashidate or read my mother's letters. 72: While some dodge the famous waves of Takashi shore to avoid getting wet, I deflect your artful words to keep my sleeves dry.
The author of #60 here, Lady Koshikibu, was mentioned to be the daughter of the poet of the episode card, #56 (a-ra-za). Shinobu connects them due to the history behind their cards, as #60 is said to have been composed by the sharp-tongued poet on the spot to respond to a man that was questioning her, whereas #72 is also a quick-witted poem reply, allegedly used to rebuff the advances of a suitor, and we see the two poets in Sakurazawa's headcanon complaining about Heian men.
She then uses that logic to explain why Shinobu chose to send the #05 (o-ku) -- because the poet was active during roughly the years 708 to 715 AD, he's from an entirely different time period (late Asuka, 538-710, to early Nara, 710-794) than most of the other poets, who are from the Heian (794-1185) or Kamakura (1185-1333) periods. The Hyakunin Isshu poems are roughly arranged in chronological order, with older poems first, and the first 8 cards in particular are pre-Heian Era poems. Shinobu has two of those eight, the #05 and the #01 (a-ki-no), and elects to send the #05.
At 18:10, Yuikawa holds up a #20 (wa-bi) card in the background, even though that card is not on the board in this game.
18:26 - Sakurazawa: "I'm such a fool, taking so long to realize how different I am from the people who become Queen... Wakamiya-san, how long have you spent playing among those cards? How lonely were you?"
Cards talking:
16 (ta-chi): Note that though we may be apart, if I am to hear that you pine for me as the Inaba Mountain pines, I shall return to you. ("You can send me. I'll come right back to you." - Ariwara no Yukihira)
70 (sa): All alone, I step outside my house seeking comfort, but there is only desolation under an autumn sunset. ("No! I can't bear it! No!" - Priest Ryouzen)
24 (ko-no): As this trip takes me away in haste, I have only autumn leaves as an offering for the gods watching over me. ("I can live no matter where I am." - Sugawara no Michizane)
12 (a-ma-tsu): The sky is the road home for the holy maidens, may the wind bring clouds to extend their stay. ("I don't care what we do, but I want to be near Komachi-chan sometimes!" - High Priest Henjou)
60 (o-o-e) : While it brings me no joy, the road beyond Mount Oe is too long and I have yet to visit Amanohashidate or read my mother's letters. ("Men really are useless!" - Koshikibu no Naishi)
62 (yo-o): Said night was young when the false rooster's crow, but the gates of Afusaka remained shut. ("They sure are." - Sei Shounagon)
01 (a-ki-no): The fall paddy shacks have rough thatching as my sleeves are wet with dew. ("You're all so noisy." - Emperor Tenji)
91 (ki-ri): For the cold nights when crickets are chirping, [...] (Ignored - Kujou Yoshitsune)
Komachi-chan is Ono no Komachi, who penned #09. Then we cut to the episode card,
56 (a-ra-za): The storm will soon carry me to the afterlife, so I wish for a memory of you to take with me. ("I miss you so much, I could die..." - Lady Izumi Shikibu)
The #60 daughter card is here again, but this time she's talking to Sei. But what does all this mean? Regarding the relationship between the episode card, #56 (a-ra-za), and the #60 (o-o-e) card, Komano notes at S1E18 18:38 that Kana had a strong connection with the #56 and #60 cards due to this relationship, and it's the same case here with Shinobu. We also know from the start of the episode writeup that Lady Izumi, who penned #56, counted the poets of #57, #59, #61, and #62 as court contemporaries, and each of them, in turn, had more relationships with other people as well -- parents, children, siblings, spouses, emperors, or empresses that they served.
A secondary theme of this episode, and entire season, thus re-surfaces here. This theme is that of relationships, and one could argue that the relationships that the various players have built, or are going to build, will still be extremely important in the future of the show. Chihaya in particular has built a connection with nearly everyone else, even the aloof Master and Queen, both of whom have even separately lent her their scarves to wear, and this will probably eventually pay dividends.
Queen Game 3 Board 3 -- Haruka vs Shinobu (23-19 Shinobu) (coloured)
We can even see this reflected in Shinobu's board arrangement -- all the lady poets from the Heian era with similar poem numbers, are gathered in Shinobu's bottom left having a royal gossip session, whereas Ono no Komachi is off on the other side having a tryst with High Priest Henjou. This is very reminiscent of Kana’s boards from Season 1.
To end this segment off, we have Lady Izumi singing a line about dying. This one is set in its own shot for good reason -- even though #56's poet is the mother of #60's poet, it is said that she outlived her daughter, and, ignoring any chilling foreshadowing here, her cry of sadness here mourns the loss of a mother.
19:41 - Harada wins a card from Suou's mid left. 19:54 - Chihaya: "Dr. Harada, I think the Master's weakness is his eyes. I thought he just had poor vision at first, but it's not that. I can't really explain it, but it's like he can't see things at the edges of his vision." 20:39 - Harada: "I've studied your placement. Send cards that are likely to be placed on the right or left edges. Move cards frequently, and don't let him narrow down his targets." 20:53 - Harada wins #96 (ha-na-sa) from Suou's middle right to lead 22-15. He sends the #15 (ki-mi-ga-ta-me-ha) from his lower right. 21:08 - Harada wins the #27 (mi-ka-no) from his middle right. 21:10 - Harada: "Unlike you, I have someone I want to please. I'll be taking the Master's throne!"
Finally, to close off this episode, the game flits back one more time to the Meijin match. We learn that Suou has bad peripheral vision, and see an updated board:
Master Game 4 Board 2 -- Harada vs Suou (22-16 Harada)
We can even colour it to show the havoc that Harada has been creating, with the red cards being ones that Harada has moved, and blue ones being Suou's (besides "closing the rows" when a resolved card leaves a gap). The tale of the cards agree with Harada's words -- the cards sent to Suou have that have gone to his edges, whereas the cards in Harada's territory have moved all over his board.
And finally, we get one more error, as we can see that Harada goes to pick up the #31 (a-sa-bo-ra-ke-a), #42 (chi-gi-ri-ki), and #83 (yo-no-na-ka-yo), at 20:48. Yet, we know that those cards are in his top left row, whereas we see that his middle right row is the one that is empty instead. Madhouse!!
Bonus
I didn't really have much to talk about, so I wanted to give a nod to this scene at 01:54, and maybe this line about an attractive advertisement right afterwards at 02:05. It's a flashback of Shinobu's, where the outer edges are all darkened, as though she were looking through a lens blurred by time, yet one section on the newspaper that Shiho is holding up is very prominent and clear in a way that nothing else in the newspaper is.
That article/advertisement is for this Japanese book, right down to the red subtitles. It's a book about the advanced treatment of cancer, which is yet another interesting book to casually plug in the background. This is anime-exclusive detail, absent from the manga, so I do wonder therefore if this isn't some sort of a tribute to the two Chihayafuru voice actors that passed away and had to be recasted between Seasons 2 and 3, Unshou Ishizuka and Toshiko Fujita. It might not be an outright tribute to them, but I think there's a good chance that it is at least an appropriate homage, as both of them sadly passed away from cancer. May they rest in peace.
by walking_the_way and ABoredCompSciStudent
Check out anime Writing Club's wiki page Please PM u/ABoredCompSciStudent for any concerns or interest in joining the club!
submitted by walking_the_way to anime [link] [comments]


2020.02.04 19:34 BLACKSTAR_L96 [M4F] Persona 4 Rp 18+

Hello to who whoever could be reading this. I am looking for a female partner that would be interested in a rping with me. I’ve been having a hard time finding a decent partner to rp with. Just please while you take the time to read this give me to show you I can be a good partner. I have a couple of good plots I would like to try out if anyone is interested. If you have a plot that you would wanna try out I am open to that. I believe that when rping is something two people should be able to enjoy together so I’m open to a lot of stuff. I have a bunch of ideas for different stories and scenarios that is based on persona 4 and give it a twist.I lost my partner recently and I’m hoping to be able to find a great partner. I have 2 prompt, One specifically for naoto and others that can be used in any scenario. If you don’t like either or we can come up with one. I usually use discord but I also use kik as well so if you are interested just dm me.
[ONE] After the events of Persona 4, you ended up back in Inaba, going to a college in Okina. Dojima gladly let you stay with him while you got on your feet, and a few days after you get back to Inaba the news reaches (whatever character you decided to play as) They immediately make some free time and comes to spend time with you (whether she is in a relationship with the protagonist, or maybe just has a crush is up for discussion). After you reunite some more weird stuff happening this time involving shadows...
[TWO] You come back to Inaba after graduating University, all of your friends meeting you there for a reunion. After this visit though, you decide to stay in Inaba, moving there and taking a job as a detective like Dojima. Naoto moves back as well to be close to everyone and joins you in being a detective, but I mean in a small town what could really happen? (This time if you choose to play as Naoto you could be dating the protagonist already, or not dating you and having a crush on you, or maybe you broke it off before you left Inaba even. In this one it is more slice of life oriented.)
WARNING: if you do choose to dm me and want to partake in this rp please be serious and committed to it. I’m starting to get tired of people wanting to do this rp then disappear and ghost me... I need a serious partner that is willing to expand this rp and enjoy writing a story for it.
submitted by BLACKSTAR_L96 to RoleplayPartnerSearch [link] [comments]


2019.11.18 02:44 theofficialtovah [F4A] [20] [Discord, Telegram, Email] Writing Partner Search!

Hello everyone! This is an updated post with new ideas for current or new partners! :) I’d really like to do the following, dealing with the Mythological Fantasy ideas. I want to add that I mostly write it with a blend of modernism. Basically, supernatural and mythological beings in modern time.
Also, it sucks that I have to put this in my posts again, but if you’re wanting to write smut/sexual NSFW themes with me, please have dominant characters. I don’t want any submissive types or switches, please. My character is a submissive, but one who is defiant and resistant.
Anyways, onto the prompts.
Prompt #1: My character, a Demon Hybrid, finds herself in a very rough situation with the Council of the Supernatural and the Black Market. Due to the crimes that she had committed, almost causing demons and many others to be found out by humans, she either has to spend 100 years in a prison, or she has to give herself up to the Black Market. The worst part of it? She had to be owned by someone for ten years.
Prompt #2: My character is a thief, simply trying to get her job done for the night. However, she doesn’t expect anyone to be home on that day. She snuck in before with no issue, why was tonight the night she got caught..?
Prompt #3: My character is searching for a relic she had lost in another part of the forest she lives in, though she had heard from others on how dangerous it is. Beasts and monsters many feared, from wyverns and wyrms, to vampires and werewolves who ran away from the Council. Surely, she would be able to get in and out safely..? (Multiple characters needed, can be completely NSFW with lots of smut, or Semi-SFW with lots of story.)
Prompt #4: My character made the biggest mistake of her life... Making a pact with a group of werewolves was the dumbest thing she had ever done, but could anyone truly blame her if that’s the only choice she had aside from death..? She was worried about what they would do to her, and hoped it would be nothing too bad. (Multiple characters needed, can be completely NSFW with lots of smut, or a Mixed Genre story, where there’s a balance.)
(I’ll be sending my character’s information via an F-List link, please ignore specific things if you need to, or ask me about it for clarification.)
Next are the Anime and Video Game Scenarios!
-For the Final Fantasy XV Series:
•The Chocobros and/or Arden (My character finds a portal that leads out of her own dimension and into a different. Curious after a large daemon comes out of it, she decides to find the cause of the disturbance in time and space, sending her into a new world.)
-For the Persona Series:
•Tohru Adachi (Honestly, my personal favorite character out of all the games is Adachi. The Prompt is: My Character finds herself in Inaba after escaping a town a ways away, and Tohru Adachi finds her. The Accomplice route will be mandatory for this storyline. How he reacts to finding out that she isn’t human is up to you.)
•Yu Narukami/Souji Seta (When coming to Inaba, My Character decides to find a home to temporarily “stay” in, and finds Yu/Souji’s home after being run out in a few. Yu finds her, and what follows can be discussed once I’m messaged.)
•Goro Akechi (This route could go the same way of Adachi, however, not much is known about his normal life aside from him getting ordered around by Shido. My Character could possibly find him in Mementos, or for one of the victims.)
•Akira/Ren (Since I already have a background story for My Character’s P5 version, I believe she should be found in Mementos. Where she is found and during what time depends on you.)
-For the Final Fantasy XIV Series:
•ARR Arch: Tovah Wulf, a young female Miqo’te, arrived in Gridania as a novice bard with the aspiration to become a greater one. However, she soon finds out that it isn’t all that she had hoped for, to be a hero. The Warrior of Light.
-Lahabrea: (My character, after defeating Gaius and the Ultima Weapon, is forced to fight Lahabrea alone as a true test of strength.)
•Dragonsong Arch: Tovah Wulf, now declared to be the savior of Eorzea, has to travel to Ishgard to forge an alliance with the country, to ensure more forces are able to aid in the war with Garlemald. However, with the townspeople being controlled by a corrupted religion, Tovah has to find out who is pulling the strings. At what cost..?
-Estinien: (Before he’s possessed by Nidhogg, it becomes a love-hate relationship between him and Tovah. After possession, it can either be an intense moment between them (emotionally) or passionately intense.)
•Stormblood Arch: After defeating King Thordan, Tovah realized that the shinobi that had made their way to Mor Dhona need help reclaiming their homelands. After finding Gosetsu, with Yugiri ruiniting with her old friend, Tovah realizes that her coming troubles are bigger than ever before. As, after the first battle in Rhalger’s Reach, it seems that Zenos Yae Galvus is at it again.
-Zenos: (Tovah becomes temporarily enslaved by Zenos after losing the fight with him, or a battle becomes a bit too ‘personal’. This can also include a forbidden love/secret lovers situation, or a love-hate relationship.)
•ShadowBringers: (Ask for Prompt in PM to avoid spoilers.)
-Emet Selch (Ask in PM)
-Crystal Exarch (Ask in PM)
• Nier Automata Prompt:
-Android 5T: A Tactical Unit Android leaves the bunker in space, on her own mission to see what has become of 9s and 2b. Little did anyone know, she had been spared by slumbering away in an unaffected transporter. 5T was an advanced Android that was by all means human aside from speed, strength and her senses. Being the newest model compared to the Scanner Units like 9S, she could register emotions and produce them due to the lack of restriction settings. Upon getting safely onto earth, she realized how much damage had occurred from the fighting, though she couldn’t help but wonder, after going through numerous files on the ship due to everyone apparently being dead... Was there going to be more?
-Human Tovah: Over 9,000 years had gone by since Tovah had volunteered to be a human put into cryogenic slumber, which the government had declared to be the last way of continuing humanity’s existence. While a disease worse than the Plague spread among citizens and aliens began taking over, humankind was dwindling quickly. Having lost her parents, one due to cancer a handful of years before, then the other to medical difficulties, she had nothing else to desire in the current world. She hoped to be free from the restraining and growing laws, and she didn’t doubt that she would die from her choice. Death didn’t come for the young woman, and instead sought out to kill others. Thousands of years later, Yorha had been formed. Two androids by the names of 2b and 9s received a command from headquarters, stating that they needed to check an abandoned facility within the Forest Zone, where they had met A2. There lied Tovah’s still unopened chamber.
•Preferred Characters: Adam and Eve, A2 or 9S.
•Boku No/My Hero Academia Prompt:
-About 25 years had passed since my character's story, and after thousands of odd cases showing up with children having unique and inhuman abilities, my character had traveled to Japan as a normal monthly occurrence. But when she did this time, she found a villain trying to steal from a parent with her newborn. Angered by this, my character attempts to stop the villain, only for them to try and take over her body, accidentally triggering her inner demon to come out before dozens of citizens. Being the man who is always on time, All Might arrives and manages to calm her down. After calming her, he brings my character to the police station for a more in-detail questioning. After finding out that she isn’t actually a villain but one in neutral standing, and seeing what power she has, he asks her to attend U.A to see what the heroes have to offer. That’s where our story begins.
-Characters Wanted: Villain Deku, Normal Deku, or ProHero Bakugou.
If you have any other scenarios or even other series’ you’d like to introduce or suggest, please feel free to do so!
To those who don’t have an account, please look at my post in my profile. To those who do have an account, you can do that or message me for my ways of contact. Trying to make it easy for you guys!
submitted by theofficialtovah to RoleplayPartnerSearch [link] [comments]


2019.11.10 20:54 theofficialtovah [F4A] [20] [Discord] UPDATED Writing Partner Search! (Mythological Fantasy, Anime and Video Game Scenarios!)

Hello everyone! This is an updated post with new ideas for current or new partners! :) I’d really like to do the following, dealing with the Mythological Fantasy ideas. I want to add that I mostly write it with a blend of modernism. Basically, supernatural and mythological beings in modern time.
Prompt #1: My character, a Demon Hybrid, finds herself in a very rough situation with the Council of the Supernatural and the Black Market. Due to the crimes that she had committed, almost causing demons and many others to be found out by humans, she either has to spend 100 years in a prison, or she has to give herself up to the Black Market. The worst part of it? She had to be owned by someone for ten years.
Prompt #2: My character is a thief, simply trying to get her job done for the night. However, she doesn’t expect anyone to be home on that day. She snuck in before with no issue, why was tonight the night she got caught..?
Prompt #3: My character is searching for a relic she had lost in another part of the forest she lives in, though she had heard from others on how dangerous it is. Beasts and monsters many feared, from wyverns and wyrms, to vampires and werewolves who ran away from the Council. Surely, she would be able to get in and out safely..? (Multiple characters needed, can be completely NSFW with lots of smut, or Semi-SFW with lots of story.)
Prompt #4: My character made the biggest mistake of her life... Making a pact with a group of werewolves was the dumbest thing she had ever done, but could anyone truly blame her if that’s the only choice she had aside from death..? She was worried about what they would do to her, and hoped it would be nothing too bad. (Multiple characters needed, can be completely NSFW with lots of smut, or a Mixed Genre story, where there’s a balance.)
(I’ll be sending my character’s information via an F-List link, please ignore specific things if you need to, or ask me about it for clarification.)
Next are the Anime and Video Game Scenarios!
-For the Final Fantasy XV Series:
•The Chocobros and/or Arden (My character finds a portal that leads out of her own dimension and into a different. Curious after a large daemon comes out of it, she decides to find the cause of the disturbance in time and space, sending her into a new world.)
-For the Persona Series:
•Tohru Adachi (Honestly, my personal favorite character out of all the games is Adachi. The Prompt is: My Character finds herself in Inaba after escaping a town a ways away, and Tohru Adachi finds her. The Accomplice route will be mandatory for this storyline. How he reacts to finding out that she isn’t human is up to you.)
•Yu Narukami/Souji Seta (When coming to Inaba, My Character decides to find a home to temporarily “stay” in, and finds Yu/Souji’s home after being run out in a few. Yu finds her, and what follows can be discussed once I’m messaged.)
•Goro Akechi (This route could go the same way of Adachi, however, not much is known about his normal life aside from him getting ordered around by Shido. My Character could possibly find him in Mementos, or for one of the victims.)
•Akira/Ren (Since I already have a background story for My Character’s P5 version, I believe she should be found in Mementos. Where she is found and during what time depends on you.)
-For the Final Fantasy XIV Series:
•ARR Arch: Tovah Wulf, a young female Miqo’te, arrived in Gridania as a novice bard with the aspiration to become a greater one. However, she soon finds out that it isn’t all that she had hoped for, to be a hero. The Warrior of Light.
-Lahabrea: (My character, after defeating Gaius and the Ultima Weapon, is forced to fight Lahabrea alone as a true test of strength.)
•Dragonsong Arch: Tovah Wulf, now declared to be the savior of Eorzea, has to travel to Ishgard to forge an alliance with the country, to ensure more forces are able to aid in the war with Garlemald. However, with the townspeople being controlled by a corrupted religion, Tovah has to find out who is pulling the strings. At what cost..?
-Estinien: (Before he’s possessed by Nidhogg, it becomes a love-hate relationship between him and Tovah. After possession, it can either be an intense moment between them (emotionally) or passionately intense.)
•Stormblood Arch: After defeating King Thordan, Tovah realized that the shinobi that had made their way to Mor Dhona need help reclaiming their homelands. After finding Gosetsu, with Yugiri ruiniting with her old friend, Tovah realizes that her coming troubles are bigger than ever before. As, after the first battle in Rhalger’s Reach, it seems that Zenos Yae Galvus is at it again.
-Zenos: (Tovah becomes temporarily enslaved by Zenos after losing the fight with him, or a battle becomes a bit too ‘personal’. This can also include a forbidden love/secret lovers situation, or a love-hate relationship.)
•ShadowBringers: (Ask for Prompt in PM to avoid spoilers.)
-Emet Selch (Ask in PM)
-Crystal Exarch (Ask in PM)
• Nier Automata Prompt:
-Android 5T: A Tactical Unit Android leaves the bunker in space, on her own mission to see what has become of 9s and 2b. Little did anyone know, she had been spared by slumbering away in an unaffected transporter. 5T was an advanced Android that was by all means human aside from speed, strength and her senses. Being the newest model compared to the Scanner Units like 9S, she could register emotions and produce them due to the lack of restriction settings. Upon getting safely onto earth, she realized how much damage had occurred from the fighting, though she couldn’t help but wonder, after going through numerous files on the ship due to everyone apparently being dead... Was there going to be more?
-Human Tovah: Over 9,000 years had gone by since Tovah had volunteered to be a human put into cryogenic slumber, which the government had declared to be the last way of continuing humanity’s existence. While a disease worse than the Plague spread among citizens and aliens began taking over, humankind was dwindling quickly. Having lost her parents, one due to cancer a handful of years before, then the other to medical difficulties, she had nothing else to desire in the current world. She hoped to be free from the restraining and growing laws, and she didn’t doubt that she would die from her choice. Death didn’t come for the young woman, and instead sought out to kill others. Thousands of years later, Yorha had been formed. Two androids by the names of 2b and 9s received a command from headquarters, stating that they needed to check an abandoned facility within the Forest Zone, where they had met A2. There lied Tovah’s still unopened chamber.
•Preferred Characters: Adam and Eve, A2 or 9S.
•Boku No/My Hero Academia Prompt:
-About 25 years had passed since my character's story, and after thousands of odd cases showing up with children having unique and inhuman abilities, my character had traveled to Japan as a normal monthly occurrence. But when she did this time, she found a villain trying to steal from a parent with her newborn. Angered by this, my character attempts to stop the villain, only for them to try and take over her body, accidentally triggering her inner demon to come out before dozens of citizens. Being the man who is always on time, All Might arrives and manages to calm her down. After calming her, he brings my character to the police station for a more in-detail questioning. After finding out that she isn’t actually a villain but one in neutral standing, and seeing what power she has, he asks her to attend U.A to see what the heroes have to offer. That’s where our story begins.
-Characters Wanted: Villain Deku or Hero Bakugou.
If you have any other scenarios or even other series’ you’d like to introduce or suggest, please feel free to do so!
To those who don’t have an account, please look at my post in my profile. To those who do have an account, you can do that or message me for my ways of contact. Trying to make it easy for you guys! :’)
submitted by theofficialtovah to DiscordRP [link] [comments]


2019.11.04 19:49 theofficialtovah [F4A] [20] [Discord] UPDATED Writing Partner Search! (Anime and Video Game Scenarios!)

Hello everyone! So, due to people messaging me for various other reasons not dealing with writing, I’m putting up this partner search post again. Please, do not message me if you’re the following:
1- Looking to write one-liners.
2- Messaging me just to have me added into your contacts.
3- Someone who does not reply within 24-48 hours. Look, I get it, we have lives to live. But at least let me know that you’re busy. It’s rude to expect someone to know what’s going on in your life.
All of these will just make me remove you from my contacts. This isn’t a /serious/ post, but getting this is very annoying. Oh yes, apparently another important one: No nudes please...
Anyways, I’d really like to do the following.
(I’ll be sending my character’s information via an F-List link, please ignore specific things if you need to, or ask me.)
-For the Final Fantasy XV Series:
•The Chocobros and/or Arden (My character finds a portal that leads out of her own dimension and into a different. Curious after a large daemon comes out of it, she decides to find the cause of the disturbance in time and space, sending her into a new world.)
-For the Persona Series:
•Tohru Adachi (Honestly, my personal favorite character out of all the games is Adachi. The Prompt is: My Character finds herself in Inaba after escaping a town a ways away, and Tohru Adachi finds her. The Accomplice route will be mandatory for this storyline. How he reacts to finding out that she isn’t human is up to you.)
•Yu Narukami/Souji Seta (When coming to Inaba, My Character decides to find a home to temporarily “stay” in, and finds Yu/Souji’s home after being run out in a few. Yu finds her, and what follows can be discussed once I’m messaged.)
•Goro Akechi (This route could go the same way of Adachi, however, not much is known about his normal life aside from him getting ordered around by Shido. My Character could possibly find him in Mementos, or for one of the victims.)
•Akira/Ren (Since I already have a background story for My Character’s P5 version, I believe she should be found in Mementos. Where she is found and during what time depends on you.)
-For the Final Fantasy XIV Series:
•ARR Arch: Tovah Wulf, a young female Miqo’te, arrived in Gridania as a novice bard with the aspiration to become a greater one. However, she soon finds out that it isn’t all that she had hoped for, to be a hero. The Warrior of Light.
-Lahabrea: (My character, after defeating Gaius and the Ultima Weapon, is forced to fight Lahabrea alone as a true test of strength.)
•Dragonsong Arch: Tovah Wulf, now declared to be the savior of Eorzea, has to travel to Ishgard to forge an alliance with the country, to ensure more forces are able to aid in the war with Garlemald. However, with the townspeople being controlled by a corrupted religion, Tovah has to find out who is pulling the strings. At what cost..?
-Estinien: (Before he’s possessed by Nidhogg, it becomes a love-hate relationship between him and Tovah. After possession, it can either be an intense moment between them (emotionally) or passionately intense.)
•Stormblood Arch: After defeating King Thordan, Tovah realized that the shinobi that had made their way to Mor Dhona need help reclaiming their homelands. After finding Gosetsu, with Yugiri ruiniting with her old friend, Tovah realizes that her coming troubles are bigger than ever before. As, after the first battle in Rhalger’s Reach, it seems that Zenos Yae Galvus is at it again.
-Zenos: (Tovah becomes temporarily enslaved by Zenos after losing the fight with him, or a battle becomes a bit too ‘personal’. This can also include a forbidden love/secret lovers situation, or a love-hate relationship.)
•ShadowBringers: (Ask for Prompt in PM to avoid spoilers.)
-Emet Selch (Ask in PM)
-Crystal Exarch (Ask in PM)
• Nier Automata Prompt:
-Android 5T: A Tactical Unit Android leaves the bunker in space, on her own mission to see what has become of 9s and 2b. Little did anyone know, she had been spared by slumbering away in an unaffected transporter. 5T was an advanced Android that was by all means human aside from speed, strength and her senses. Being the newest model compared to the Scanner Units like 9S, she could register emotions and produce them due to the lack of restriction settings. Upon getting safely onto earth, she realized how much damage had occurred from the fighting, though she couldn’t help but wonder, after going through numerous files on the ship due to everyone apparently being dead... Was there going to be more?
-Human Tovah: Over 9,000 years had gone by since Tovah had volunteered to be a human put into cryogenic slumber, which the government had declared to be the last way of continuing humanity’s existence. While a disease worse than the Plague spread among citizens and aliens began taking over, humankind was dwindling quickly. Having lost her parents, one due to cancer a handful of years before, then the other to medical difficulties, she had nothing else to desire in the current world. She hoped to be free from the restraining and growing laws, and she didn’t doubt that she would die from her choice. Death didn’t come for the young woman, and instead sought out to kill others. Thousands of years later, Yorha had been formed. Two androids by the names of 2b and 9s received a command from headquarters, stating that they needed to check an abandoned facility within the Forest Zone, where they had met A2. There lied Tovah’s still unopened chamber.
•Preferred Characters: Adam and Eve or 9S.
•Boku No/My Hero Academia Prompt:
-About 25 years had passed since my character's story, and after thousands of odd cases showing up with children having unique and inhuman abilities, my character had traveled to Japan as a normal monthly occurrence. But when she did this time, she found a villain trying to steal from a parent with her newborn. Angered by this, my character attempts to stop the villain, only for them to try and take over her body, accidentally triggering her inner demon to come out before dozens of citizens. Being the man who is always on time, All Might arrives and manages to calm her down. After calming her, he brings my character to the police station for a more in-detail questioning. After finding out that she isn’t actually a villain but one in neutral standing, and seeing what power she has, he asks her to attend U.A to see what the heroes have to offer. That’s where our story begins.
-Characters Wanted: Villain Deku or Hero Bakugou.
•Demon SlayeKimetsu no Yaiba Prompt:
If you have any other scenarios or even other series’ you’d like to introduce or suggest, please feel free to do so!
To those who don’t have an account, please look at my post in my profile. To those who do have an account, you can do that or message me for my ways of contact. Trying to make it easy for you guys! :’)
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2019.10.29 19:02 TrueDevid Somet Theories and Themes in Babylon (not Fate Grand Order Babylonia) [SPOILERS]

There's anime airing right now, called Babylon, and it's an incredibly thrilling political/cop drama involving a prosecutor as the main character.
If you haven't watched it yet, I highly recommend watching it. As for the rest of you who are already watched it up to episode 4, I had some theories about what is going on with the show as it stands right now that I couldn't get out of my mind.
There was a line in the latest episode that struck me as weird during the scene where Seizaki had with his two bosses in a law office room. The scene starts right after the short intro near the beginning of the episode, and Seizaki is planning with his two bosses about how to legally charge the new mayor, Itsuki Kaika, for inducing people to commit suicide.
The Vice Minister of Justice in this scene gets a little frustrated with how hard it is to prove that Itsuki Kaika made these people commit suicide. But then he asks somewhat out of nowhere to Seizaki:
"Is suicide really a bad thing?"
Is suicide a bad thing. That seems to be the central question behind the show as of right now. The show starts with a weird suicide by a drug doctor as well as the dramatic death of Seizaki's friend and partner in crime, Fumio. The show's current main villain also appears to have made the idea that you have the right to suicide a central part of his political statement. The Right to Life, Liberty, and the Pursuit of Death.
The show plays with this idea of the right to die as well as the general concept of what is right or wrong. Recall that in episode 2 of the show, Seizaki has his 1st (and only so far) direct contact with Magase Ai, a mysterious woman who supposedly can transform her face and body to whatever a man desires. She toys with him completely that episode by questioning him about his concepts of right and wrong:
"Should accept others who have different values?"
"Even if those values are incompatible?"
"If there was a person who believes war is bad, and person who likes war, should they accept each other's values and coexist?"
The first two questions, Seizaki answers roughly a yes without much hesitation. The last one trips him up, and he never actually answers. The episode ends with Ai pointing out that Seizaki's name means "justice" and "good deeds." Episode 2 ends with Ai asking Seizaki "what is justice?"
(Side note: I think this whole interaction with Ai and Seizaki is an insanely good scene. It shows so much about both Ai and Seizaki as characters within just one single long interaction between them.)
But going back to the point, it seems to me that this entire interaction was a set-up discussion of sorts for the idea about the right to die. What makes suicide a bad thing? Seizaki, a character whose name fittingly means justice, appears to believe it's a bad thing as he pursues Itsuki and Ai over the death of Fumio, who died committing suicide.
Now, let's be real here. None of this is at all realistic. People taking a drug and then dying peacefully of their own will? This is some sci-fi/fantasy shit.... Or is it? (channeling my inner Michael Stevens)
My theory is that this entire show is secretly about the right to use lethal drugs for non-medical reasons rather than just the "right to die."
Let's think about it. The story starts with Seizaki and Fumio raiding a drug company for not abiding by Pharmaceutics Law in regards to false advertising of a drug, making it look more effective than it actually is. They then run into a bloody piece of paper covered with the letter F and a doctor named Inaba Shin, the developer of a sleeping pill Ai supposedly uses to induce suicide for Fumio, Seizaki's Stenographer, and Shin himself. They all use this drug to die in peaceful yet dramatic ways of their own free will.
Now from what I've described, pharmaceuticals are in the background of all of this. They hide in the background as part of what people would scoff off as just the premise for the good stuff, Seizaki chasing down Itsuki and Ai, the murderers of his partner. However for a large part, they're there. They're even in the city's purpose to experiment with new laws. One of the new laws that were being pushed, a law that made legalization of new life saving drugs, was a large reason why Shin was able to develop the sleeping drug that Ai uses in the first place. It's also secretly there in the right to death. Should you be allowed to use a drug that may kill you in a peaceful painless way of your own free will?
Perhaps if we were to replace the name of the new sleeping drug with something similar and exists in real life, like Fentanyl, the parallels become more obvious. Fentanyl is after all a pain reliever with high potency, where a few grams of it is enough to kill an entire city of people through overdose. You'll be too high or passed out to ever feel the pain though.
Should you have the right to use Fentanyl? Is it bad to die a pleasurable and consensual way?
I won't tell you my answer. It's more interesting to think of the answer yourself.
....
As for some other thoughts regarding the series, based on what I've just said, I highly suspect Itsuki intends to win his Parliament by getting people addicted to the grim reaper.
I also think Sekuro Hiasa is actually Magase Ai. A lot of the people in the episode discussion post seem to think so too. I do feel like people are not talking about a piece of evidence that strengthens this idea though. Sekuro Hiasa is this prosecutor who is described as a perfectionist by the Vice Minister of Justice. She takes her job very seriously as a prosecutor, and incredibly competent at her work.
She sounds like the perfect gal to pair up in your fan fiction with Seizaki, a super serious prosecutor who devotes himself to his ideals of justice.... the kind of girl Ai would imitate to start a love relationship with Seizaki. She can after all become anyone's perfect woman at whim.
There was a bit of symbolism that struck my eye after Seizaki meets Hiasa. It's just a transition scene to establish that Seizaki went to the restroom. Oddly enough, the director felt the need to put the women's restroom sign right next to the men's restroom sign when most of the time in real life, there is a separation between the two. You do after all need a wall to separate the two, and it seems like odd design to put them next to each other.... like they're a couple.
This evidence is of course coupled with how often Hiasa stares at Seizaki from the corner of her eye. You're just going to have to take my word for it or prove me wrong because I am not going to put the effort to screenshotting every one of those small 5 second frames.
This is of course doesn't take into account that this could all just be a red herring. After all, it seems too obvious. Makes you wonder if the director wanted us to figure it out fast so he could pull the rug from under us.
As for my discussion about the right to die and illegal drugs, take it with a grain of salt. I've not read the original books this show is based off of, and I'm not even an English major guy or whatever. This is actually my first time doing an in depth literature review of a show I like. The ideas just happened to strike like lightning.
But, analyzing anime is fun. I want to know what you guys think. Hopefully this post won't get buried under the rubble like my art does in anime. I did spend a good hour making this post.
I look forward to the rest of Babylon. Let's hope it doesn't take a sudden dumpster dive near the end.
Edit: Grammar
submitted by TrueDevid to anime [link] [comments]


2019.09.25 15:26 ShinyGreenButton Phoenix Wright: Ace Attorney

Phoenix Wright: Ace Attorney[a] is a visual novel adventure video game developed by Capcom Production Studio 4[1] and published by Capcom. It was released in 2001 for the Game Boy Advance in Japan and has been ported to multiple platforms. The 2005 Nintendo DS version, titled Gyakuten Saiban Yomigaeru Gyakuten in Japan, introduced an English language option, and was the first time the game was released in North America and Europe. It is the first entry in the Ace Attorney series; several sequels and spin-offs were produced, while this game has seen further ports and remasters for computers, game consoles, and mobile devices.
The story follows Phoenix Wright, a rookie defense attorney who attempts to have his clients declared "not guilty". Among other characters are Phoenix's boss, Mia Fey; his assistant and Mia's sister, Maya; and prosecutor Miles Edgeworth. The player controls Phoenix through two sets of sections: investigations and courtroom trials. During investigations they gather information and evidence. During trials they cross-examine witnesses, and answer questions from the judge, the prosecutor, and the witnesses. The story is split into five cases. The fifth was introduced in the Nintendo DS version to take advantage of gameplay elements using the handheld's touchscreen not available in the original Game Boy Advance version.
A team of seven developed the game over the course of ten months. Written and directed by Shu Takumi, it was originally planned as a Game Boy Color game about a private investigator. The game was designed to be simple; Takumi wanted it easy enough that even his mother could play. While the original version of the game takes place in Japan, the localization is set in the United States; this became an issue when localizing later games, where the Japanese setting was more obvious.
For the most part the game has been positively received by critics who praised its premise, writing, characters and presentation. The game has been a commercial success both in Japan and internationally. The North American release sold better than expected and was hard to find in stores shortly after its release. Other media based on the game have been produced. It has been credited with helping to popularise visual novels in the Western world. A manga series premiered in 2006, a film adaptation of the game, titled Ace Attorney, premiered in 2012, and an anime series adaptation began airing in 2016. Contents
1 Gameplay 2 Plot 3 Development 3.1 Writing 3.2 Nintendo DS version 4 Release 4.1 Localization 5 Reception 5.1 Wii, iOS, and Nintendo 3DS versions 5.2 Accolades 6 Sales 7 Legacy 8 Notes 9 References 10 External links 
Gameplay A cross-examination in the game, showing the witness on the top screen. The player can move between statements, press the witness for details, or present evidence that contradicts the testimony. See also: Gameplay in the Ace Attorney series
Phoenix Wright: Ace Attorney is a visual novel adventure game[2] where the player takes the role of Phoenix Wright, a rookie defense attorney, and attempts to defend their clients in five cases. These cases are played in a specific order. After finishing them, the player can re-play them in any order.[3] Each case begins with an opening cinematic cutscene showing a murder;[4] shortly thereafter, the player is given the job of defending the prime suspect in the case.[3] The gameplay is divided into two sections, investigations and courtroom trials.[5]
During investigations, which usually take place before or between trial sessions, the player gathers information and evidence by talking to characters such as their client, witnesses, and the police.[5] The player can move a cursor to examine various things in the environment.[6] By using a menu the player can move to different locations, examine evidence, and present evidence to other characters.[5] By showing certain pieces of evidence to some witnesses, the player can access new information.[7]
In the game's fifth case, created for the DS version and used in all subsequent releases, the player is able to examine evidence more closely, rotating it to view it from all sides, and zooming in or out on it using touchscreen controls; they are also able to move a cursor to investigate specific parts of the evidence. The fifth case also features forensics tests the player can use at crime scenes to find clues. The player can spray luminol by tapping areas they want to examine on the touch screen allowing them to see otherwise invisible blood stains. They can touch the touch screen to apply aluminum flake powder to search for finger prints. After applying it, they can blow into the microphone to reveal the prints.[8] Once the player has gathered enough evidence, the investigation section ends.[9]
During the courtroom trials, the player aims to prove their clients' innocence; to do so, they cross-examine witnesses.[5] During these cross-examinations, the player aims to uncover lies and inconsistencies in the witnesses' testimony. They are able to go back and forth between the different statements in the testimony and can press the witness for more details about a statement. When the player finds an inconsistency, they can present a piece of evidence that contradicts the statement.[10] In the Nintendo DS version, the player can choose to press and present by using vocal commands.[5] In the Wii version, players have the option to present evidence by swinging the Wii Remote.[11] At certain points, the player has to answer questions from the judge, the witnesses, or the prosecutor through a multiple-choice answer selection, or by presenting evidence that supports Wright's claims.[5] A number of exclamation marks are shown on the screen; if the player presents an incorrect piece of evidence, one of them disappears. If they all disappear, the client is found guilty and the player must restart.[12] When the player solves a case, they unlock a new one to play.[13] Plot See also: List of Ace Attorney characters
Phoenix Wright, a newly hired defense attorney at the Fey & Co. law firm, agrees to represent his childhood friend Larry Butz, who has been charged with the murder of his girlfriend, Cindy Stone. With the help of his boss and mentor, Mia Fey, Phoenix proves that Frank Sahwit, the prosecution's star witness, is the real murderer.
Shortly thereafter, Mia is killed in her office. Her younger sister Maya is arrested after the police find her name on a note left by Mia. Phoenix takes her case, facing off against Miles Edgeworth, a skilled prosecutor. Phoenix manages to identify Redd White, a professional blackmailer, as the real killer, only to find himself charged with the killing instead. Representing himself, he exposes White in court and gets justice for Mia. In gratitude, Maya becomes Phoenix's assistant.
His reputation established, Phoenix takes on another case, this time defending Will Powers, the lead actor in a children's TV show, against accusations that he killed his co-star, Jack Hammer. It is revealed that Dee Vasquez, the show's producer, committed the murder in self-defense after Hammer tried to kill her and frame Powers for her death.
On Christmas Eve, Edgeworth is arrested for the murder of attorney Robert Hammond. After relenting for Phoenix's help after an initial refusal, Wright faces Edgeworth's mentor Manfred von Karma, who has appointed himself as special prosecutor. Phoenix discovers that Yanni Yogi shot Hammond while Karma provided Yogi with the gun. Years earlier, Edgeworth's father Gregory ruined Von Karma's spotless record when he convinced a judge to penalize Karma for misconduct. Unable to deal with such a blemish on his legacy, Karma murdered Gregory in cold blood, leaving Miles to believe he himself was responsible. After Karma suffers a breakdown in court and confesses to the cover-up, Edgeworth is set free. Following the trial, Phoenix explains that Edgeworth motivated him to become an attorney after he was accused of stealing money from Edgeworth. In the past, Edgeworth persuaded his teacher not to punish Phoenix. However, Edgeworth decided to become Karma's pupil following his father's murder after being motivated by his hatred of criminals. After the case, it was revealed that Larry was the true culprit of the theft. Nevertheless, Edgeworth decides to rethink whether or not he should resume his previous duties. Meanwhile, Maya announces that she will be returning to her home village to finish her spirit medium training.
In a fifth and final case added for the Nintendo DS and subsequent releases, Phoenix is hired by teenager Ema Skye to defend her sister Lana, the head of the prosecutor's office. Skye is accused of murdering detective Bruce Goodman, who was found in the trunk of Edgeworth's car. Together with Ema, Phoenix traces the origins of the murder to an incident two years prior, when a serial killer allegedly murdered Edgeworth's predecessor while trying to escape custody. Damon Gant, a senior police captain, accidentally admits that he framed Ema for the murder in order to manipulate Lana to do his bidding. Though Lana is cleared of murder charges, she agrees to resign her post to face judgement for protecting Gant. With Ema being sent to Europe to continue training as a forensic investigator, Phoenix looks forward to continuing his career defending the innocent. Development The game was written and directed by Shu Takumi.
It took a team of seven people ten months to develop Phoenix Wright: Ace Attorney.[14] It was directed by Shu Takumi and produced by Atsushi Inaba,[15][16] with music by Masakazu Sugimori.[17] Kumiko Suekane designed the characters, with art by Tatsuro Iwamoto.[18][19][20] In 2000, after Takumi had finished his work on Dino Crisis 2, his boss, Shinji Mikami, gave him six months to create any type of game he wanted. Takumi had originally joined Capcom wanting to make mystery and adventure games and felt this was a big chance to make his mark as a creator.[14]
At first, the game was planned to be released for the Game Boy Color, but after the development team saw the Game Boy Advance system's screen and footage of Mega Man Battle Network, Takumi felt it would be perfect for Phoenix Wright: Ace Attorney.[21] The game was designed to be simple, as Takumi wanted it to be easy enough for even his mother to play.[20] As it was less common at the time to use professional voice actors, the development team provided the game's voice clips; each staff member recorded every sample needed for the game, and then the best ones were used. Takumi used his privilege as the director to cast himself as Phoenix, however, while Sugimori voiced von Karma and Iwamoto voiced Edgeworth.[15][22]
The game was originally going to be a detective game, with Phoenix as a private investigator who finds a body at his client's office and is arrested. As the lawyer who is assigned to his case is useless, Phoenix takes up his own defense. One staff member suggested that Phoenix should be a hamster; while this didn't happen, this early version of Phoenix did have a pet hamster. It was decided early during development to refer to the game as Surviban: Attorney Detective Naruhodo-kun, with "surviban" being a portmanteau of "survival" and the Japanese word "saiban" (裁判, "court" or "trial"). Among other names considered were Boogie-Woogie Innocence and Bingo Bengo, with "bingo" referring to answering correctly and "bengo" (弁護) being Japanese for legal representation. Takumi soon realized that finding and taking apart contradictions was not related to detective work. He felt the main setting of the game should be courtrooms. At one point the game was in danger of being cancelled when two staff members left the company, but Takumi's division leader and Inaba enlisted a member of the Resident Evil development team to help them part-time.[19]
Takumi cited Japanese mystery author Edogawa Ranpo as an inspiration, particularly The Psychological Test, a short story which involves a crime that "unravels due to the criminal's contradictory testimony." It had a big impact on him, and was a major influence on the game. He was also inspired by stories from another Japanese author, Shinichi Hoshi, stating that he was pursuing his "element of surprise and unexpectedness."[23] Writing
Takumi felt the best way to write a mystery with a good climax is to reveal various clues, then pull them together into one conclusion, and not have multiple possible endings. He said the biggest challenge with this is making the gameplay and story work together. The goal is to make the player feel they have driven the story forward themselves, with their own choices, even though the game is linear.[24] While writing the episodes, Takumi ranked the importance of each. The first episode was the most important, to make sure the player likes the game; the second episode was the second most important, to solidify the player's interest, and the finale was the third most important.[20] In general, each scenario was finished before anything else was done. Then characters were designed based on the scenarios, and Takumi adjusted the dialogue as needed to make sure it fit the designs.[15] At this point, the scenes that were to have specific cut-in illustrations made for them were decided. Takumi drew rough sketches of them and also drew the storyboards for the episodes' openings,[19] which consisted of a series of detailed drawings showing what is happening.[25]
In Takumi's first draft of the story, the second episode, "Turnabout Sisters", was the first episode of the game. The development team decided because of its length, among other factors, it did not work well easing players into the game. As a result, he wrote a shorter episode, "The First Turnabout", which was used as the game's first episode. He wanted players to focus on the thrill of "nailing the culprit", especially for the first episode. For this reason, the culprit in the first episode is shown in its opening. This was the most direct way Takumi could think of doing it. Takumi said it was a challenge to write the episode. In addition to keeping it short, he had to set up the world of Ace Attorney and the types of characters players would meet.[19] The third episode was written for the sake of the character Miles Edgeworth, and the theme of the fourth episode was "rekindling the relationship". In it, Takumi tried to portray an intensively strong friendship between Phoenix and Edgeworth. He did wonder if that was what people got from it, saying that some people interpreted the bond between Phoenix and Edgeworth as "intensively passionate". Because of these two episodes, Takumi considered Edgeworth to be the game's protagonist in a way. The classroom trial in the game's fourth episode is based on real events: when Takumi was in second grade, he had found a 5 yen coin and put it in his pocket; his teacher accused him of stealing it from another student and made him apologize to her.[20]
Takumi spent little time writing a backstory for Phoenix before writing the game's story, and instead made up dialogue and developed Phoenix's personality as he went along. He said Phoenix is himself in everything but name, with dialogue similar to what Takumi would have said in each situation in the games. He attributed this to being a first-time writer who did not think about developing characterization before writing the story.[24] Takumi did not write a backstory for Dick Gumshoe. His character and personality just "fell into place" after Takumi decided the character would end his sentences with "pal". Other aspects of the character came about organically as he wrote the story. For instance, at one point Edgeworth says he will cut Gumshoe's salary; this became part of Gumshoe's backstory.[20] Takumi came up with the partner character Maya thinking it would be more fun for players to have another character with them, providing advice, rather than investigating on their own.[24] Originally, she was going to be a lawyer-in-training, preparing to take the bar exam.[20]
Larry Butz, the game's first defendant, was particularly difficult for Takumi to write. He re-wrote the character several times. Originally, he was going to be an "average Joe" type of character, who only appeared in the game's fourth episode.[20] After his inclusion in the first episode, however, Suekane and Iwamoto told Takumi to give the character "some oomph".[19] Takumi then wrote him as a "prickly tough-guy" who had the habit of telling people he was going to kill them. Some of the higher-ups at Capcom did not like this, so Takumi changed him to a character who laments his lot in life, saying "I'm going to die!" or that the situation is killing him.[19] The third episode's culprit was originally going to be male, until Suekane pointed out that all the game's villains were men. The development team debated what to do with the now female character. Some staff members thought it would be odd to have a female character be the director of an action show, and some wondered what to do with the director role if she could not fill it. In the end, Takumi changed the scriptwriter character to a director, and made the culprit a "strong, glamorous, fashionable, and cool-headed" producer.[20] Nintendo DS version
The game's fifth episode, "Rise from the Ashes", was not included in the original version of the game; it was created four years later as part of the Nintendo DS version of the game.[20] Minae Matsukawa produced the fifth episode, under supervision of Inaba and Mikami.[26] Naoto Tanaka composed new music pieces for "Rise from the Ashes".[27] The idea to include the use of the Nintendo DS system's microphone came from American Capcom staff members. The Japanese staff did not like the idea of adding unnecessary features, but Takumi thought it was important to make the American audience happy, so it was included as an optional feature.[28] Release
The original version of the game was released for the Game Boy Advance in Japan on October 12, 2001.[29] The Nintendo DS port, which was titled Gyakuten Saiban: Yomigaeru Gyakuten (逆転裁判 蘇る逆転, "Turnabout Trial: Revived Turnabout"), was released in Japan on September 15, 2005, and included a new episode and an English language option.[30] The hope was the English language option would be a selling point in Japan, and that Japanese people studying English would play the game.[31] North American and European releases followed on October 11, 2005, and March 31, 2006, respectively.[32][33] A PC port of the Game Boy Advance version, developed by Daletto, was released in Japan in an episodic format, beginning on March 18, 2008.[34] Yomigaeru Gyakuten was later released on Wii via WiiWare in Japan on December 15, 2009,[35] in North America on January 11, 2010, and in Europe on January 15, 2010.[11] The fifth episode was released separately on WiiWare, on March 16, 2010, in Japan, in May 2010 in Europe, and on May 24, 2010, in North America.[36][37] An iOS version of Yomigaeru Gyakuten was released in Japan on December 21, 2009,[38] and in the West on May 24, 2010.[39]
A high-definition version of the first three Ace Attorney games, Ace Attorney: Phoenix Wright Trilogy HD,[b] was released for iOS and Android in Japan on February 7, 2012, and for iOS in the West on May 30, 2013.[40][41][42] Another collection of the first three games, Phoenix Wright: Ace Attorney Trilogy,[c] was released for the Nintendo 3DS in Japan on April 17, 2014,[43] in North America on December 9, 2014, and in Europe on December 11, 2014.[44] It was also released for Nintendo Switch, PlayStation 4, and Xbox One on February 21, 2019 in Japan, and on April 9, 2019 internationally; a Microsoft Windows version was released internationally on the same date.[45][46] Localization
The localization of the game was outsourced to Bowne Global, and handled by writer Alexander O. Smith, who was unfamiliar with the Ace Attorney series before working on it, and editor Steve Anderson. While the Japanese version of the game takes place in Japan, the localized version is set in the United States. Normally the setting would be left vague while cultural differences the target audience would not understand would be adapted. Because one of the episodes involves time zones, however, they had to specify where the game takes place and chose the United States without thinking a lot about it. This became an issue in later games, where the Japanese setting was more obvious.[47] Bowne Global staff handled all the voice roles in the localized version; Takumi had wanted to do the English voice for Phoenix, but Ben Judd handled it.[15][48]
Smith faced several problems related to the game's use of puns. In the Japanese version, each character has a name that relies on Japanese wordplay. While Smith and Anderson had a lot of freedom when it came to localizing the names of minor characters, they had to discuss the names of the main cast with Capcom. Smith came up with a list of first and last names for Phoenix. The first suggestion was "Roger Wright"; "Phoenix" was also on the list, but further down. Smith felt that "Wright" had to be the character's surname, because Phoenix's surname in the Japanese version—"Naruhodō", meaning "I see" or "I understand"—was used many times in the game's text as a joke. The reason for the suggested first name "Roger" was alliteration; and "Roger" was a good source for jokes. A staff member of the development team, however, thought that "Roger Wright" was too similar to "Roger Rabbit". Other suggested first names included "Pierce", "Xavier", "Marcus", and "Zane". In the end, "Phoenix" was chosen for its heroic sound.[47]
As the game's dialogue consists of a lot of wordplay and misunderstandings, Smith would analyze scenes before writing them: he would determine what the scenes were trying to accomplish, and where their beats were. After he had the structure of a scene in his head, he would write it. At times he was able to make use of the original Japanese dialogue, but most of the time he had to come up with new ideas himself. At several points, the English wordplay was inspired by the wordplay in the Japanese version. At others it was not possible to have wordplay in the same places as in the Japanese version, so Smith would change the structure of the scene slightly. Sometimes Smith came up with a joke or funny line and changed the scene to make the joke work. About half the jokes were rewritten based on the characters present in the scene, rather than using translations of the Japanese jokes.[47] Devices
Similar to many other sexual activities, CBT can be performed using toys and devices to make the penis and testicles more easily accessible for attack, or for foreplay purposes.[12][13] Ball stretcher A metal ball stretcher and cock ring, which forces erection.
A ball stretcher is a sex toy that is used to elongate the scrotum and provide a feeling of weight pulling the testicles away from the body. This can be particularly enjoyable for the wearer as it can make an orgasm more intense, as testicles are prevented from moving up. Intended to make one's testicles permanently hang much lower than before (if used regularly for extended periods of time), this sex toy can be potentially harmful to the male genitals as the circulation of blood can be easily cut off if over-tightened.
While leather stretchers are most common, other models consist of an assortment of steel rings that fastens with screws, causing additional but only mildly uncomfortable weight to the wearer's testicles. The length of the stretcher may vary from 1-4 inches.[14] A more dangerous type of ball stretcher can be home-made simply by wrapping rope or string around one's scrotum until it is eventually stretched to the desired length. Ball crusher
A ball crusher is a device made from either metal or often clear acrylic that squeezes the testicles slowly by turning a nut or screw. How tight it is clamped depends on the pain tolerance of the person it is used on. A ball crusher is often combined with bondage, either with a partner or by oneself. Parachute
A parachute is a small collar, usually made from leather, which fastens around the scrotum, and from which weights can be hung. It is conical in shape, with three or four short chains hanging beneath, to which weights can be attached.
Used as part of cock and ball torture within a BDSM relationship, the parachute provides a constant drag, and a squeezing effect on the testicles. Moderate weights of 3–5 kg can be suspended, especially during bondage, though occasionally much heavier weights are used. Smaller weights can be used when the male wearing it is free to move; the swinging effect of the weight can restrict sudden movements, as well as providing a visual stimulus for the dominant partner.[citation needed] Humbler Man with humbler
A humbler is a BDSM physical restraint device used to restrict the movement of a submissive male participant in a BDSM scene.
The humbler consists of a testicle cuff device that clamps around the base of the scrotum, mounted in the center of a bar that passes behind the thighs at the base of the buttocks. This forces the wearer to keep his legs folded forward, as any attempt to straighten the legs even slightly pulls hard on the scrotum, causing from considerable discomfort to extreme pain. Testicle cuffs
A testicle cuff is a ring-shaped device around the scrotum between the body and the testicles which when closed does not allow the testicles to slide through it. A common type has two connected cuffs, one around the scrotum and the other around the base of the penis. They are just one of many devices to restrain the male genitalia. A standard padlock may also be locked around the scrotum; without the key it cannot be removed.
Some passive men enjoy the feeling of being "owned", while dominant individuals enjoy the sense of "owning" their partners. Requiring such a man wear testicle cuffs symbolizes that his sexual organs belong to his partner, who may be either male or female. There is a level of humiliation involved, by which they find sexual arousal. The cuffs may even form part of a sexual fetish of the wearer or his partner.[citation needed]
However, these are extreme uses of testicle cuffs. More conventionally, the device pulls down the testicles and keeps them there during stimulation, which has a number of benefits:
Making the penis appear longer. Pulling the testicles down and away from the base of the penis stretches the skin over the base of the penis and pubic bone, exposing the additional inch or so of penile shaft that is normally hidden from view. Improving sexual arousal. While some men may be aroused by the feeling of being "owned", the physical feeling of stretching the ligaments that suspend the testicles has an effect similar to the more common practice of stretching one's legs and pointing the toes. Preventing the testicles from lifting up so far that they become lodged under the skin immediately adjacent to the base of the penis, a condition which can be very uncomfortable, especially if the testicle is then squashed by the slap of skin during thrusting in sexual intercourse. Delaying or intensifying ejaculation by preventing the testicles from rising normally to the "point of no return". It is much harder to reach an orgasm. 
Cock harness
A cock harness is a penile sex toy designed to be worn around the penis and scrotum. Its function is similar to that of a cock ring. These devices are often associated with BDSM activities. The Gates of Hell is a male chastity device made up of multiple cock rings that can be used for CBT.[15] Kali's Teeth is a metal bracelet with interior spikes that closes around the penis and can be used for preventing or punishing erections.[16]
Reception Reception Aggregate score Aggregator Score Metacritic 81/100 (DS)[49] 81/100 (3DS)[50] 80/100 (iOS)[51] 78/100 (Trilogy HD)[52] 67/100 (Wii)[53] Review scores Publication Score Eurogamer 8/10 (Wii)[54] 7/10 (Trilogy HD)[55] Famitsu 32/40 (GBA)[29] GameSpot 8.8/10 (DS)[4] IGN 7.8/10 (DS)[56][57] 6/10 (Wii)[58] Nintendo World Report 9/10 (DS)[5] Nintendo Life 9/10 (3DS)[59] 8/10 (DS)[3] 5/10 (Wii)[11] Hardcore Gamer 4/5 (3DS)[60] USgamer 4/5 (3DS)[61]
Most versions of the game have received "generally favorable reviews" according to the review aggregator Metacritic, with aggregate scores ranging from the high 70s to the low 80s out of 100;[49][50][51][52] an exception is the Wii version, which holds an aggregate score of 67/100, indicating "mixed or average reviews".[53]
Famitsu praised the idea of making a game based around trials. They felt this was innovative, and found it exhilarating and fun to uncover witnesses' lies.[29] Michael Cole of Nintendo World Report said the game's design and interface would make it a good choice for non-gamers as well.[5] Craig Harris of IGN felt the main issues with the game were its linearity, and how the puzzles are simple because the player can stop witness testimony at any time.[57] Cole, too, felt the game was very linear, and that it was unclear how to proceed at certain points. He said that because of how story-driven it is, the game has low replay value; he still felt that players might want to replay it after a few years.[5]
Thomas Bowskill of Nintendo Life said the game had changed his idea of what can make for a great game, and called it a "masterpiece". Bowskill appreciated the 2D presentation of the investigations, saying they suited the gameplay well and that it might have been difficult to find clues if 3D graphics had been used instead. Bowskill called the investigation sections "tedious" and "boring" at times, but said they were outweighed by the "feeling of accomplishment" from solving the cases.[3]
Carrie Gouskos of GameSpot said the game revitalized the adventure game genre.[4] Gouskos appreciated the game's presentation, calling it "unique and outstanding". She noted the music and sound effects work well with the drama. The cross-examination graphics, showing the two opposing lawyers along with the sound effect of a sword being unsheathed, she added, created an atmosphere similar to that of a fighting game.[4] Harris also likened the style to that of a fighting game.[57] Gouskos said the graphics, while simple, work well to show each character's mood and personality.[4] Harris agreed the visuals were well-drawn and called the soundtrack "nicely rendered", but felt the character animation was very limited.[57] Cole felt the graphics, while dated, have "visual flair". He appreciated the opening cinematics for the cases, which he thought were both stylish and ambiguous, and the character animations, which he called "priceless".[5] Nadia Oxford at USgamer said that early Ace Attorney games, despite the "tinny" sound of the Game Boy Advance versions, had spawned some of the most iconic music themes in video games; she noted "The Detective That Came From the Wild West", Jake Marshall's theme, as a particularly good track.[27]
Bowskill found the mood of the game to be hilarious, saying the game never gets stale; he attributed this to the diversity of its characters.[3] Gouskos called the game's characters cohesive, over-the-top, and quirky.[4] Harris called the story interesting and well written, citing the characters, situations, and dialogue.[56][57] Cole was impressed by the mysteries and their resolutions, calling them "novel, unpredictable and plausible". He also appreciated the character development arcs through the game, which he felt provided pacing and made the cases cohesive. He called the English localization "top-notch", and appreciated its humor.[5] According to Fintan Monaghan of The Escapist, the game is a critique of the Japanese legal system, which has a 99% criminal conviction rate.[62] Wii, iOS, and Nintendo 3DS versions
Spencer McIlvaine of Nintendo Life was disappointed in the Wii version that had only a single use for the Motion controller, and how the low-resolution graphics in handheld versions of the game were used.[11] Dan Whitehead of Eurogamer also thought the motion controls were a minor addition. He was disappointed in how little effort Capcom had put into the port compared to LucasArts' remake of The Secret of Monkey Island.[54] IGN's Craig Harris called it "incredibly lazy", wishing it had included improved art and sharper text.[58] Cara Ellison of Eurogamer called the Trilogy HD port "perfunctory", saying the animations are slow at times, the high-definition graphics take away from the charm of the pixel art in earlier versions, and there is a delay after button presses.[55]
Phoenix Wright: Ace Attorney Trilogy was better received. US Gamer's Bob Mackey appreciated how the games were mostly left untouched, while given minor improvements, such as the player being able to read the text at their own pace and not waiting for it to crawl across the screen. He said the game's graphical upgrades were hit or miss, with certain characters, including Phoenix and Edgeworth, looking great. Elements that originally had less definition, such as the judge's beard, however, were "a little wonky".[61] Thomas Whitehead of Nintendo Life said that Capcom had done a "solid job" with the port. He appreciated the stereoscopic 3D effect and the game's faithfulness to the original; he felt, however, that the lack of an orchestral soundtrack similar to that in Phoenix Wright: Ace Attorney − Dual Destinies was a minor disappointment.[59] Hardcore Gamer's Geoff Thew called the updated art gorgeous, noting it did not have the same animation-related problems as the Trilogy HD on iOS. He appreciated the 3D effect, which he said worked well most of the time. However, the window frame in the detention center was not rendered on its own layer. While this was not a huge problem, Thew said it was distracting as the player often visits that area. He also commented on the lack of a remastered soundtrack, calling it a letdown.[60] Accolades
Eurogamer ranked the game as the 18th best video game of 2005.[63] It was also a nominee for GameSpot's 2005 Best Adventure Game award, which went to Fahrenheit.[64] Destructoid named the game the 48th best video game of the 2000s, citing the courtroom gameplay and characters, and calling it "one of the most unique and surprising games" of the decade. They said the third game in the series had the best story, but it relied too heavily on story events in previous Ace Attorney games; meanwhile, they found Phoenix Wright: Ace Attorney to be fresh and have challenging cases, making it the best in the series.[65] Game Informer named it the 178th best video game of all time in 2009.[66] Adventure Gamers named it the 29th best adventure game of all time in 2011, citing its story, characters, and creative gameplay.[67] In 2015, GamesRadar+ named it the 55th best video game of all time, citing its music, story and look, calling it "Shu Takumi's masterpiece".[68] In 2016, Famitsu readers voted Gyakuten Saiban as the second best Game Boy Advance title, behind only Pokémon Ruby and Sapphire.[69] In 2017, Famitsu readers voted Gyakuten Saiban the third best adventure game of all time, behind only Steins;Gate and 428: Shibuya Scramble.[70] Sales
The Game Boy Advance version was the 163rd best selling video game of the year in Japan in 2001, with 62,169 copies sold.[71] Another 37,143 copies of the budget-priced Game Boy Advance re-release were sold in Japan in 2003, making it the country's 277th best selling game of the year.[72] The Nintendo DS version was the 127th best selling game of the year in Japan in 2005, with 101,902 copies sold.[73] Between 2006 and 2011 the game sold an additional 419,954 copies dropping from the 133rd to the 650th best selling game during that period.[74]
Demand for the North American release of the Nintendo DS version was higher than expected. The game was hard to find in stores shortly after its release; the third printing sold out in around a week.[75][76] As of February 2007, 100,000 copies had been shipped in North America, which Capcom's vice-president of marketing found surprising.[77] Phoenix Wright: Ace Attorney Trilogy was the 139th best selling game of the year in Japan in 2014, with 46,819 copies sold.[78] Legacy
After the release of the game, sequels, spin-offs, and a crossover have been made. The second and third games in the series, Justice for All and Trials and Tribulations, were released in 2002 and 2004.[79][80] The fourth game, Apollo Justice: Ace Attorney, which features the new protagonist Apollo Justice, was released in 2007.[81][82] The fifth game, Dual Destinies, was released in 2013,[83] and a sixth game, Spirit of Justice, was released in 2016.[84] Two spin-off games starring Miles Edgeworth, Ace Attorney Investigations and Ace Attorney Investigations 2, were released in 2009 and 2011,[85][86][87] and two featuring Phoenix's ancestor Ryūnosuke Naruhodō, Dai Gyakuten Saiban and Dai Gyakuten Saiban 2, were released in 2015 and 2017.[88] A crossover with the Professor Layton series, titled Professor Layton vs. Phoenix Wright: Ace Attorney, was released in 2012.[89][90]
A manga based on the game, written by Kenji Kuroda and drawn by Kazuo Maekawa, premiered in 2006 in Bessatsu Young Magazine.[91] Kodansha released it in North America in five volumes from June 2011 to July 2012.[92][93] The third and fourth volumes both ranked No.2 on The New York Times Manga Best Seller List for one week each in 2011 and 2012, respectively.[94][95] A live action film adaptation of the game, titled Ace Attorney, produced at Toei Company, and directed by Takashi Miike, premiered in Japanese theaters on February 11, 2012.[96] An anime series adaptation based on the original trilogy premiered in April 2016.[97]
Phoenix Wright has been credited with helping to popularise visual novels in the Western world.[98][99] Vice Magazine credits Phoenix Wright with popularising the visual novel mystery format,[100] and notes that its success anticipated the resurgence of point-and-click adventure games as well as the international success of Japanese visual novels.[101] According to Danganronpa director Kazutaka Kodaka, Phoenix Wright's success in North America was due to how it distinguished itself from most visual novels with its gameplay mechanics, which Danganronpa later built upon and helped it also find success in North America.[99]
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2019.09.25 00:05 BluePikmin11 My long thoughts on Urusei Yatsura

There were two things that came to my mind when I finished this series: One, being flabbergasted by the fact that I actually finishing a Rumiko Takahashi series. Two, actually feeling that I am going to miss this series dearly. I originally watched UY a few years ago, but I dropped it after getting annoyed by Ataru’s cruel personality and his lack of development. I watched the series again this year upon learning more about the structure of anime and manga comedies like Nichijou, Doraemon, and Mitsuboshi Colors. I told myself that if I was going to get into UY again, that I would do so openly, judging mostly on how the comedy is executed as opposed to the character development mindset that I built to agree with over the years of consuming anime and manga. Upon committing to that new mindset, I ended up enjoying the series more. The first twentiesh episodes were still somewhat insufferable to watch because of Ataru being a straight-up asshole, but he became more tolerable as that cruel aspect of his character disappeared.
Urusei Yatsura taught me one important thing about pure comedies: staying to the status quo and not making plot progress and character development a focus is not necessarily a bad thing. I realized sometime near the end of my watchthrough of the anime that if Ataru actually progressed the relationship of Lum from being stingy to more caring, the point of the anime and a lot of potential comedy that roots from the dynamic of Ataru and Lum would be lost. I learned that as long as there are other things that keep a comedy interesting and hilarious, it is fine for the show to not change its characters drastically. I originally had a mindset that anime comedies were different from American cartoons, setting up high expectations that an anime comedy required notable character development for it to be a very good series. In truth, anime comedies are just as similar to American comedy cartoons that stay to status quo, and that is perfectly fine.
There were three things that kept me watching Urusei Yatsura: the characters, character interactions, and the chaos factor. Primarily, the chaos factor was the main draw, with characters and interactions being the main ingredients to the comedy. A simple premise of Lum obtaining a gadget to lure Ataru or Tomobiki High students doing some kind of dumb competition can build up to chaotic events that lead to the destruction of places, characters going bat apeshit, and characters ending up in unfortunate, but hilarious circumstances. The chaos is consistent and over-the-top, and it only gets more chaotic as more new characters are introduced. There are a lot of damn characters, and they are generally one-noted, serving one to three comedic purposes, but there is enough variety in situations characters are put in to make a character’s constant presence not much of a nuisance. The large cast of characters serves as a humongous benefit to the show’s chaos factor and why the show remains enjoyable. Surprisingly, there are not a lot of episodes that focus on the series’ premise of Lum wanting Ataru. Episodes are mostly focused other things, and I think that is a good thing. It keeps the anime refreshing. Compared to Rumiko’s other works, Urusei Yatsura feels the most lively and exciting because of the chaos factor.
I should also mention the series overall tone, at least one side of its tone. Normally, I do not compliment tone beyond it being unique, but I could tell just by watching that this series knows what it wants to be. The OPs and EDs in particular bring off a romantic, pop-music vibe that really captures the Urusei Yatsura spirit, with most songs that are about Lum’s love for Ataru. Whoever was in charge of the musical department for UY’s anime adaptation absolutely nailed it. The anime’s soundtrack is also pretty great and memorable, with the bouncy, wacky, and romantic tracks sticking to my mind in particular. The music gives Urusei Yatsura its own identity.
As far as favorite episodes go, I have a few that will remain in my memory. I loved the episode where Ataru’s family are granted three wishes by a literal falling star. The character chemistry in that episode was just perfect. I loved the episode where Tomobiki High held a contest for best girl. It was hilarious to see numerous characters vote in bias for their favorite girls while Ataru was just enjoying it and answering all the voters’ favors to get a favorable position to all the girls. The episode where Ten has to face consequences for burning Lum’s handmade scarf was funny as hell. The episode where Lum had to beat a big baddy without using her electric powers was pretty fascinating, seeing a side of Lum that does not involve loving Ataru, where she legitimately trains hard like a shonen protagonist (Though I find her using drugs when her training does not pay off to be a bit underwhelming). These were the peak comedy UY episodes for me that made me laugh from start to finish.
That said, while I do think Urusei Yatsura’s comedy is pretty good, some comedic aspects of the series gets stale over time. Some episode premises get repeated time and time again that lead to predictable outcomes: episodes that involve cloning, gadgets that control a person romantically, episodes that involve the beach or pool, episodes that group specifically Ataru, Lum, Shinobu, and Mendou, Ryuunosuke failing to get feminine cloths, ghost stories, the list goes on. There are premises that I enjoy seeing frequently like episodes involve Ryoko torture, Asuka’s brother complex, and any episode that makes all of the Tomobiki High students rebel against their school or partipicating in Tomobiki’s crazy games. But for the most part, I started to notice repeating premises as I watched hundreds of episodes. Some of the mainline gags such as Ataru getting shocked by Lum, Mendou fearing the darkness, and Ryuunosuke knocking out her father for being called a man gets old over time without much differing in circumstances and set up to make the punchlines consistently funny and refreshing.
The main problem for Urusei Yatsura’s comedy is having so many underutilized characters. In particular, Ten’s fire-fighting mother, the brother complex Asuka, Nagisa who is the opposite of Ryuunosuke, and the electric resistant Lum lover Shingo would have added more to the comedy had they appeared sooner and more frequently. Shingo appearing more would have made the rivalry with Mendou/Ataru less stale. Nagisa would have made the romantic/gender complications of Ryuunosuke a lot more interesting. Asuka doesn’t appear enough and her complex relationship with her brother and her hate for men is hilarious as hell and I feel she should have appeared more in more of UY’s chaotic conflicts. I love the characterization of Ten’s mother being a firefighter is cool and I feel she could have added more to the chaotic situations. She should have appeared more frequently and suddenly, in the same way and vein that Ryuunosuke’s father and Cherry appear out of nowhere to unsheath explosions and floods of water for stupidly random humor. I would argue that there should have been more characters in UY, more characters that challenge the relationships of Ataru, Lum, and Mendou in interesting ways like Nagisa and Shingo.
I also find that the series tends to waste some episodes on the characters parodying Japanese fairy tales. Nothing against the tales, but I did not find characters parodying classic icons like Momotaro or Miyamoto Musashi particularly funny. I knew some of the tales loosely prior to watching the episodes, but even then, the parodies felt lacking. Deviating from the usual romantic, chaotic hijinks sometimes to favor characters strictly acting out Japanese tales felt out of place for the series to me and less interesting compared to episodes where chaos happens.
The serious episodes that involve Ataru and Lum going through a relationship crisis and then going back to the status quo I feel gets old after a while. I liked the first three times Ataru was worried for Lum. But, every serious episode after that, I just stopped taking the conflict as seriously because I know what is going to happen. Those kinds of episodes are a nice change of pace, but I feel each serious episode does not explore enough interesting angles on Lum and Ataru’s relationship to be worth my full investment.
Then there are the episodes that focus on Shinobu. I personally think Shinobu is the most underutilized character in Urusei Yatsura. I love her characterization of being a romantic who brutally strangles Ataru and Mendou when they are flirting with other girls, but that characterization is hardly present in episodes that star her. The episodes that puts Shinobu to interact with a fox show a different, kind side to her character, but I feel that was not the best way to use Shinobu. The relationship with Shinobu and Inaba (the guy that allowed Shinobu to see alternative futures through knobs) was far more interesting. Inaba should have appeared earlier in the series, but he appeared too late for that relationship to go anywhere. I wanted to know more on Shinobu’s main reasoning in finding Inaba as the ideal romantic partner in OVA 4. Inaba could have been a character that added more to the comedy, giving Shinobu her own harem. It would have made the misfortune situations with Mendou and girls far more hilarious.
Even saying these issues, I do think Urusei Yatsura was pretty good overall. I liked the series and it definitely left a lasting impact on me. But, there were so many missed comedic opportunities with underutilized characters and repeating episode premises. My mind raises questions like “Why couldn’t Ten’s mother appear more often?” or “Why did Nagisa or Shingo not appear sooner?” or “What is the point of these Shinobu ‘cute’ fox episodes?” or “What is the point of Ataru and Lum having a serious drama for the umpteenth time?”. So many missed opportunities for interesting and hilarious character chemistry, but oh well. What are you thoughts on my thoughts?
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2019.05.11 15:30 BuckGB Scalebound - PlatinumGames Talks Cancellation

Microsoft's PlatinumGames-developed dragon-themed action-RPG Scalebound looked quite promising right until it got canceled back in 2017. And according to this recent VGC interview with Platinum's studio head Atsushi Inaba, the game's cancellation was a combined effort, so to speak, and Microsoft should not be blamed for everything that went wrong there. Here's a snippet and you take it from there:
“Both sides failed,” Inaba said, and ultimately, the game “didn’t do all of the things that we needed to do as a developer”.
“Watching fans getting angry at Microsoft over the cancellation wasn’t easy for us to watch. Because the reality is, when any game in development can’t get released it’s because both sides failed.
“I think there are areas where we could’ve done better and I’m sure there are areas that Microsoft as a publishing partner wish that they could’ve done better. Because nobody wants a game to be cancelled.”And if you'd like to read VGC's full PlatinumGames interview, you can find it right here.
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2019.01.26 19:32 Animeking1108 "Persona 4" has a bad story

Spoiler alert if you haven't played it.

The pacing is absolutely miserable. The game is so in love with its own mediocre story, that it thinks the players care enough to not let you play for hours on end. The game takes three hours to actually let you start playing it. Did "Chrono Trigger" or "EarthBound" open with a three-hour cutscene? Hell, did "Final Fantasy XIII" or "Ultima IX" open with a three hour cutscene? Fuck, even "Kingdom Hearts II's" prologue at least let the player do things. The anime improved on this by having the story setup be trimmed down to just the first episode. If it were like the game, it would have taken three episodes at a minimum. The main story would often come to a screeching halt for high school shenanigans that go on longer than necessary. By the hot spring scene, I screamed at the top of my lungs "I DON'T CARE!" The game pulls so many fakeouts with the main villain. Yay, we got Kubo! Oh no, he's not actually the killer! Yay, we got Namatame! Oh no, it turns out that while he was doing most of the work, he's not the killer either. Yay, we got Adachi, and this time, he's actually the killer! Oh no, turns out that gas station attendant you talked to once was actually the final boss! Christ, "Return of the King" didn't have this many fakeouts. Why were people so patient with this game? Was 2008 just a really slow year for JRPGs?

The story is a glorified remake of "Persona 3." You're the new guy in school, and for some reason, your parents aren't around. You gain the power of Persona when you experience a supernatural phenomenon that only occurs at midnight. The first people you meet are a perverted comic relief bro, and a hot-headed bitch who constantly bickers with the comic relief pervert (who is combined with a fighting enthusiast who really likes beef). The bro's character development is triggered by the death of a girl he liked, and the bitch is close friends with a quiet, but naive, rich girl who's associated with the color red. They are later joined by an animal sidekick (who is combined with a non-human blond who is heavily important to the story), a bad boy who is secretly a big softy, and a smart-for-their-age orphan who was forced to grow up early. They are often helped by a bumbling adult, but near the end of the game, it's revealed that he was actually evil and was only helping them for his own ulterior motives. The game's final boss turns out to be that creepy guy you met at the beginning of the game, and he's actually a world-destroying god.

When the characters aren't one-note rehashes, they're not very likable. Chie is an annoying bitch, Teddie is the Jar Jar Binks of the Shin Megami Tensei franchise, and Yukiko has the personality of sandpaper. While I tolerate Yosuke, even he can be an annoying dickbag at times. The only characters I found legitimately likable were Kanji (because of his insecurities being very relatable) and Naoto (being the only character with an IQ higher than their shoe size), and I guess Rise never annoyed me beyond being obvious waifu bait.

The characters make so many stupid decisions throughout the story, that they deserve to live in a town with a serial killer. So, you figure out the Killer's Modus Operandi, and by all accounts, it's very easy to prove if there's a TV nearby. If your response was to not show it to any authority figures, congratulations: you're as dumb as the Investigation Team. You figure out that the victims are people that appear on TV, and you don't tell the police? Congratulations: you're as dumb as the Investigation Team. The police force recruits a famous teenage detective and she has a few clues on how the Killer works that you just ignore? Congratulations: you're as dumb as the Inaba Police Force. You spy on one of the potential victims, and he catches you, but he assumes that you and your partner are dating. If you deny that instead of confirming it, leading to him getting pissed and chasing you away, congratulations: you're as dumb as Chie. You're a famous pop star who decides to take a hiatus, and you decide to go live with your grandma in a town that's been hit with a series of murders recently. If you decide not to hire a bodyguard, congratulations: you're as dumb as Rise. If your family gets a threatening letter, and your first instinct is to fly off the handle at your nephew, take him to the station, and leave your six-year-old daughter home alone at the mercy of whoever sent that letter, congratulations: you're as dumb as Dojima. The second murder victim was a teenage witness that the police interrogate, but she doesn't have her parents with her, you don't have an officer take her home, you don't look at any surveillance footage, and you don't ask questions to the officer who not only last saw her, but was also at the Amagi Inn when the first victim disappeared? Congratulations: you're as dumb as the Inaba Police Force. This is the textbook definition of an Idiot Plot.

And these were all my primary problems with the game. If I listed all of my issues, I'd have to do a ten video rant like Spoony or Digibro.
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2017.10.21 18:36 YinTemp [Meta] History of Duel Links Part II: On the Road to the KC Cup

Part II: Road to KC Cup (Flame of the Tyrant to Valkyrie's Rage)
Long ago, Duels were decided by stat supremacy. Then, everything changed when Relinquished attacked.
Okay, that's an exaggeration. Backrow and several other meta decks were just as responsible for ending the Beatdown era, and Dinos weren't going down without a fight, but KC Cup represented a paradigm shift in the way people approached the meta, a transition from aggression to control. A lot of this has to do with how imbalanced it was in terms of the player base. You had fresh players pitted against people who grinded for all the cards since day 1. You had TCG veterans against those who never picked up a card game before. You had lucky players against those who couldn't get Harpie's Hunting Ground or Gravekeeper's Recruiter even after maxing out their respective character, keys, or Gems. And, because Konami didn't have a proper region lock system, nothing prevented Japanese players, who had a few months advantage, from fighting in other servers. It was a turbulent time, but a competitive scene was finally forming in the wake of KC Cup.
However, those who managed to reach the higher levels of the week-long marathon would notice the playerbase in general become more experienced. No longer did they blindly attack into Mirror Wall. Decks were becoming leaner and more efficient. And at the end of it all, champions would be crowned that would go on to shape the future of the metagame itself. The North America region was blessed with Dkayed, who was ahead of the game in shaping how Gravekeepers were played and would go on to make Duellinksmeta to further tutor others in competitive Duel Links while pushing the meta to its limits.
Sets
Main Decks
Yeah, that's a lot of decks. Such diversity was almost unprecedented in the TCG at the time, and it made for a memorable competitive experience.
Key Cards
And a whole bunch of others that I don't have room to cover right now, but that's what comments and the next entry are for!
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2017.06.29 21:01 Nickknight8 The Unofficial /r/anime In Depth Summer Preview Part 3 (N - Z)

LONG POST BE WARNED
Welcome back to the final part of my unoffical summer preview
<-------- Part 2
Nora to Oujo to Noraneko Heart (Nora, Princess, and Stray Cat)
Information: MALANNKey Visual
Studio: ?
Start Date: ?
Episodes: ? (Short)
Genre: Comedy, Ecchi
Description:
Nora Handa is a boy who lives with Shachi Yuuri, who was adopted by his mother. With everyone supporting, the two of them grew up healthily even after their parents passed away. Shachi, who likes Nora the most, wakes him up every morning.
Nora spends his happy student life with Michi Kuroki, who is a disciplinary committee, honor student at school and childhood friend of the main character, Yuuki Asuhara, who is a gal but is very bright and can talk his worries to, and more friends at school.
One day, Nora meets a girl who calls herself Patricia at the park on the way to the school. Patricia is a queen at hell, and claims to come here to destroy the life on land. However, she is damaged heavily because she touched the life for the first time. The energy was stronger than her, so Nora needed to tend her. Patricia asked him to tell her about the mysteries of life, and he had to even explain the ero book that he found at the park...?!
Okay so as you can see, very little is known about this show. Hell maybe it shouldn’t even be on here. It’s an adaptation of an adult visual novel. So while this could just be hentai, they claim it’s going to a summer anime airing shorts throughout the season.
The strange this is that we know the director, but not the studio. I imagine we might find out soon, but still I find that really weird. The director is Kenshirou Morii, who seems to be an expert in making shorts, with all of his work being short chibi like shows. However, there is one major exception, as he directed an animated the entire first ED for Fullmetal Alchemist: Brotherhood. But I expect just another chibi comedy show with some ecchi elements.
Owarimonogatari 2nd season
Information: MALANNKey VisualPV
Studio: Shaft
Start Date: August 12th
Episodes: 7
Genre: Mystery, Comedy, Supernatural
Description:
Second season of Owarimonogatari.
It’s going to be great you lolicons.

Piko Tarou no Lullaby Lullaby
Information: MALKey Visual
Studio: DCE
Start Date: ?
Episodes: ? (3 min)
Genre: Comedy
Description:
Pikotarou will improvise the story of each three-minute episode using an illustration by the anime's director Takashi Taniguchi. He will tell each story in the style of a fairy tale and voice every character, including himself.
Takashi Taniguchi, in case you were wondering, is the guy who made the fart anime.
No thanks
Princess Principal
Information: MALANNKey VisualPV 1PV 2
Studio: Actas, Studio 3Hz
Start Date: July 9th
Episodes: ?
Genre: Action, Adventure
Description:
The stage is set during the 19th century London, in its capital where a wall divides the east and west of the Kingdom of Albion. Five high school girls, who enrolled in the prestigious Queens May Fair School, are involved in spy activities that involve disguise, infiltration, car chase, and more. These girls take advantage of their special abilities and fly around the shadow world.
Welcome to show 2 of 2 that I am insanely hyped about.

And while there is less reason for me to do so, since there are some red flags, I can’t help myself. A jazzy, early 1900’s gang warfare with girls who are spys and have powers. Sold! I mean it could’ve been without the powers but still I’m sold! The Pv’s alone have me hooked with the show oozing style. With it being an original, it has more of a chance to fall on its face, but man I’m just incredibly optimistic with this one.
Part of my optimism comes from Studio 3Hz and their last work Flip Flappers. But in their quest to create original works, none of their shows seem to do well financially. So why not make a show involving cute girls and team up with a studio who has had extreme success with that, Studio Actas, aka the ones behind Girls und Panzer. So they’ve got someone with experience in the formula helping them out.
The staff behind the show makes me really excited but also a tad worried. What’s not worrying is the director, Masaki Tachibana. He has worked on a ton of good stuff as a story boarder and episode director, but he really shines as a director, with his 3 previous works being .hack//Quantum, Tokyo Magnitude 8.0, and Barakamon. So he hasn’t had a true dud in my opinion, so I doubt this one will be either.
However, since this is an original, we got to look at script/series composer. Both of those roles are filled by Ichiro Okouchi and boy does his work vary. He’s written for such shows as Planetes, but he was also the script writeseries composer for Kabeneri of the Iron Fortress, which I know will turn a lot of people off of this show. But what he is most known for is being one of the founding creators of Code Geass. So take all of that information for what you will. It makes me approach the show with caution, but it can’t hamper my hype.
Last thing to mention is the music for the show is going to be done by the legendary Yuki Kajiura, who for the uninitiated, has done basically most of your favorite shows. Okay maybe not, but with shows like Sword Art, Madoka, and Fate/Zero under her catalog, she definitely has got around.
So while this show has a very real chance to go off the deep end, I’m still super excited. Its 1900’s spies, how can I not be excited. Well there was Joker game…
Saiyuuki Reload Blast
Information: MALANNKey VisualPV 1PV 2
Studio: Platinum Vision
Start Date: July 5th
Episodes: 12
Genre: Action, Adventure, Comedy, Supernatural, Drama, Josei
Description:
At last, the Sanzou Party has arrived in India. In this foreign land, where the anomaly's influence runs rampant, their battles only heighten in their violence.
And also awaiting them is their tragic fate from 500 years ago—
What will they find at the end of their long and treacherous journey?
So this is apparently a sequel to a show that had an unfinished manga adaptation back in 2004. And this is apparently part of a manga series from 1997, and its still going with the manga on its second sequel. And apparently the show is about cute boys with guns. And they all seem pretty identifiable. I mean just from the PV I can tell there’s the cool leader, a fun loving one, the violent one, and the smart one. Kinda like the ninja turtles now that I think about it. But to do a sequel after all this time is surprising, but at least it still gives hope to all those people waiting for a second season of their favorite show.
Handling production is Platinum Vision, whose only other work is Servamp. They even had Brains Base help them out with that. And besides that, literally nothing else. They’re brand new to the scene and this will be their first standalone work. Shame it’s a sequel so I couldn’t see how they do on their own.
The director is not new however, as Hideaki Nakano has worked on a ton of stuff before. Was any of that stuff notable or good? It varies, but I’d say his work leans mostly towards the forgettable side. Although he did direct Servamp and a couple other shows involving cute boys, so maybe he’s found his niche.
But yeah, as a 13 year old sequel, not much insight from me.
Senki Zesshou Symphogear AXZ
Information: MALANNKey VisualPV 1PV 2
Studio: Satelight
Start Date: July 2nd
Episodes: 13
Genre: Action, Sci-Fi, Music
Description:
Fourth series of Senki Zesshou Symphogear.
SYYYYYYYYYYYYYYYYYYYYYMPHOOOOOOOOOOOOOOOOGEEEEEEEEEEEEAAAAAAAARRR!!!!!!!!
Shoukoku no Altair (Altair: A Record of Battles)
Information: MALANNKey VisualPV 1PV2
Studio: MAPPA
Start Date: July 8th
Episodes: ?
Genre: Adventure, Historical, Drama, Fantasy, Shounen
Description:
Tughril Mahmut is a young pasha serving on the Divan of the Türkiye Stratocracy. The clouds of war are gathering over his country due to the threat of an aggressive Empire. With the Divan split between warmongers and the pacifists, Mahmut begins his quest to keep the peace at any cost. As he finds himself deeper and deeper in the politics of the ancient world, new enemies and allies surface. Who will prevail? What will Mahmut do if war proves to be inevitable?
Looks like we’re getting another anime set in the Arabian nights. And this time it’s all about war and politics following a young ruler trying to save his kingdom. I mean obviously there are Magi vibes here, but I think this is going a completely different direction from that one. More on the strategy of war rather than magic.
This is Studio MAPPA’s other project this season along with Kakegurui. However, promos for this work have been airing since late last year, so I think its safe to say that a team in MAPPA have been spending a lot of time on this project. The first PV came out over 2 seasons ago, and animators work best when given a lot of time to work. Hell, the second season of Hero Academia is a perfect example of this.
So with a lot of time and being MAPPA’s premier project this season, they brought on Kazuhiro Furuhashi, who recently directed the absolutely beautiful Mobile Suit Gundam Unicorn. While Unicorn was breathtaking visually, the story wasn’t my cup of tea. But hey, we got a praised manga as a story source this time, so that shouldn’t be an issue. Now he did have 4 years to direct Unicorn, and that’s a lot more time than usually given for a seasonal show. But hey this show has gotten a lot more time to be developed than other shows. It’s almost like there’s a theme in this entry.
But yeah like I said, this manga has been recommended to me and has seen its praise around the internet. Sure it’s not being praised as anything more than solid, but it seems like a solid base for this anime to work on. And while Arabian nights isn’t my personal cup of tea, and the PV’s didn’t light my world on fire or anything, I still think I’ll be checking this one out. Everything just seems to be in line to make this show a successful one.
Skirt no Naka wa Kedamono Deshita.
Information: MALANNKey VisualPV (NSFW)
Studio: Magic Bus
Start Date: July 3rd
Episodes: ? (5 min)
Genre: Drama, Romance, Ecchi
Description:
Kominami Shizuka is a mild-mannered college student who is having trouble adjusting to city life. One day, she meets Kirishima Ryou, another student who projects the image of a cool older sister. The two hit it off, but Shizuka is shocked when Ryou attempts to seduce her. Shizuka initially assumes that Ryou is a lesbian, but Ryou is in fact a man who dresses like a lady.
Okay seriously. I know I half-jokingly said earlier that Nora could turn out to be a form of hentai, but come on. There is fingering in the PV.
So I initially played this off as Yuri, but no! IT’S A TRAP! Crossdresser who is actually a guy. No yuri here folks. Regardless, that seems to be the point of the show. People thinking they are a lesbian couple/lesbian flirting when in reality it’s actually a guy. Well at least those 5 minutes look like they’ll be full of kissing and holding hands.
Fun fact about Studio Magic Bus. They helped work on Legend of the Galactic Heroes. No reason I bring this up, just found it amusing. There last work was 4 years ago, and it was a hentai.
The director is Mitsutaka Noshitani, who although isn’t credited with anything on MAL, has quite the few credits as episode director for a ton of stuff on his ANN.
Look, it’s just porn bait. 5 minute porn bait. Just say no kids.
Teekyuu 9
Information: MALANNKey VisualPV
Studio: Millepensee
Start Date: July 12th
Episodes: ? (2 min)
Genre: Comedy, Sports, Shounen
Description:
Ninth season of the Teekyuu anime series.
MORE TEEKYUU
… is what I would say if I had watched the last 8 seasons. But their all shorts so it’s probably really easy to catch up. Regardless, it’s more of the fun loving cute girl sports anime that I’ve heard about.
Studio and director are all returning for this as well. Fun fact this is Shin Itagaki’s pet project as he does like 50% of the total work on it (or at least that’s what the credits would make you believe). He’s also the director of Beserk (2016). Hey don’t shoot the messenger.
Tenshi no 3P! (Here comes Three Angels)
Information: MALANNKey VisualPV 1PV 2
Studio: Project No. 9
Start Date: July 10th
Episodes: ?
Genre: Music, Slice of Life, School
Description:
Kyou Nukui is a first year high school student hikikomori. His hobby is making Vocaloid songs and uploading them online. One day, he receives a message from a fan asking if they could meet up with him. At the meeting place, three elementary school girls were waiting for him. The three of them want to form a band and ask for Kyou's help.
We got our cute girls show for the season folks. A man obsessed with vocaloids gets to manage 3 elementary school girls trying to form a band. You know what that means…

I’ll give them that the loli’s seem cute, but there are red flags for me as soon as a high school male is surrounded by 3 children. Now to give them some credit, this creator and studio has worked on a show called Ro-Kyu-Bu, which is the same concept but with basketball. And to my research I don’t think much creepy stuff goes on. I was kinda scared to dig deeper. Still, they seemed to be sexualized in the PV, so I’m still concerned.
So excuse my poor research earlier, but it appears Studio Project No. 9 is doing double duty this season. And for such a young studio, too! But unfortunately, I still have the same opinion that they haven’t made an above decent show yet.
What really matters is the people behind it, and it seems like Project No. 9’s main guy is at the forfront. Shinsuke Yanagi, who incidentally directed Ro-Kyu-Bu that I mentioned earlier, as well there most popular work And you thought there is never a girl online?. Not the best track record for my book.
So incidentally, with basically everyone returning, this seems like a spiritual successor to Ro-Kyu-Bu. So I guess they’re trying to strike loli gold twice. I tried to see the sales number of the last Ro-Kyu-Bu, and seeing as it did pretty well and got a second season, I just there judgement seems correct.
THE REFLECTION
Information: MALANNKey VisualPV
Studio: Studio DEEN
Start Date: July 22nd
Episodes: 12
Genre: Action, Super Power
Description:
After THE REFLECTION, some of the people in all parts of the world are discovered with super powers.
Some become heroes, and others villains.
How did the Reflection happen? What was the cause of it?
With many unsolved mysteries, the world is lead into turmoil.
So in case you didn’t hear, this is the project that motherfucking Stan Lee is behind! I mean that’s a good sign, right? Right!? In all honesty, I’m not too caught up on the dealings with Marvel and their comic books. I also don’t know whether Stan is still considered a good comic maker. Or if he’s still as good as he always was. However, while he created the premise, I looks like he will not have a hand in the actual production of the show.
As for the premise he came up with… its strikingly similar to something. I just can’t put my finger on it.
Okay when you look into the details, its not exactly that similar to Hero Academia. Unlike MHA, only a select few get powers, with in MHA almost everyone gets powers. And this show seems to center around why people got powers, where in MHA its more on being a hero. But regardless, with Hero Academia running alongside it, it’ll have to do something different to stand out from not only MHA, but also other superhero shows as well, as even I have to admit we are overloaded on superhero shows.
Since Stan Lee is only co-creator, we need to look at the other half to get the full picture. Fortunately, he’s also the director, Hiroshi Nagahama. And boy did Stan Lee and DEEN pick up a good one here as he directed Detroit Metal City and almost all of Mushishi and its sequels. He’s the only staff listed, but I think as long as he’s behind it, I feel like the show will make an attempt to stand out. After all, he certainly stood out with his attempt to adapt Flowers of Evil.
Studio DEEN needs no introduction, and unfortunately they are also working on Hell Girl season 4 this season. However, they have grown enough that I think they have enough staff to easily pull it off. They did do Rakugo and Konosuba at the same time after all (Hopefully I’m not bringing back the Konosuba animation argument with this. It was fine and intentional (I think)).
Oh and for a fun fact to leave it on, Marvel actually has their own anime being made this season called Marvel Future Avengers, and its being done by Madhouse. But to make it an actual coincidence, they both are starting on the same date, July 22nd. They might have planned it, but if not, I find the coincidence amusing.
Tsurezure Children (Tsuredure Children)
Information: MALANNKey VisualPV
Studio: Studio Gokumi
Start Date: July 4th
Episodes: ? (15 min)
Genre: Comedy, Romance, School, Shounen
Description:
A series depicting various scenarios of young love. These stories range from a boy, crippled by his absolute lack of confidence in himself, cannot even accept the fact that the girl of his dreams actually asked him out on a date, to the near-psychotic girl that pours her own blood into her homemade chocolate in order to win his heart.
Oh god its so adorable.

So originally when I saw that this was a 4-koma manga, I got worried because with it being a romance. But fret not, as these are mini stories about multiple people starting relationships. And holy shit does everything about this scream cute. I mean the psychotic girl in the description is worrying, but I just watch the PV’s again and get the warm fuzzles.
Now I’m giving the credit for this cuteness to Studio Gokumi, as their previous work on Kiniro Mosaic and Yuuki Yuuna proves they can do cute things kinda well.
… Okay I’m not stupid. I know the studio has nothing to do with the cuteness that is a part of those shows. Its just I don’t want to give the credit to the director, Hiraku Kaneko. Why? Cause his previous works of hentai and ecchi shows have shown that his work has a particular fondness for the oppai. Or at least that’s what I’ve heard. This is honestly one of the biggest red flags I’ve seen, enough to make this adorable looking show something I’m a little hesitant to pick up.
However, I’m here to just give you the information. So I again emphasize that despite the adorable PV, there is not a good track record behind this director. So just take that into consideration before picking this one up.
Vatican Kiseki Chousakan (Vatican Miracle Examiner)
Information: MALANNKey VisualPV
Studio: J.C. Staff
Start Date: July 7th
Episodes: 12
Genre: Mystery, Supernatural, Drama, Shounen
Description:
Vatican City—Holy Land of the Catholics. Amidst the land, there is an organization that conducts rigorous investigations on "claims of miracles" from all over the world to ascertain their credibility. The organization is referred to as "Seito no Za" (Assembly of Saints) and the priests that belong there are called miracle investigators. Robert Nicholas, an ancient archive and cryptanalysis expert is partnered and good friends with Hiraga Josef Kou, a genius scientist. Together, the brilliant duo investigates the "miracles" and uncovers the incidents and conspiracies hidden behind them.
Today on “sure, that’s an anime”, mystery solving priest use the power of Christ to so mysteries. Maybe, that’s just the impression I get from all the information given.
It seems to be a mystery type of show (obviously), but what I’m most interested in is whether or not it will be episodic. The description makes it seem episodic, but with them emphasizing side characters in the PV it could have an overarching story. All I do know however is that they are some very handsome goth looking detectives. Going after that Black Butler market I suppose. (Also side note since I mentioned it earlier, Junichi Suwabe is in this, so more eargasms.)
J.C. Staff is a large enough studio that them alone won’t account for a shows quality, so we got to look at the director, Yoshitomo Yonetani. He’s been around for a while, so much so that I don’t really recognize much of his work. I do know that one of most recent work was the adaptation of Food Wars, so I guess that’s a feather in his cap.
Honestly, speaking from personal opinion, I’m not the biggest fan of the art style here. However, I am probably not the demographic for this, so if you want goth priests who are mystery solvers, then you got your show for the season.
Yami Shibai 5th Season
Information: MALANNKey Visual
Studio: ILCA
Start Date: July 3rd
Episodes: ? (most likely 4 min)
Genre: Dementia, Horror, Supernatural
Description:
Fifth season of the Yami Shibai anime series.
So it’s the 5 season of these 4 minute horror shorts. The last season was in winter. You already know if you’re watching this or not.
Youkai Apartment no Yuuga na Nichijou
Information: MALANNKey VisualPV
Studio: Shin-Ei Animation
Start Date: July 3rd
Episodes: ?
Genre: Slice of Life, Mystery, Supernatural
Description:
Inaba Yuushi's parents died in his first year of middle school, and he moved in with his relatives. Though they did care for him, he could tell he was a burden. After he graduated, he happily prepared to move to a high school with a dormitory. Unfortunately, the dormitory burned to the ground before he could move in! Yuushi doesn't want to live with his grudging relatives, but it's rough finding lodging as an orphaned student with little money. He finally finds a room in a nice old building which seems too good to be true.
The catch is that it is a Monster House, a place where humans and supernatural creatures—ghosts, mononoke, etc.—live together. Another high schooler lives there, a cute girl named Akine, and she's completely unfazed by the monsters. In fact, she can even exorcise evil spirits! Yuushi's high school life just got much stranger than he ever bargained for!
So Shin-Ei Animation, following there recent “hits” of Warau Salesman and Trickster, look to strike “gold” again with this light novel adaptation.
But from what I see, it seems like a general adventure-comedy ghostbusting affair. Kid moves out into a house that is haunted, must deal with ghosts with the help of a cute sidekick that totally won’t be a love interest. In fact it reminds me of RIN-NE, just with the roles reversed. And these types of shows usually tend to be episodic, but since this is a light novel I just have a gut feeling there will be an overarching plot. Or not.
The director of this ghostly comedy is Mitsuo Hashimoto, who despite working on a few personal projects and kids show recently, really has a pedigree of shows behind him, with him working on all three Dragonball series and directing 3 of the movies. He also directed the later seasons of Initial D. This is his first none kids work in a very long time, so it’ll be interesting to see how this comedy will play out.
So this is the definition of generic, but hey, like I’ve said before, generic isn’t always a bad thing. The animation did look a little sparse in the PV though, so we’ll see if this will be a “quality” show this season.
Youkoso Jitsuryoku Shijou Shugi no Kyoushitsu e (Classroom of the Elite) (TV)
Information: MALANNKey VisualPV
Studio: Lerche
Start Date: July 12th
Episodes: ?
Genre: Comedy, Romance, School
Description:
Koudo Ikusei Senior High School is a leading prestigious school with state-of-the-art facilities where nearly 100% of students go on to university or find employment. The students there have the freedom to wear any hairstyle and bring any personal effects they desire. Koudo Ikusei is a paradise-like school, but the truth is that only the most superior of students receive favorable treatment.
Ayanokouji Kiyotaka is a student of D-class, which is where the school dumps its "inferior" students in order to ridicule them. For a certain reason, Kiyotaka was careless on his entrance examination, and was put in D-class. After meeting Horikita Suzune and Kushida Kikyou, two other students in his class, Kiyotaka's situation begins to change.
So I can’t really get a feel for this one, since everything about it seems like it should be a high school comedy about just trying to do your best in school, but the PV gives off this almost drama like tone, like something foreboding is about to happen. I guess the main crux will be just how bad the school treats its lower classman and if there is a sort of injustice to fight against. Also, I hope the MC didn’t get to the “inferior students” class because of some stupid reasons. It also seems clear that it’s about a guy who meets two girls who will change his situation, so love triangle here we come. As a trade off at least the manga is somewhat popular, so hopefully that means that it has something to make it stand out. Maybe the school?
Lerche is coming of Scums Wish and 50 episodes of Assassination classroom, with some decent shows in between, so in my opinion they are riding high right now. Let’s hope this manga they choose to adapt will continue theirs ways of success.
We got Co-directors for this one. The first is Seiji Kishi, who has directed a number of quality shows that it would take me too long to list. However, I think most people will recognize him for his recent directorial work on the springs Tsuki ga Kirei. Our next director is Hiroyuki Hashimoto, who has done a ton of storyboards and key animation for a bunch well known series. His only directorial work is Is the order a rabbit? and depending on your tolerance for cute girls depends on your view on that series.
Overall, I think this shows main goal is to differentiate its school from other high schools. I think that’s the edge this show can bring to the table, and hopefully along with some good characters, we can get a good series out of it. I’ll still be checking it out, as I think it’s got a solid team behind it.
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2017.06.14 18:14 Chained_Icarus Why Persona 4 is Better Than You Think (Or, "How I Learned to Stop Worrying and Love Teddie")

Disclaimer: I had been working on this for a long time and due to recent events was planning to fully disengage. But I put a lot of work into this so I figured I'd still post it. This was written and tweaked over the course of the last month so the tongue-in-cheek tone doesn't really reflect my current mental state. I hope you enjoy
THE TL;DR:
tl;dr Icarus = P4 gud stuf - u/Gaertz- - Thanks buddy. Perfect summary.
This post will be absolutely riddled with unmarked spoilers for Persona 4 due to its very nature. I will occasionally compare and contrast to Personas 3 and 5 but I'll try to keep that spoiler free as possible. Still, I would ask you exercise caution if you have not completed these games yet.
The views expressed below are solely mine and mine alone. They are not to be taken as objective fact. This post is intended for entertainment and to spark debate and analysis.
Allow me to preface this by saying I will only be using material from the original Persona 4 unless specifically noted otherwise. While I personally feel Golden is the superior product and fixes a lot of problems, I feel the original stands on its own very well and has less flaws than people realize. As such, I will not be going over things such as Adachi's social link, or anything to do with Marie in this.
Before we get into the meat (fsteak) of this, I'd like to address what I perceive as the biggest and most frequent complaints about the game in no particular order.
1. Adachi's Motivation
I've heard this one a lot. Adachi only commits his crimes "for the lulz" and "because he's bored." And that's not wrong. The error is in assuming this is somehow a bad or weak motivation. We'll need to touch on three major components to really address this - I'll go into detail further detail on both later in - but they are Adachi's Personality, The Gang's Motivation and The Town of Inaba. With an understanding of those three factors, Adachi's motivation not only make sense - it is a very compelling and terrifying motivation and truly brings him to life as the antagonist.
2. The Gang Screws Around Too Much / Spends No Time Investigating
Persona 4 stands out from both its close relatives P3 and P5 in this regard for sure - The Investigation Team (referred to herein as The Gang) spends a lot of time doing things not directly related to the core plot. That is a fact. However it is not "filler" as many have claimed nor does it lack a point other than character / personality building. To understand why these scenes are so integral to the story (but not the main plot point) of Persona 4 we need to fully understand two concepts: The Duality of Yu and Adachi as well as The Nature of the Mystery. Again, I'll go into these more in depth as we move along.
3. Teddie
Anyone who knows me knows I adore Teddie. He serves as the game's Navigator 1 (to be replaced by Rise) and this particular title's "Cute Animal Mascot." Many people find him annoying or even useless or a distraction from the plot. In fact, I believe he is immensely important to the plot. Fither has an entertaining video on a theory that Teddie might be Lucifer. While I don't particularly buy into this theory I do think it is a strong one. I have another theory as to Teddie's origins and place within the story.
Now let's reach out to the truth, shall we? gunshot
The Setting (Or, "Why Small Towns are Great for Murder")
We need to quickly compare the settings of Personas 3, 4, and 5 and the circumstances of your being there.
Persona 3 Persona 4 Persona 5
Iwatodai Inaba Tokyo
Small City Small Rural Town Huge Metropolis
Returning Orphan Staying with Uncle Under Probation
Two key differences stand out in Persona 4 from its sisters - The environment you are in is much smaller and disconnected from the rest of the world, and you are immediately placed in a friendly warm environment instead of an indifferent or even hostile one. Let me stress this in simpler terms.
  • Inaba is a small town isolated from the rest of the world
  • Yu is immediately given a support system in this town
I'm stressing this because it's very important. Persona 3 puts you as an orphaned student coming back to his original hometown to live with a bunch of strangers and gets IMMEDIATELY pulled into the hostile Dark Hour conspiracy. Persona 5 puts you as a young man on criminal probation staying with a cold and distant family friend in a major city and is quickly caught up in the conspiracies and dangers of that world.
In contrast, Yu is taken from his familiar home city (I can't find where it explicitly says Tokyo, but given his dialogue with Yosuke and Adachi that does seem to be the case) and placed in this warm, rural friendly small town with family. Whereas no-one is there to meet you upon arrival in Persona 3 and 5, Yu is immediately greeted by Dojima and Nanako in a warm manner. Dojima even tries to (awkwardly) put you at ease by commenting you look better in person than in the photos. This isn't just to set a lighter tone for the game - this moment is key to Yu's story.
1. Inaba is explicitly a small town
If you've ever lived in a small rural town you'll know things happen and work very differently in them compared to cities. Especially when it comes to public services like fire departments and law enforcement. Small towns often have a bare bones police force with practically shoestring budgets. This is important to note - Inaba's police force is NOT equipped to handle the serial murders that begin to afflict the town. They don't even seem to have cameras in their police station (not uncommon for extremely small towns). Even after the murders begin you don't see lockdowns or police roaming the streets or canvasing areas because they simply can't - They don't have the manpower. This is partially why - despite being loose lipped with the information - Adachi is tolerated by Dojima and the rest of the force: They simply can't afford to go without him. It's also why the rest of the force never really suspects him: there is no Internal Affairs branch in Inaba and with such a small force they likely feel like they know him well. Dojima himself spends time with Adachi as a drinking buddy. Cops have generally very tight bonds - especially in small districts - and it takes a lot for them to suspect each other: especially their own partners. The departments extreme lack of resources - and no reason to believe anything supernatural is going on - pretty much guarantees Adachi will never be caught by conventional means: especially since he is on the force himself and able to manipulate things.
2. Small towns lack a variety of things to do
Unlike the city where there's always a club open or a movie to go see or a thing to do, small towns often have very little to do besides one or two local attractions. Adachi - like Yu and Yosuke - is originally from a large city (Again, likely Tokyo). He was transferred to Inaba and hates it there. He's extremely bored all the time. He has nothing to do when not working besides watch TV. It is because he's in this environment that he becomes addicted to the TV and a certain TV Announcer in particular. His setting was drastically different from Yu's - He had no one to greet him when he arrived. He had no family. No friends. He spent much of his time alone with nothing to do. This leads into his fixation with his first victim and his willingness to do anything to break the monotony of what he feels is his prison.
3. Small towns rarely get state resources
Calling for backup from Tokyo or another large city when the murders begin is rarely an option for small towns. They're considered low priority and it's rare for resources to be diverted to help them out. It would take a high death toll or the death of a very prominent figure to get attention. Until one of these things happen, Inaba is effectively on its own.
Conclusions:
Inaba is an isolated, small town with very little to do without the resources to properly address the problems that besiege the town - even before you consider the supernatural elements.
Adachi (Or "How To Kill Boredom in Three Easy Steps")
Adachi's first murder was an accident
This is extremely important to remember in his personality and arc. He did not just decide to start killing all of a sudden because "eh, fuck it." He confronts the adulterous TV reporter in the lobby of the Amagi Inn and demands to know if she really was being "unclean." In his obsession he could not fathom his essential "waifu" being a scandalous mistress. When his delusion is shattered and she responds with hostility he angrily shoves her towards the big screen TV of the Inn. He is genuinely surprised and shocked when she falls in. It is not entirely clear how he feels about it initially: Maybe he thought he was crazy, or it was a dream, or she'd just come back out later and no one would believe her. ...And then she turns up dead.
Now Adachi isn't an idiot. But he is obsessive, hates to be bored and impulsive. He also is a solid detective. He decides to try and repeat the events of the murder to see if that is actually the cause. He targets another girl he sees as someone with an "unclean" rep - Saki. After all, he had easy access with her at the station and if she turned up dead it could be passed off as the killer wanting to silence a "witness."
He approaches her with sexual aggression (again, he believes she is "unclean" like his previous obsession) and after being struck his anger builds and he goes through with throwing her into the TV. In the anime he even mocks her at this point, saying he might come after her before laughing and dismissing the Shadow World as a "death trap" he would never enter.
Saki now turns up dead and he has confirmed the method works. And like all serial killers he now has a type: Women he sees as "unclean" or "sluts." The police are still investigating events at the Amagi Inn and good ol' Yukiko Amagi has a reputation for being a prude on the outside - but a secret slut. He targets her next. Note: It may have been Namatame who threw Yukiko in, instead of Adachi, which just means he chose to use a proxy earlier than speculated below.
And that's when his plan goes sideways. In this instance The Gang intervenes and Yukiko is not killed. Adachi is now aware there's another force at play that may be derailing his plans but he's excited by this prospect. It is at this time he manipulates Namatame into 'saving' the next few victims so he can attempt to puzzle it out in relative safety. He (as seen in the fog) becomes frustrated as they continue to be saved: not because they're being saved specifically but because he can't figure out HOW they are being saved or WHO is doing it.
This changes when he finally discovers Yu and the Gang are the ones behind derailing his plans. This genuinely excites him: His misison now is a game. He has an opponent. He sends the threatening letters to Yu not in an attempt to get Yu to stop - he knows better - but to essentially say "I see you" and egg him on. This is extremely consistent with the behavior of most serial killers: they like to leave clues and taunt those chasing them. And Adachi has been unknowingly doing this to The Gang all along.
The reason Adachi openly talks about the murders in front of The Gang is because Serial Killers need their work to be recognized. He doesn't specifically know The Gang is the ones stopping him, but he figures taunting the nephew of head detective Dojima with some details - kids at that - can't really get him in much trouble while letting him backhand brag about his crimes. Adachi has cultivated a persona (ha!) of somewhat bumbling idiot so people don't really think twice about it.
His motivation for continuing is his boredom - but that motivation is a mirror.
The Gang begins their counter-ops FOR THE SAME REASONS. This is explicitly brought up when fighting Yosuke's Shadow. Yosuke didn't convince Yu to go back into the shadow realm to "find out" what happened to Saki (And subsequently save others), but because he was bored and wanted something to do to break it up. Yu - despite being mostly a blank slate - is shown to also be immensely curious and not fond of down time either. He is constantly trying to find new things to do and ways to pass his time in Inaba. The Gang forms and begins their missions because of the same reason Adachi did - boredom. The major difference between Yu and Adach is their reception into Inaba: Yu immediately had connections and friends and bonds to move him forward on a brighter path. Adachi did not. Yu and Adachi were two sides of the same coin - This is further enforced by the Persona Adachi uses (and even given a slight nod in the US dub, with Yu and Adachi sharing the same voice actor).
This motivation is also what ultimately makes Adachi redeemable - unlike P5's traitor. Not only does Adachi have a much lower body count but he is able to relate to and sympathize with Yu - and Yu does the same. Adachi ultimately owns up to his crimes and takes full responsibility. While not in the core game, Adachi's motivation for getting involved in Persona 5 Arena Ultimax is SPECIFICALLY to stop Sho from killing more people within the Shadow World, suspecting it will make bodies appear from attenaes again and shift guilt AWAY from Adachi. Adachi does not want anyone else blamed for his crimes (partly because of his change of heart, partly because he is still a serial killer and wants the credit). Adachi is not to be forgiven, but he can be understood. There is a reason he remains popular amongst fans (and is a hoot to play in Ultimax).
Adachi is truly the "Nega-Yu." P5 Spoiler.
The Gang's Antics (Or "The King's Game is Best Game")
The obvious lead in is, again, there isn't much to do in Inaba. To combat the boredom the Gang chooses to spend time together in various activities they can find to combat this boredom.
"But Icarus!" I hear someone, likely u/jarinjove, calling out from behind a veritable wall of "Akechi is Bae" posters - "They need to spend more time investigating instead of screwing around!!!"
I'll concede they named their team poorly (The Investigation Team does... practically none of it), but it makes sense - They can't.
1. Again, Inaba is a small town
They have no way of going around and collecting any real murder information without IMMEDIATELY drawing attention to themselves. This is a very bad thing because
2. Yu and Yosuke are already on Dojima's radar
Both were already arrested - very early on - for carrying weapons in public. Dojima becomes increasingly suspicious of Yu as the game goes on. It also doesn't help that you start hanging out with known delinquent Kanji.
3. The Murderer is in Inaba
The team knows the murderer is someone in the town and most of them have already been targeted once. They don't want to draw attention to themselves (unfortunately, they are bad at it and Adachi definitely figures it out).
4. The Murders are Supernatural
There's already insanely little physical real-world evidence of what is going on. As far as they can tell it is just someone shoving people into a TV and almost everyone owns a TV. They have nothing to really go on in the real world TO investigate so they're relegated to a reactive role. Persona 4 at its core is not really a murder mystery - It's a Super Hero game. Superman can't save people BEFORE they're in danger - but he can sure as hell beat that locomotive to shit before it runs over Lois. The team reacts to those in danger and slowly pieces together clues from what the victims remember. That's legitimately the best they can do with the resources they have.
5. They are genuinely friends with a strong bond
This I feel is the biggest contrast of P4 from P3 and P5. In P3 you basically have co-workers in SEES who you can choose to bond with if you choose to do so but they remain primarily politely distant otherwise. In P5 it's similar - they're your cohorts and compatriots but they aren't really friends in the traditional sense. You're partners in an endeavor. The two standouts are Ann and Ryuji - especially Ryuji - because they got in before the Phantom Thieves really became a thing and Ryuji wanted to be your friend even before then (and Ann shared a vulnerable moment and hung out with you before then as well). None of the team's time together is really spent doing anything OTHER than talking about WORK.
In P4, you actively SAVE every single party member - and actively see the ugly sides of them they didn't want you to see in the process. You really get to know what makes that person tic and you see them at their most vulnerable... and then literally save their lives. It establishes a pretty close bond and the Gang seems to genuinely enjoy each other's company.
While not in the core game, in the Persona 4: Anime we do get to briefly see Yu's shadow. It confirms what the game only hinted at: Yu's fear is being alone and leaving his friends.
Their bond is important because they don't have a "grand mission" - There is no world threatening shadow invasion in the Dark Hour. There is no national conspiracy to take over Tokyo and murder hundreds of people. There is one villain in a small isolated town that they happen to be in - a villain they have - so far - been highly successful in stopping. To use another Super Hero analogy - Spider-Man fights the Green Lantern and still finds time to go to school, hit on Gwen Stefani and play some video games with Markiplier. They save the day then go pretend to get drunk and play darts.
Teddie (Or "The True Onii-Chan")
Oh Teddie "HELLO LADIES" Ruckspinlast name speculative. Probably one of the biggest dividing factors of Persona 4. But he's amazing and by the the time I'm done explaining why you'll probably still disagree with me. I'm gonna risk it.
Teddie is the "facilitator" of the game. He provides the Gang with the glasses to see in the fog (although Yu doesn't explicitly need them), gives them the initial info on the workings of the Shadows and Shadow world and despite his goofy nature and constant hound-dogging he's a source of comfort for most of the cast. He's explicitly a Shadow (which causes him some existential crisis) but he acts nothing like the others, manages to simply go into the real world and grow himself a body. He is also able to enter the Velvet Room (with, surprisingly, neither Igor or Margaret present). He's a mystery and there's been a few theories on what or who he actually is.
  1. The previously mentioned Lucifer
  2. Yu's original shadow
  3. Just a fun goofy mascot
But I'm here to posit another theory. First we need to establish what a Shadow is.
They are born from humans, and carry with them human emotions, which are mostly negative. Strong-willed Shadows attract lesser Shadows, which later create stronger Shadows.
Now we know that while they are mostly negative, they are not ALL negative. Purged of their negative side, shadows in P4 turn into the creator's Persona, after expressing things like relief and happiness. So here begs the question: If Shadows are born of human desire, what if a human had a desire so intensely strong it created a particularly strong willed shadow. What if that desire was pure in its intentions?
What if the person was dead?
I posit this theory on Teddie's origins: he is the final, pure desire of a now deceased character. We need only figure out whose desire and what that desire was. And why he's a bear. And I think the game answers that.
1. The desire was one of protection and guidance
Our mysterious Teddie-maker brought the bear to life with a pure and burning desire to offer guidance and protection to her loved ones: her family. Her doubt and fear of being unable to do so herself are a part of Teddie: he struggles heavily with self doubt and identity crisis. His creator would have done the same: who is she if she cannot be there for her family. This person deeply cared for her family and likely felt regret in being unable to continue in that role which she devoted herself to.
2. But there's a second desire: one for answers.
Teddie is immensely driven (despite being non-chalant about it) about discovering his origins and what happened to him to make him this way. He plays it off when amongst friends but expresses it candidly when alone with Yu or in a more vulnerable moment. It keeps him up at night. It bothers him. It eats away at him. In the end of his Social Link, he comes to terms with the fact he'll probably never know where he came from or what he truly is - but he knows what he is now. He's your friend. He has people in his life he cares about and wants to protect. He has a family. And family is everything to Teddie.
3. He's a bear because of who he was made FOR
He's drawn to Yu because of who he was made for. He was imagined and designed to be friendly. Comforting. Non threatening. Kind of goofy and silly looking. Like a child's toy they might sleep with for comfort or hug tight in a storm. Teddie was made for Nanako - and took to Yu quickly because - even if Teddie didn't know it at the time - Yu was Nanako's family.
So Teddie was born of a final wish to provide guidance and protection and comfort to Nanako Dojima. Teddie is the dying desire of Chisato Dojima... mixed with the fears of Ryotaro Dojima.
Ryotaro's entire S-Link is about him coming to terms with never finding out who killed his wife or how exactly things went down. We're only told it was a hit and run. Dojima accepts that some mysteries cannot be solved nor do they need to be - to let go of the past and focus on the future. What's important: His family. Nanako. You. Teddie has a very similar arc and experience.
Teddie guides Yu through the shadow world without exactly knowing why: He's instantly drawn to you. He provides the means to see through the fog and kickstarts your desire to "reach out to the truth." He goes SUPER RAGE MODE and acts like a - dare I say it - MAMA BEAR during the Rise fight when his family is backed into a corner. The only other time we see him genuinely lose his cool and turn grim and dark is when Nanako is in danger... And boy is he ever fond of and protective of Nanako.
"BUT WHAT ABOUT TEDDIE'S PERVERT NATURE?!" - u/weirderbean. Probably.
He's a misguided attempt at a "Prince Charming." He's flirtatious but never really crude about it. He tries to treat all the girls like princesses (and awkwardly takes it too far). He's like a badly written "gary sue" fanfic prince character. He does not possess the exact personality or memories of the Dojima family and is likely heavily influenced by the TV world he lived in - He quotes a lot of TV and pop culture references and his flirtatious acts heavily mirror the eye rolling over the top stuff that we see on TV. His human form is very princely (complete with frilled shirt and rose) and he's very charming yet still effeminate and sensitive.
I conclude Teddie is the fragmented Shadow of Chisato Dojima. A loving, dying mother's will to see her family safe and cared for in her absence. It ties back heavily into the theme of bonds, family and the fear of being alone that runs throughout the entire game.
The rest of the game I feel stands on its own without my needing to really elaborate. It is a strong game with strong themes of small town problems, family bonds and the effects of isolation and media on the mind. That last one is particularly interesting in light of Persona 5 being released. Consider this for a moment...
The Gang in P4 meets up in person a lot. They spend a lot of time in actual close, physical proximity to each other. There is very little communication over phones and other means. You see them constantly together, doing things, bonding, fighting, etc.
The Phantom Thieves primarily communicate and interact over text messages in a group chat. They're not seen together very often at all - the occasional 1 on 1 with Joker is requested but almost never any group outings and they don't seem to spend any time with each other when you're not around (contrast to P4, where we know Teddie lives with Yosuke, Chie and Yukiko are very close friends, Kanji seems to hit it off really well with Naoto and Rise is thirsty as all hell for Yu). They seem to spend time together even if you're not actively around. There is a sense of their lives continuing on without you where everyone else seems to be on permanent "standby" in P5 for Joker.

IN CONCLUSION (Or, "Icarus Plz, Stahp")
Persona 4 is not a game about a bunch of goofy kids stumbling their way through a murder mystery to stop a bored sociopath with the help of their inner demons and weird bear friend.
Persona 4 is a game about the bonds of family, the unique problems of small town living, the dangers of isolation and the oversaturation of media. It is about a mother's love that never truly dies. It is about accepting and making vulnerable the worst parts of ourselves in order to grow closer with others.
It is the ultimate story of community. The human spirit. The meaning of life.
Thank you for your time.
(PS - the meaning of life is Teddie. Just wanted to clear that up)
Edit: Thanks for the gold, anonymous!
submitted by Chained_Icarus to Megaten [link] [comments]


2016.11.16 01:05 Tasiam Translation of article "Persona 4: a critique of television culture" (japanese mostly).

The forth title of the Persona series, following the line of its predecessors, tells the story of a group of teenagers who enters a parallel world created by the human unconscious. With the help of a power called "persona", the protagonists will try to solve the mystery that unites reality with this enigmatic world. Although Persona's main source of inspiration comes from Jungian psychology, the series contains numerous themes and messages that make it a unique case in the world of RPGs. The main message of the third installment, for example, revolves around the proximity of death and the ephemeral life. The lugubrious atmosphere that is breathed throughout the adventure, the close relationship of the main character with Pharos, the simulated suicide to invoke the power of person, the spoiler P3 are Central elements of the game that consolidate this idea. All this is further enhanced by a system that divides the action into days rather than events, requiring the player to use his time as best as possible, since the calendar is only a countdown to death itself. The phrase that appears in the introduction, "memento mori" or "remember that you will die", confirms the message that the game system aims to send: make the most of your time because death can happen at any time. In Person 4, however, we find a very different atmosphere. The overall tone of the game is less dramatic, more relaxed and even humorous, including a ridiculous teddy bear that appears from an anime of the 70s and occasionally repeats the slogans of products advertised on television. This abrupt turn in the atmosphere has disappointed some fans who took the third title of the series as a model to follow, but in fact the change can be explained by the different message that the last delivery wants to transmit us: a criticism to the television culture in General and tv-trash in particular. "There are gigantic TV screens on the street, on the walls of the buildings and in front of the shops. There are also televisions within almost every car (many With GPS navigation system and some with DVD players), inside the shops, distributed by the malls and located along the train stations. There are even televisions installed inside the subway cars that show news and announcements. In the home of Sony, Toshiba, Matsushita (Panasonic), Mitsubishi, Sharp and other major producers of appliances, the television is the king of all media. " -Ron Kaufman. Television in Japan. In the wave of Japanese horror films, like Ringu (The Ring), Kairo (Pulse) or Chakushin Ari (One Missed Call), [if you want to watch any of this movies watch the Japanese version], managed to revive the genre by exploiting the anxiety of modern society towards new technologies. Although Persona 4 is by no means a horror videogame, its representation of television as a door to another world, a universe that threatens human existence itself, is based on a similar premise: what would happen if these devices were used for to harm us? As with other technologies, the anxiety caused by the degree of penetration of television in daily life and the dependence it generates, allows to portray it as a mysterious and perverse device where the destruction of society is fermented. La crítica sobre los perniciosos efectos de la televisión y el aislamiento que ésta provoca en los individuos comienza en la propia introducción de Persona 4. Song, Lyrics. The lyrics of the song tell us: “We are living our lives; Abound with so much information; Come on, let go of the remote; Don’t you know you're letting all the junk flood in… Get up on your feet, tear down the walls; Catch a glimpse of the hollow world…You're locked up in your mind”. Under this premise begins an adventure that will criticize many aspects of the current television culture. The story begins with the wave of kidnappings and murders that occurred in the rural town of Inaba. These murders appear to be linked to a supernatural television channel known as "The Midnight Channel," which is visible only at midnight on rainy days. For a few seconds, the image of a person appears in the channel, and in a few days, that person is kidnapped and killed. The first corpse, not coincidentally, hangs on a television antenna. The protagonists are involved in the investigation when some of them begin to appear in the Midnight Channel and are later kidnap. Shortly after discovering that there is a world behind the television screen that only a few can access, they decide to explore it to find out if it is related to the disappearance of their friends. As they suspected, the killer throws his victims into that parallel world and waits for the monsters that inhabit to end his/her life. The little that is known of this world at the beginning of the game is that it varies according to who has been thrown into it. Following the Jungian tradition of the series, both the television world and the “monsters” that inhabit it are creations of the unconscious of the person who is trapped. At the end of each labyrinth we will encounter the shadow of the victim: the personification of his/her repressed thoughts. Also following the theories of Jung, the conflict ends with the reconciliation between the individual and his shadow. Once dominated this, the character obtains a persona, another concept of the Jungian psychology. Up to this point the world of television only seems to be the scene where the action takes place, but later an element will appear that leaves no doubt that we are before a critic to the television culture: the public. As mentioned above, the shadow symbolizes the repressed desires of the individual. Being the hidden side that you do not want to show to others, your revelation is usually extremely humiliating. For example: the shadow of Kanji, a tough guy whom everyone fears, shows us his repressed homosexuality, a side of himself that he does not want to accept and much less reveal to others. This feature is no stranger to previous titles in the series, as in Person 2 the protagonists also faced the personification of their unwanted thoughts. The big difference is that in Person 4 the humiliating revelations of the shadows are broadcast on television through the Midnight Channel, and those inside the TV can even hear the excitement of the viewers, their laughter and other reactions. In fact, the shadow not only represents the repressed desires of whoever has caught on the television, but also reflects what the public wants to see: the more ridiculous, humiliating and stereotypical the shadow, the better. Kanji's shadow reveals his repressed homosexuality, but the public is not interested in a complex representation of it, and hence it manifests itself in the most ridiculous and stereotypical form. The public humiliation is part of numerous television programs in the western world, but in Japan certainly occupies a special place. From physical torture to personal degradation[Bad URL, it was a prank (I think, I didn’t get much information) in which a girl invites her friend to her house and upon entering found the girl’s father in underwear], Japan has a variety of programs where humiliation becomes synonymous of fun, [look at this retard it doesn’t know how to use buff]. In the Zenikin program, for example, reporters are looking for people living in poverty to make fun of their way of life, in a similar way as Javier Cárdenas [A spanish television presenter, singer and broadcaster] would in certain Spanish television programs with people with low culture or social maladjusted. The Person 4 segment talked above refers to this type of public humiliation as part of television programming, but also criticizes the culture of gossip and the public's desire to know the other’s secrets. As for the stereotypical representation of homosexuality, it fits the image often offered by Japanese television. A clear example is "Hard Gay", well-known personage televisivo interpreted by the humorous heterosexual Masaki Sumitani. His ridiculous portrayal, misogyny and impudence when acting are as stereotypical as the Kanji’s shadow. The public humiliation Kanji suffered within the television world is not an isolated case, and we will see how it is repeated with other characters. When Yosuke enters the television to investigate the death of Saki the voice of the deceased appears to tell him what she really felt for him: that she hated him and that she found him unbearable, humiliating him to the protagonist. This time we do not hear a reaction from the audience, but the scene happens inside the television and is similar to certain programs where a guest declares their feelings on the screen only to be publicly humiliated by the person they are in love with, to the delight of the spectators. Rise's case is significant because she is a celebrity who frequently appears in the media, and the episode around her resembles celebrity scandals that may be on television. Rise's shadow will be a mix between her own need to be the center of attention and the public's eagerness to see her naked. Hence it takes the form of a monstrous stripper and its labyrinth resembles a strip club. This episode seems to be inspired by the scandal of the model Osaki Nana, who was dismissed by the agency Artist Box after the appearance of some photos in which she posed nude. Once again, the game refers to the sensationalist culture that surrounds the television world. Osaki Nana and Rise Although all labyrinths contain influences from television, Mitsuo's appears to be based on a different premise. At first glance it could insinuate a criticism towards videojuegos, since the stage and its music resemble to those of an RPG. However, it is quite possible that it is actually a reference to the Japanese television program GameCenter CX, also known as Retro Game Master, where comedian Shinya Arino has overcome certain challenges in the most popular Japanese games. Most of the titles that appear in this program belong to the console Famicon (the eight bits of Nintendo), the style that mimics the labyrinth of this episode. Everything indicates that the character of Mitsuo himself is inspired by the teenage killer known as Seito Sakakibara, who after his second crime sent a letter to the media stating "this is the beginning of the game." Once detained, as in Mitsuo's case, suspicions arose that he was not the real culprit behind the murders. The case of Seito Sakakibara was also treated sensationally by several Japanese television channels, hence its inclusion in Persona 4. By the end of the game it will be revealed why certain characters appeared on the Midnight Channel and others did not: all of the abductees had first appeared on local television, and as a result the public wanted to know more about them. This made his image appear later on the mysterious channel, were kidnapped, publicly humiliated and finally killed. As if it were meant that the fame acquired in television and the later interest of the public supposed the end of the privacy, as well as the appropriation of the image by the mass media and its consumers. Persona 4's criticism of television culture, however, is not limited to the appearance of shadows and the reaction they provoke in the audience, but we find all sorts of references sprinkled throughout the game. One of the first scenes we witnessed before taking control of the main character, for example, is the announcement of a drink that is displayed on one of the giant screens in the streets of the city. The advertisement is starring Rise, which appears in bikini showing an unnecessary sensuality, and the images are an example of the blatant use of the female body to sell, [So technically it isn’t a totally unrelated 15 year old girl in a bikini]. Later, shortly after arriving at Dojima's home, the protagonist discovers that Nanako, an eight-year-old girl, knows by heart the slogan of the Junes television advertisement, the new commercial center of the town. This is a song that Nanako hums frequently, and seems to be tied to his fascination with that place. Throughout the game we can see the reason: Nanako's father is a widower and he spends all day outside working, so the girl does nothing more than watch TV for most of the time. In fact, every time the protagonist returns home, Nanako is generally engrossed looking at some kind of program. Another significant event occurs in the last part of the social bond that the player can develop with Yukiko. Because the first victim of the wave of murders had stayed the night before her death at the inn that Yukiko’s family runs, a television station decided to ask permission to shoot a documentary about the facts. When Yukiko discovers that what they are really trying to do is shoot a sensationalist story and she denies them their permission, provoking the ire of reporters. In their anger, they threaten Yukiko with creating a propaganda campaign against the inn and leaving her without clients. "Do you do not know the power of television?" Boast one of them. Outraged, Yukiko threatens to reveal the treat received to the sponsors of the chain, and in this way manages to finally get rid of the perfidious reporters. The episode refers to the misrepresentation of the truth commonly used by television and the difficulty of individuals and institutions affected to defend their reputation. The television industry is also portrayed as a money-hungry monster that will do anything, no matter how evil it is, to give the public what they want. The events where the female characters decide to cook for the boys, with absolutely disastrous results, seem to be inspired by the Japanese Ai no Apron contest. It is a program where several celebrities (almost always women) cook a certain dish using unlabeled ingredients and under the pressure of a time limit. The result is often very distant from the original dish, and being really repulsive. Panelists, also celebrities (almost always males), judge the taste of each dish and decide who is the winner. To all this we can add the appearance of monsters in the form of gigantic robots or characters like Teddie, who seems extracted from the animated series from the 70s. Likewise, it should be noted that the characters need to wear glasses every time they enter the world of television, may refer to the habit of putting on your glasses when you are in front of the screen, but it could also be linked to the possibility of needing them when you spend too much time watching them. Although throughout the game the criticism towards the excessive consumption of television is evident, will be in the end where we find the most interesting affirmations. When the protagonists is asked Namatame why he acted so irrationally throughout the whole case, he replies: "I did not think for myself. I believed everything I saw on television, "indicative of the credulity of the viewers with respect to what they see on the screen. Finally, after ascertaining the identity of the murderer, he reveals that his plan is to merge reality with the television world, letting in a fog that would turn the population into apathetic beings without aspirations. No doubt a reference to the effect that today produces the excessive consumption of television according to its critics. In fact, the killer adds: "Would the world be very different from what it is now?" As in other areas of the game, Persona 4 leaves us with certain questions as to its criticism of television culture. The most important is related to the usual comparison that society establishes between television and video games. Are videogames in a position to criticize television, given that they receive very similar accusations? Maybe not. However, what the creators of the game were probably trying to prove was that the opposite is also true: that television, given the usual quality of its contents, is not the ideal platform from which to criticize videogames. There is no doubt that Person 4 is a clear example not only of the capacity of the medium to express opinions and ideas, but also of their potential to make acute criticisms on the most controversial aspects of today's society. Although the criticism of Persona 4 is to a greater or lesser extent applicable to television in any country, we cannot ignore that it has been done mainly around the Japanese television culture. The history of television in Japan, although it coincides in many respects with other industrialized countries, has peculiarities that make it unique. The fact that the most prominent television model in Persona 4 has a style similar to one of the 60's, is intended to evoke the narrow and sometimes unhealthy relationship that Japan has had with this appliance. After World War II, Japan ceased to be a power of first order and its standard of living became equal to or less than that of many underdeveloped countries. Simon Partner, in his work Assembled in Japan. Electrical Goods and the Making of the Japanese Consumer, states that when television was first introduced in Japan in 1953, everything seemed to point to failure. The annual per capita income in Japan was about $ 93 per year (one dollar 360 yen), while a television set cost about $ 470 (p.71). At the same time, a daily ration of rice for a family of four cost about $ 1 on the black market, while a pair of shoes could reach $ 7.50. The situation was so desperate that in poorer regions families sold their daughters in bondage, earning between $ 30 and $ 40 for them (p.72). However, in 1960, 55% of the urban population had television, and in 1964 this number reached 95% (p.140). The history of television in Japan is unique because it triumphed in an economy where it was rationally impossible for it to do so. What factors made this feat possible? The explanation is not in the economic but in the political arena. Although the McArthur occupying government initially thought that television was a luxury that a defeated nation could not afford, the start of the Cold War would make it change its mind. Television could be used to broadcast American programs and series with which to show the prosperity and well-being that democracy and the capitalist system could bring to the Japanese, serving as a tool to contain the thrust of communism. In addition, politicians like Shoriki Matsutaro began to glimpse the potential of this new medium of communication and the benefits that could be reported in the long term (p.140). Interestingly, in the public discourse that was used to facilitate the introduction of television, it was argued that it would raise the cultural level of the population, and could also serve to unite families in harmony. The main reason why televisions began to be sold, however, was the interest aroused by sports programs. Many families ended up in debt to buy a television because sports events were a way out of the harshness of daily life (p. 163). There would be no lack of critical voices towards this new medium of communication. Ozu Yasujiro's Ohayo movie tells the story of a family whose children refuse to talk or cooperate with their parents until they surrender and end up buying a TV. However, it would be Soichi Ohya who would use for the first time a critical discourse similar to the one that sustains today. His famous phrase "a nation of 100 million idiots" referred to the intellectual quality of future citizens if they continued to consume television in an uncontrolled way. The most recent story is well known: Japan became the world's largest TV producer, even displacing US industry. The controversial confrontation between Matsushita and Zenith would be the final chapter of a struggle that ended up bestowing dominance on Japanese companies in the late 1980s and early 1990s. As we have seen, its impossible implantation in 1953 and the spectacular growth of the industry, have turned the history of Japanese television into a unique phenomenon. The image of an old TV as the symbol of Persona 4 must be understood in this context: although encompassed under the label of "new technologies," the television is also perceived as an old demon with whom society has lived for a long time.
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